Risk Warning: Beware of illegal fundraising in the name of 'virtual currency' and 'blockchain'. — Five departments including the Banking and Insurance Regulatory Commission
Information
Discover
Search
Login
简中
繁中
English
日本語
한국어
ภาษาไทย
Tiếng Việt
BTC
ETH
HTX
SOL
BNB
View Market
Filecoin Frontier Acceleration Camp Demo Day Team Introduction Series (Part 2)
星际视界IPFSNEWS
特邀专栏作者
2021-05-10 06:52
This article is about 9268 words, reading the full article takes about 14 minutes
The following is a text version introduction of the 11 teams in the Filecoin Frontier Acceleration Camp Demo Day hosted by Longhash Ventures on April 23. If you want to know more about the products and projects of each team, please refer to this article!

secondary title

06OP Games

Hello everyone, I'm Chase Freo, CEO and co-founder of OPGames, our goal is to achieve a more convenient mini-game league!

OPgames' mission is to enable game developers to create competitive, reward-driven games by transforming skill-based single-player games into multiplayer leagues.

We are currently mainly focusing on casual and ultra-casual games, which account for about 60% of mobile games, and an even larger proportion on web pages. These games are easy to play, easy to develop, but unfortunately difficult to monetize.

On the picture on the left, you can see a game called Flappy Bird. The game, which went viral about six years ago, has millions of players worldwide and thousands of dollars in advertising revenue every day.

Unfortunately, this is not the case for most game developers, who are plagued by two major problems. The first is user retention, and the second is profitability. In terms of retention rate, due to the low content value of such games, it is difficult for players to stay in the game for more than 7 days. In terms of profitability, since these games rely heavily on a large number of players watching video ads to make money, and player retention itself is a problem, it is naturally difficult to make money.

So we thought of the OPgames solution. A software development kit (SDK) for game developers, with a variety of monetization plug-ins to explore; a platform for gamers to explore games, play league matches, and even buy NFTs.

So why does it make sense to say OPgames?

The gaming industry is now worth more than $150 billion and growing, with $3 billion of that coming from hyper-casual games. With 1.5 billion casual and ultra-casual players, we are now at a critical moment for further growth in the next few years.

At OPgames, we take a modular approach to working with game developers. For the issue of profitability under Web 2, we have retained the most familiar channel, advertising. But our goal is for them to move on to Web 3.0 starting with competitive leagues where they can buy and spend cryptocurrencies. Developers who want to take it a step further can also explore OP NFTs, allowing them to turn the entire game into one NFT, which they can then continue to split to make the community the owner of the game.

One of our earliest games was a minesweeper game called World of Mines. Its 14-day retention increased 5x after turning on the league mode, which is a very meaningful achievement for this type of game.

At present, we have signed 42 game developers and more than 50 early SDK users, and the number is still increasing. We have already integrated 6 games into the platform and have recently released this on Near Protocol's testnet. This will bring valuable insights into our product and help us improve monetization touchpoints.

So, how do we make money? We have three monetization channels. They are the league, NFT and advertisement respectively. We take a percentage of the value they get.

Our product roadmap starts with a full HTML5 SDK supporting League. We are following up with the archive, and in addition, our code will be open sourced to developers. We also recently released OP Arcade, our gaming platform launched on the Near Protocol testnet. There are already some games and leagues available for everyone to experience.

Our current focus is IPFS/Filecoin’s game SDK for supporting replay, storage and NFT, which will be launched in June this year. And by the end of this year, we will release our Unity SDK and fully launch a comprehensive product suite.

Our go-to-market strategy is very straightforward. We believe building our development community through direct outreach, hackathons, and playtesting is key to the success of the SDK and platform. At the same time, we will continue to attract players through a combination of organic marketing and performance marketing.

We are also maintaining a united community of developers and players who are highly motivated. In the future, we will also provide incentives through reward mechanisms.

Now to our expectations for revenue. By the end of this year, we expect to achieve 100 games and reach $3 million in revenue. By the end of next year, we hope to increase revenue to $7 million. And by the end of 2023, the number of our games will grow to more than 500, bringing us more than $12 million in revenue.

Currently, we are a flexible team of 7 people. Our other two co-founders, Gabby and Paul, are outstanding entrepreneurs. They started making games in early 2000 and have produced more than 50 games so far.

I have been in the game publishing business myself for 10 years and have helped over 20 developers successfully bring their games to the global market.

