May 2022, Simon
Data Source: Footprint Analytics X-to-earn Token Dashboard
according toFootprint Analyticsaccording toGameFiThere are already 1400+ games. In the field of GameFi in the past year, the market has seen a huge explosive force,financingfinancing
constantly.
But P2E games led by Axie Infinity have become dull after experiencing crazy growth. Most of the games nowadays have no innovations, and users just mine mechanically. After seeing the currency price drop, they evacuate frantically to find the next speculative plan. And after the project makes money, let the currency price spiral down, and at worst, open a new market.
The entire GameFi trend is gradually drifting towards a speculative game like a Ponzi scheme. Play-to-earn looks more like "play for earn", FOMO emotions full of money. Users failed to obtain benefits directly and directly like DeFi, and spent more time on Play-to-earn. Not only did they not enjoy the fun, but they sank to the bottom of the sea along with the death spiral.StepNUntil under the concept of X to earn to
The Move to earn model represented by the industry seems to have seen a new direction for the industry. Can X to Earn with more scenes save the current predicament and escape the death spiral?
What is X to earn?
X to earn refers to all behaviors that can gain benefits in Web3. Among them, X refers to a certain behavior of the user, and the user can obtain a certain token income after performing this behavior. Different from DeFi, X to earn puts more emphasis on the investment of user time rather than capital investment.
At present, the concept of X to earn is hot. In addition to the well-known P2E, various "to earn" projects have emerged in terms of travel, sports, life, and creation:
Move-to-earn
The most famous is StepN, which pushed X to Earn into the public eye. Users use the purchased running shoes to get tokens by walking, jogging or running. StepN connects health, income, and community together, and wins the favor and spread of more users. According to the data from Footprint Analytics, the price of StepN has also shown good performance less than half a year after its launch.
Footprint Analytics - StepN Token Price
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Drive-to-earn
In addition, there are various imitation disks of StepN, but due to the first-mover advantage, the development is far from StepN. Among them, Genopets combines sports with pet upgrades in the game, and has more game attributes. Other projects include Step, OliveX, Dotmoovs, GENO, WIRTUA, Movey.
HiveMapper is the first driving recorder using encryption technology, users can mine token HONEY by expanding the map while driving. Most of the maps we use in our lives come from big companies like Google, and while they are free to use, private data are also obtained by companies for free. And this kind of enterprise needs high cost maintenance every year, because the cost problem limits the update frequency and coverage. HiveMapper will be launched on the test network this year to try to solve this problem.
Bike / Ride-to-earn
CPLE (Carpools Life Economy) wants to be a real ride-hailing app, using the characteristics of decentralization to prevent price control, reduce the cost of information release and reduce the costs of all parties.
MOTE launched by Sweetgum Labs is the world's first gamification project that allows users to directly participate in carbon neutrality through sustainable transportation. Users will receive $OCO tokens when riding sustainable transportation. At present, the project has not been launched yet, and there are not many introductions on the official website.
Exercise-to-earn
In addition, there is BikeRush, where users can obtain the game token $BST through outdoor riding after being equipped with NFT. BikeRush also takes healthy living and green environmental protection as its concepts, and its co-founders are also cycling enthusiasts. The project is still in the design stage of basic functions.
At the same time, there are some comprehensive sports collectively called exercise-to-earn, which are somewhat similar to move-to-earn and bike-to-earn above. But the scope of exercise-to-earn is broader, and it may include two or more of the above other sports.
For example, in Wirtual, you can earn $WIRTUAL tokens through running, swimming, cycling, dancing, and exercising. After you get the tokens, you can also buy or enjoy discounts in stores. Users only need to simply authorize commonly used fitness devices (such as Apple Health and Huawei Health) on their mobile phones to get exercise rewards. According to statistics from the official website, there are currently more than 40,000 monthly active users.
Meditation-to-earn
VICMOVE also combines walking, running and cycling. The current experience is similar to that of StepN. Users need to purchase boxes in BSC, Ethereum or Polygon first, and obtain box fragments or token $VIM through sports. The function of Cycling 2 Earn will be launched in Q2 of this year.
Meditation as a new exercise isn't accepted by many, but that hasn't stopped some from giving it a try. Its purpose is to extract the participants from the mundane, so as to gain clarity of mind.
Proof of Meditation sets a 21-day learning cycle every month, and users will first pledge tokens for this goal. If a meditation is missed, a portion of the token will be locked in the pool. Those who have not missed the meditation after 21 days will have their pledged tokens back and tokens in the pool will be distributed.
ZenCats will also launch the blockchain's first meditation and mindfulness DApp using $AWAKE and ZenCat NFTS in September this year.
Eat / Drink- to-earn
2. Life-related
Poppin is the first eat-to-earn game on Solana. Users can collect, fight and breed Poppin. It is expected to launch a public beta version in September this year. Users can calculate the total calorie intake and nutritional balance of the day by taking photos of food, and the closer to the standard, the higher the number of servings, so as to upgrade Poppin.
Sleep-to-earn
Class belongs to drink-to-earn. It is a chain of coffee shops that originated in Nakhon Ratchasima, Thailand in 2013, and now has 19 chain stores. $CLASS is the digital basis for its issuance, and users can use tokens to purchase products and services. $CLASS exists in a community called Velaverse, where users can exchange NFT and Land, and users can also participate in various online activities.
A large number of people around the world suffer from insufficient sleep and poor sleep quality, which affects their study and work during the day. Sleep Future aims to improve the quality of sleep and health around the world. Tokens $SLEEPEE are issued according to the quality of sleep of users, and the tokens can be used in its stores and towns. The project plans to launch a beta version of the APP in the second half of this year.
Write-to-earn
3. Creation related
Rap-to-earn
CrypNote is a Web3 permanent storage notes and collaboration platform. It is suitable for collaborative creation, incentives, sharing, and synchronization of DAO organizations, and encourages the efficient creation of value and analysis insights through incentive pools. At the same time, it has no gas fee, and will also get a personal Wiki domain name for free to create a Web 3 home page. But it's still in beta right now.
Sing-to-earn
There are two games in Seoul Stars - an online rhythm game (DJ-to-earn) and a karaoke game (Sing-to-earn). K-pop online rhythm games score points by tapping falling objects at the right time, and karaoke games where players sing into a microphone and are scored based on the accuracy of the player's pitch, rhythm, and pitch. Using NFT in the game will get a higher rate of return, but the game has not yet released a trial version.
Footprint Analytics
epilogue
Footprint Analytics - X-to-earn Token Price
epilogue
Various X-to-earn concepts are emerging, but most of the projects are still in the initial stage, and some even have only concepts that have not yet been launched. Some are actually P2E, just a layer of clothing, but new things can often attract people's attention, and users need to beware of projects that are just hype concepts.
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This article comes fromFootprint Analyticscommunity contribution
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