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Read five money-making models in GameFi in three minutes
星球君的朋友们
Odaily资深作者
2022-02-23 08:02
This article is about 2479 words, reading the full article takes about 4 minutes
Let's talk about How to earn from the perspective of GameFi's model differences.

Original title: "How to earn in Gamefi? | 0xRecommend"

Author of the original text: Chelizi who does homework, Chelizi Dianbo

How to earn

The whole can be divided into stake / work / game / win / invest to earn

Stake to earn, staking mining close to traditional defi

Work to earn, usually refers to the method of serving the fixed party, such as building a house in a construction game

Game to earn, the "game" here should be translated into a game, short and fast to complete the chip exchange

Win to earn, win to make money, otherwise lose money, there is a clear opponent for chip exchange

Invest ot earn, invest to make money, it is considered as financing for the project party

The difference is reflected in the gameplay and quality, let's talk about it one by one.

1. Stake to earn

feature:BNX,raca

feature:

1. NFT is required to make gold

2. The deposit amount is directly proportional to the invested funds

3. There is an upper limit for daily output, and the payback period can be calculated accordingly

This model is not new, it is a very basic mining currency model, and it can also be said to be a capital market. Because the gameplay is too boring, both BNX and raca have some lottery-like gameplay, such as BNX’s betting, raca’s egg opening, but it does not change the essence of the entire board as a mining coin.

The funny thing is that the wealth-creating effect of BNX and raca is not on reinvestment, although some people do earn several times from reinvestment. The real wealth-creating effect lies in "liquidity expansion". When the entry speed of funds is greater than the exit speed of funds, the game's capital pool (mainly LP) will rapidly expand, which in turn will cause tokens to rise, and tokens will rise while the payback period remains unchanged. Further push up the price of NFT, and the price of NFT also digests the part that has already risen and the expectation of future rise, further inflating.

Most gamefis are (3,3) models, and NFTs expand much faster than tokens, because NFTs can digest token expectations. Holding a large number of NFTs and waiting for liquidity expansion to occur, allowing NFTs to rise more than ten times and sell directly, is the main component of the wealth creation effect.

As for stake to earn, because it is the core gameplay of the game, most players will only know this, but it is used to take the game, and the judgment will be judged.

2. Win to earn

Representative projects:feature:

feature:

1. Win rate is strongly correlated with profit

2. Daily income has a limit

3. To study this model, you only need to know one thing: win to earn is mainly used to solve the problem of mining coins.

In the traditional stake to earn or ponzi model, everyone is making money until the new entry funds wither, and then everyone returns to zero together. The fundamental point is that the profit and loss in the system are "misplaced matching", all earn in the front, and lose all in the back.

As long as the profit and loss "occur at the same time", the problem can be solved. Two groups of people fight, each pays 5 yuan, one group wins and takes away 10 yuan, and the loser gets nothing. This simply solves the ponzi problem. The winner makes money, that is, win to earn.

Are you familiar with it?

Cheerilee and Cheerilee Layer 2 are guessing punches. If you lose, you have to give the opponent a candy.

Isn't this a children's play house...

Regarding whether win to earn is feasible, most of the current models are useless: losing a game can lose money, and things that make people happy become unhappy things, which is meaningless. Maybe there will be a better win to earn model in the future.

3. Game to earn

Representative projects:feature:

feature:

1. Win rate is strongly correlated with profit

2. The game has the first phase, the second phase and the third phase, which will end soon

3. There are some strong controllable game points

It should be noted that "Game" should be translated into "game".

The above complained that win to earn affects the game experience, but not all games can give all players a good experience. For example, in poker, someone has to lose money, but the loser can accept it himself. Therefore, "gaming" itself can be a selling point, and games designed around gaming can allow players to "make money by gaming".

Then after a round of games, it is necessary to make people lose money, and this round of games is over, and the next round of games will start.

Texas poker is a typical example. To promote it, spinach is basically a game to earn.

Wolf Sheep is a better example, and the game dimension is also richer, and the chips will soon be concentrated in the hands of limited strategy winners.

Of course, Wolf Sheep also has a certain stake to earn attribute, so in addition to the game inside the game, you can also play the game of ponzi (time to enter the market), and eat the NFT increase after liquidity expansion. Looking at the ratio of stake to earn is even larger now, but the importance of the game cannot be denied.

4. Work to earn

feature:sandbox,lok

feature:

1. You can play without NFT

2. Need to consume intelligence and brain power to build, such as building

I still have some pure goods in my stomach for the sandbox game, but here I only discuss work to earn.

Work can be understood as moving bricks, construction, part-time jobs and the like. I believe everyone has played some sandbox games (Minecraft). It takes a lot of design and construction time to build a house you like. If you hire others to do these things, you are giving others the opportunity to work to earn.

This logic is actually more in line with the "play to earn" that everyone says, but it is doubtful whether the fun of the process can be called "play", so I directly changed it to work, after all, everyone is too lazy to work. Of course, it does not rule out that some people enjoy this process, because human XP is free.

5. Invest to earn

feature:phantom galaxy,bigtime

feature:

1. There may not be the concept of "making gold", or the amount of gold making is pitifully small

2. NFT/token has a huge increase

The biggest feature of this type of game is its high quality, which is too much like a mature 3A (doubtful) game. Everyone saw that the picture quality was good, so they started to vote wildly, calling it gamefi2.0.

Well, it's awesome, so what? Because it is closer to the current mature game, so it is gamefi2.0? This behavior is no different from reinventing the wired phone in the mobile phone era. Since the current solution is better, why not play the current game?

There are two reasons for saying invest to earn:

IXO can be used as a means of public fundraising to break the monopoly of private equity funds on investment

Investment values ​​quality, everyone thinks so, so the speed of capital inflows becomes faster, and liquidity inflation will push up asset prices

IXO is a means of public fundraising, even if it is just a pure game, there is no problem. Simple crowdfunding is still feasible in the era without crypto, let alone after crypto.

"Investment focuses on quality" is the reason for generating investment bubbles. In the gamefi1.0 era, the quality of games is too poor, so everyone catches a game that looks good and is eager to buy it. Similar to how the primitive people saw the bicycle and got addicted to it, and the modern people next to them drove the space shuttle and swished past.

However, considering that leeks (primitives) also have their own capital, if all leeks can form a consensus, liquidity will definitely expand. Even though we realize that gamefi has a very narrow road ahead, if you want to speculate, you can't miss the opportunity to form a consensus among "others".

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