Finally, I would like to say that we are very fortunate not only to have experienced these industry problems first-hand, but now have the opportunity to solve these problems... We really want to cooperate with everyone in this mission.

secondary title

07Huddle01

Good morning everyone, I'm Ayush from Huddle01. Huddle01 is a project we are developing. Using blockchain and Web 3 technologies, Huddle01 is revolutionizing video conferencing in distance learning.

Low bandwidth, high latency, and secondly, the lack of integrated products in education all lead to a suboptimal learning experience. As you can see from the right side of the screen, a person is scratching his head in distress because he has to use Zoom, Whatsapp, and other products at the same time. To make matters worse, in Asia alone, more than 350 million people cannot successfully complete distance learning due to low bandwidth.

So I think it's safe to say that centralized network infrastructure is not yet capable of supporting online learning. Stuck with centralized servers, low video quality, and high latency. Centralized solutions are not suitable for the online learning space because of their high pricing and privacy and control issues.

With the help of decentralization, Huddle01 is determined to democratize access to online learning. Thanks to Huddle01's protocol, we have high-quality streaming and low latency - our project is designed for online learning.

And thanks to the Filecoin network, we have affordable storage options. We provide security while maintaining user control.

On the left side of the screen, you can see our agreement. The green dots represent the nodes scattered around the world that will work synchronously with the Filecoin protocol. Their goal is a latency of less than 100 ms, which ensures true real-time communication. The function of the protocol layer does not stop there. It can not only support Huddle01's remote learning conference, but also drive VR, XR, medical health, virtual online activities and more activities.

Before the outbreak, we had attendance, assignments, exams, face-to-face discussions, and group presentations in real classrooms. Right now, there is no way to do these things in the virtual world.

Huddle01 saw this and wanted to fix it. Let's move on to a deeper analysis of what's going on. Zoom is going through verticalization. If you want to share experiences and build a community, you can go to Discord. Teamwork is required and you will use Flock. Even Slack has its own video conferencing solution. For parties, you use Airmeet, Hoppen, Remo.

But what about education?

What if a teacher needs to push students? Or, what if a teacher needs to interact with students in an efficient manner, give them assignments quickly, or run a surprise test quickly? People don't have options out there, and that's what Huddle01 hopes to fix.

We do have competition too. However, we get some plus points thanks to our low latency, online learning capabilities, and low storage costs.

The market for distance learning is huge. Even with a 1% share, we could get $400 million in gross revenue.

Our marketing strategy is very straightforward, that is, to create sales channels. We leveraged LinkedIn's Sales Navigator and pitched in our online learning communities on Slack and Discord, which had more than 75,000 people. We are adding Huddle01 to the Slack workspace so people can conduct/gather and join meetings directly on Slack.

Soon, we will launch a new product, Product Hunt. We start with the Asian market first, because in Asia, the growth of distance learning is amazing, up 16.5% year-on-year.

Our business model is also simple. We price the license and SDK, but compared to existing centralized options, our pricing will be very competitive.

Our greatest strength is real time. With our existing customers, we forecast monthly recurring revenue of $4000.

This is our roadmap, we started from EthGlobal Hackathon, into Tachyon Accelerator, we are top 100 startups in Build For Bharat held by Binance. Now we have locked 5 EdTech customers and are rolling out the SDK.

We also expect $10,000 in monthly recurring revenue, testing Huddle nodes, deploying these Huddle nodes across Asia throughout the quarter, and bringing in $50,000 in monthly recurring revenue.

I'm Ayush, the CEO of the company. I have served as the head of growth for several startups in the B2C space. Our co-founder and head of technology, Susmit, who was the co-founder of India's first decentralized exchange OC2, led CoinDCX's blockchain team, and has a degree in computer science at LNMIIT. We have known each other for 6 years and as a team we believe in the ability to take this project forward.

We are very fortunate and grateful to have the support of some of the best minds in the Web 3 space. Thank you so much, I would like to appeal to all viewers and investors who are watching this showcase: If you believe in our vision, please contact me at ayush@huddle01.com, please write beta.huddle01.com.

secondary title

08Numbers

Numbers: Joining the IPFS network makes data safe and traceable

Hello everyone, thank you for participating in today's demo event. We are Numbers, a startup from Taipei. Our vision is to create a fidelity media network.

At present, the image/digital creation industry has fallen behind and is in urgent need of major changes and innovations. The advent of the Internet and the emergence of numerous media platforms has greatly simplified the sharing of pictures. However, image attribution is nearly impossible and can easily be used without permission.

