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2022 Q1 Chain Games Industry Report: Attracting $2.5 Billion in Gold, Beginning to Dominate On-Chain Activities

Moni
Odaily资深作者
2022-04-26 07:16
This article is about 2046 words, reading the full article takes about 3 minutes
Gaming is one of the most alluring verticals in the blockchain industry
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Gaming is one of the most alluring verticals in the blockchain industry

This article comes fromDapprader, original author: Pedro Herrera

Odaily Translator |

Odaily Translator |

Next, let Mr. Odaily (ID: o-daily) take a look at the performance of the 2022 Q1 blockchain game market with us.

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1. Games begin to dominate on-chain activities

Data shows that games have "ruled" 52% of on-chain activity.

On the other hand, game activities on Ronin and BNB Chain have decreased. Despite this, BNB Chain is still the third largest network in blockchain game activity, with an average of 165,000 unique daily active wallets in the first quarter, compared with last year. Decrease of 33% in December.

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2. Five major hacking incidents

According to the data, there were 5 major hacking incidents in the blockchain game industry in the first quarter of 2022, as follows:

1. Ronin (2022/3/29): $615,500,000 in losses due to vulnerabilities;

2. Wormhole (2/2/2022): USD 326,000,000 in losses due to vulnerabilities;

3. Qubit Finance (2022/1/27): $80,000,000 in losses due to bugs;

4. Cashio (2022/3/23): $48,000,000 in losses due to vulnerabilities;

It is worth mentioning that although the game Anxie Infinity on the Ronin chain was hacked, causing its on-chain activity to plummet (the daily average number of unique wallet addresses on the chain has dropped to 22,000 in March), it is still the top player in terms of usage. 10 blockchain games.

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3. The total financing of Q1 games and virtual world projects reached 2.5 billion US dollars

According to data, the blockchain game and virtual world industry raised a total of US$2.5 billion in the first quarter of 2022. If this rate is followed, the total financing scale in 2022 may reach US$10 billion, far exceeding the US$4 billion in 2021 the scale of financing.

1. Animoca Brands has raised $360 million in investment at a $5 billion valuation, further strengthening its market position as a leading Web3 brand.

2. Polygon received $450 million in financing led by Sequoia Capital in March.

4. Immutable-X (IMX) completed a $200 million Series C round of financing led by Temasek. The valuation of the Ethereum scaling solution has also reached $2.5 billion. Immutable-X (IMX) is currently the host for two games, Gods Unchained and Guilds of Guardians.

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4. The heat of the metaverse begins to drop

In the fourth quarter of 2021, Facebook changed its name to Meta, but now the market's interest in the virtual world has gradually cooled. In the first quarter of 2022, the transaction volume of the virtual world was US$430 million, a decrease of 12% compared with the fourth quarter of 2021. Among them, Decentraland and The Sandbox plummeted by 40%, and the transaction volume of the two platforms decreased by 20% and 60% respectively.

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V. Summary

V. Summary

Gaming is without a doubt one of the most alluring verticals in the blockchain industry and drives the majority of on-chain activity. More importantly, the top blockchain games are still attracting and expanding their player base. Not only that, but VCs and investors are pouring money into Web3 gaming projects at a record pace, and top brands like Ubisoft, Warner Bros., and Adidas are starting to make their mark in the space.

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