Incredibly, 2.5 million images are stolen every day! This equates to a loss of 600 billion per day. At present, it is difficult for us to trace or verify the source of the picture. The lack of a right confirmation mechanism has caused creators to lose many opportunities for realization.

This problem in the imaging industry is a pain point for all of us...after all at least most of us have smartphones with powerful cameras. Those wishing to monetize their photos had to rely on centralized platforms to secure the most basic rights, at the cost of giving up their intellectual property.

For amateur photographers like you and me, our assets are being used over and over without our permission, whether we know it or not. In some more extreme cases, they are even maliciously used to spread false information or carry out fraudulent activities.

The current graphics industry is not friendly to everyone, and this is not right!

Today, regular photos are just raw images. Does not contain any information. With Capture software, photos, or what we call "Captures", become information carriers. Multi-layered and traceable Captures include ownership information, shooting environment and equipment data, and sealed blockchain records. To ensure data decentralization, these assets will be stored on Filecoin to ensure their accessibility. Most importantly, even if people share and download pictures through the Internet, the information will still be bound to the photo to ensure its traceability.

With Capture, at the moment of taking a photo, information such as ownership and shooting environment will be recorded at the same time. The information is sealed on the blockchain, and in seconds, your photos are protected and ready to be monetized. In addition, you can sell protected photos directly in Capture's built-in, self-managed asset store, without further complicated operations.

Our ultimate goal is to create a fidelity media network where everyone can create secure, verifiable digital assets. To achieve this goal, we have developed a suite of services, of which Capture software is just one.

Other public services include APIs that allow access to our Capture, Seal, and Trace protocols, our verification dashboard, and the Capture Store marketplace.

Primary use cases for Numbers products include life recording, IP protection, and news media. The news media industry has seen the value of our agreement. Our product was recently featured in a very interesting news media project called 78 Days, which is about the 78 days of the US transition from the Donald Trump administration to the Joe Biden administration. Photojournalism recording of details.

The potential of the digital creation market is huge! The available market is 390 million. By ensuring high fidelity and high capitalization, we will seize the monetization opportunities in the market. Numbers will serve as a one-stop digital asset solution to help individuals complete creation, confirmation of rights, and realization, while maintaining control over IP.

Our revenue model is a combination of freemium and consumer products. Capture software will operate on a freemium model with the goal of mass adoption. Our service API will be a consumer product, charged per API call. A single call costs between $0.1-$3. We also charge issuance and transaction fees for assets listed and sold on the Capture Store marketplace.

And most exciting of all, with Capture we will enable a renaissance of authentically original media.

Our method works. In less than 3 months, we've had over 2,500 downloads in over 90 countries, and our users have collectively taken and secured over 5,300 photos. And that's just the beginning!

Our roadmap includes further product development related to Capture, the most important of which is the release of Capture Store and support for NFTs in April this year. By the fourth quarter of 2021, we plan to acquire 1 million users worldwide and activate our community in the first quarter of next year.

The core members of Numbers include myself, Ethan Wu, and our company founders Bofu Chen, Tammy Yang, and Sofia Yan. We are a strong and efficient technical team, and we have sufficient capabilities to bring this much-needed product to the global market.

If you are interested in Numbers and the fidelity media network we are developing, please contact us. We'd love to hear your thoughts.

secondary title

09Sinso

Hi, I'm Michael. Today, I will introduce SINSO's technical projects to you.

You may be curious about the scene in the picture. In fact, this is a typical scene in a rural hospital: patients have difficulty accessing professional doctors and do not have their own medical data rights and assets.

Sinso is determined to realize the decentralization of key medical services by providing patients with timely, private and convenient professional medical services.

The current problem faced by rural patients is that it is difficult to obtain better medical services, and it may be difficult and expensive to see a doctor. In addition, when the disease is not cured, it will also lead to a decline in the quality of life of the patient. When the patient solves these problems, all he gets is three minutes of consultation time.

With Sinso's decentralized application (DApp), patients can quickly and easily connect with professional doctors in just a few steps. The first step is to make an appointment with a professional doctor on Sinso Dapp. The second step is to complete the online diagnosis in about 10 minutes and get clear results immediately. The third step is to obtain clear treatment guidance.

What you see now is a screenshot of the beta version of the Sinso DApp. Sinso DApp is a medical application based entirely on Filecoin, and the blue part is the core function of the application. It is also a medical data NFT trading platform between patients and medical institutions.

Now, let us review the value points of the Sinso DApp project: (1) This is a mobile DApp that facilitates pairing between doctors and patients and consultation; (2) Filecoin/Web 3.0 distributed storage network technology will ensure that data Privacy and security; (3) Patients' medical images and doctors' diagnosis and treatment plans will be transformed into NFTs, and these NFTs will have a profound impact on the relationship between doctors and patients.

Our target market is 700 million people in economically underdeveloped areas who want to receive professional medical services.

Our business model can be divided into two parts: on the one hand, for each online consultation, we will charge the patient 1,000 yuan. 50% of which is Sinso's commission, and the other half is the doctor's consultation fee. On the other hand, and the most important point, is to convert a large amount of patient medical image data into NFT assets, and doctors can convert their treatment plans into NFT, and then we will build a medical data transaction market in Sinso DApp. In this way, the more transactions patients and medical institutions complete on the platform, the more commissions Sinso DApp gets.

We launched this project in November last year and plan to launch a beta version at the end of April 2021. By June, we will achieve these numbers based on our existing community of 300 hospitals. By the end of 2021, we will develop 5,000 new users and attract 100 new hospitals through marketing.

Our team has experienced professionals: Sinso's CEO, Mr. Jiang, has more than 15 years of experience in the medical IT field; Chief Technology Officer, Mr. Xia Liangyong, has more than 5 years of industry experience; Chief Issues Officer, Xia Yuanlu , is a product mentor at the Silicon Valley Entrepreneur Institute; Mr. Li has more than 15 years of experience in the IT/software/Internet industry.

secondary title

10Candlekeep

Hello everyone, thank you for your attention. Candlekeep is an online teaching platform built on Filecoin and Web 3.0 technologies. Our goal is to motivate content creation and learners to use it. Today, we will show you the value of the platform and how it works.

Online teaching platforms face four key pain points. First of all, centralized storage leads to high costs for content storage and delivery, which in turn limits service quality. Second, data privacy and security are their weak points. Furthermore, these platforms do not have incentives to encourage teachers to provide high-quality content. Finally, platforms also lack good ownership management and content exchange mechanisms. These pain points have weakened the experience of platform users.

Candlekeep uses distributed storage, token economy and NFT technology to solve these pain points. Our platform is built on the basis of Filecoin distributed storage, which can realize safe and low-cost teaching material storage. We also employ a token economy to encourage high-quality content creation and student evaluation. Finally, we established the ownership of the content and realized the content exchange through the NFT solution. These measures will improve the user experience, and Filecoin's distributed storage technology will provide security for the content.

Our target market is the C2C tutoring market. In the tutoring market, there are 480 million users. Among them, 350 million users attend classes through digital channels, and about 100,000 users obtain tutoring services through the C2C model. This part of the tutors works independently and produces high-quality content, but it is difficult to protect their own content ownership.

We have developed a go-to-market strategy to attract teachers to join. First of all, we plan to cooperate with well-known universities to attract some professors from the school and build the reputation of the platform. Next, we will attract users by building our own community while being active on well-known platforms such as Zhihu and Quora. Finally, we will educate teachers on the value and usage of NFTs, thereby protecting their intellectual property. We have already received considerable popularity: in the first 6 months of the platform's launch, we cooperated with the business school of Renmin University of China, and two teachers joined our platform, and at the same time gained more than 300 active student users.

We will have three different revenue generating channels. First, we charge a service fee from all paid lessons on the platform. Second, we will monetize through advertisements on the platform. Finally, when users mint or trade NFTs on Candlekeep, we charge an NFT service fee.

This is our roadmap for the next six months. At this stage, we plan to gradually acquire users with the goal of gaining 30,000 users by September. At the same time, we will continue product development, including the completion of Filecoin storage automation in May and the launch of the NFT function in August.

We have a strong team who understand IPFS and have rich entrepreneurial experience. Zhiyu, our CEO, is a veteran in blockchain product design and served as the VP of a listed technology company; I am Mitchell, the chief information officer of Candlekeep, and I am the first to integrate the IPFS instruction set and Filecoin storage The person who translated the Ability Consensus Protocol into Chinese has also done some lectures on IPFS; Junyao, our chief scientific officer, also has a deep understanding of IPFS.

secondary title

11Vera AI

Hello everyone, we are Vera AI. We are developing privacy-preserving decentralized identities (DiD) and decentralized applications (D-apps) for Web 3.0, VR/AR, and the Metaverse.

Identity systems are complex projects, so we built a team with all-round capabilities. The Vera AI team is from Silicon Valley and has experience working in leading technology companies and venture capital firms. My colleagues and I have worked in Google, Facebook, IDG Capital and Berkeley Blockchain Organization (Blockchain @ Berkeley). At the same time, we are honored to invite Eric, the co-founder of LinkedIn, as our advisor. Our team has in-depth experience in Web2.0, blockchain, games, and social fields.

The identity market is a trillion dollar market, a central pillar of Web 2.0. We have witnessed some successful platforms such as Facebook and LinkedIn. My days as a PM at Facebook made me realize that there are huge opportunities in decentralized identity, VR/AR, and the 3D Metaverse.

The current pain points are clear. For example, users do not fully own their identities, and centralized databases are vulnerable to attack. In addition, big tech companies invade our privacy and sell our precious identity data. And in 3D MetaVerse, VR/AR scenarios, there is also a lack of a consistent, user-sovereign identity layer. Our goal is to change this situation.

Vera is developing a DID (Decentralized Identity) layer for Web 3.0 and MetaVerse.

We anchor real-world identities to build trust, achieve high compatibility, use ZKP (zero-knowledge proof) technology to protect privacy, and realize true identity ownership and NFT.

The technological innovation of Vera AI lies in the second layer technology that improves scalability.

So far, the concept of the second layer has been mainly used in financial transactions, such as decentralized exchanges. We realized that the second layer was also a perfect development scenario for identity processing, social networking, and VR/AR. Since many computations about identity are deterministic, we put them in the second layer. We adopted the Sidetree protocol originally developed by Microsoft. It allows us to achieve high scalability.

Market user adoption is the most critical for us. We are developing not only the protocol, but also our own decentralized application (DApp). One is Cyber ​​VR, an online multiplayer social gaming platform (MMOSG) for VR and MetaVerse, and the other is Linkr, an advanced professional social network. In addition, we have opened up the protocol ecosystem and look forward to new developers joining.

Introducing Cyber ​​VR, an online multiplayer social gaming platform (MMOSG) built on MetaVerse and VR/AR, with virtualized voice and virtual identity layers, and movies<Ready Player One> is similar. This is an exciting and forward-looking virtual platform with social, gaming and NFT elements. Users can fully experience the power of combining social and encryption with the Metaverse.

In a virtual world, it will be more difficult to verify identity and asset ownership, such as NFT. VeraVR is a service launched for MetaVerse, virtual identity in VR/AR scenarios. For example, when you conduct a private group meeting using VR technology, you need to verify that the participants are real people. This is where our service can come into play.

The virtual avatar Avatar in Cyber ​​VR is also an NFT that can be operated across chains. We are developing VR virtual identity products that are compatible with other services and suitable for MetaVerse identities. A common identity across multiple virtual universes can lead to an ideal user experience and opportunities for monetization. For example, Jake Davis can deploy his virtual avatar in multiple virtual universes.

Linkr is an advanced version of LinkedIn. We use AI technology to help you match the most suitable major. LinkedIn’s biggest pain point right now is fake resumes. On LinkedIn, more than half of resumes were found to contain false information. On Linkr, everyone needs to complete the identity verification, so we have built a high-quality social graph. For example, when investors join our platform, we will verify their background, and then Linkr will learn their preferences, using AI to match them with the best entrepreneurs in the field of interest. This way, the quality of the matching results will be much higher.

We have a clear business monetization plan, and our vision is: Linkr will adopt a subscription model, and Vera VR avatar will host virtual avatar NFT package sales, just like NBA Top Shot and virtual advertising services. API services will be charged per use. Currently, we have 1,500 test users.

In terms of market entry strategy, we also have clear plans for future partners, such as social apps, professional teams, and AR/VR companies listed here. We are currently in the seed round and are honored to cooperate with industry leaders such as Filecoin and LongHash to complete the company's vision.

We are Vera AI, and we look forward to everyone joining us to create a trust economy and a Web3.0 metaverse. Thank you all.

Filecoin
NFT
Web3.0
Welcome to Join Odaily Official Community
AI Summary
Back to Top
The following is a text version introduction of the 11 teams in the Filecoin Frontier Acceleration Camp Demo Day hosted by Longhash Ventures on April 23. If you want to know more about the products and projects of each team, please refer to this article!
Author Library
Download Odaily App
Let Some People Understand Web3.0 First
IOS
Android