In-depth interpretation of Realms: a Loot derivative chain game with both playability and economic benefits
Original title: "Realmverse is coming! The potential of Loot, which subverts the game concept, will be unlocked"
Original source: D1 Intern's Newsletter
Original Author: D1 Intern
As a derivative project of the Loot ecosystem, D1 Ventures believes that with the strong game development and practical problem-solving capabilities of the team behind it, the community potential after extensively absorbing third-party independent developers, a well-designed in-game circular economy system, and Lowering the barrier to entry and extending the mechanics of ordinary players, Realms has the potential to be a next big game on chain.
On the other hand, judging from the NFT assets released so far and the market value of Token LORDS that have been released, D1 Ventures believes that the project is undervalued. With the arrival of the key delivery time node in the near future, Realm has the potential to become the most promising Influential Loot metaverse game project (if not the only one). After all, for Loot holders, after Loot has subverted people's imagination of NFT, and Mint has several Loot derivatives that are useless to zero, they finally ushered in the first on-chain NFT with playability and economic benefits. game.
Introduction to Realms
The Realms team started as a hackathon. At the beginning, the goal was only to present a dashboard related to the data map of the Loot ecosystem (Loot and its derivative assets). After the Bibliotheca team joined, its vision became "to help continue to expand on the second-tier chain based on interactive The hyperverse on the chain of the meta game".
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game screenshot
8,000 Realms, the main place where future Lootverse games will take place, is also the main productive asset that continues to inject liquidity into this ever-expanding Lootverse. The game goal of Realms Lords (Realms NFT holders, also known as Lords & Ladies) is to build their own territories, form alliances, and harvest Resources. At the same time, as the lord of Realms, he has to build his own army, defend his territory, and prevent raids and resources from being stolen by other countries.
Realms Game Asset Loop
For any game to operate continuously and stably, it must have a well-designed economic system. By analyzing the four important links of production, accumulation, transaction and consumption in the game system, it can be judged whether there is a demand for game item transactions in the game, whether the asset supply speed and asset consumption requirements have reached a dynamic balance, and whether the entire system can be expanded to a higher level. Larger, attracting more participants or players to enter.
We see this possibility in Realms.
There are two main assets in Realms, LORDS and Resources. The former is a native Token, in addition to the governance function, it mainly serves as a trading medium for various assets, props and equipment in the game, while the latter is the general term for various resource Tokens with different functions/usages in the game. Resources, these Resources (resources) are based on different usage scenarios and participate in different gameplays. Players need to deploy existing resources to maximize productivity output through resource exchange and trading in the market.
Among them, after Realms' "Settled" is completed (it will be launched after the StarkNet mainnet is launched in Q2 2022), Realms NFT will start to produce various mineral resources throughout the country at a mining rate of 100 pieces per day. For example, a person with Reamls NFT with multiple resource attributes (as shown in the figure below) can mine 100 coal, 100 iron wood, 100 rubies, 100 stone and 100 wood per day, and if your Reamls NFT only has 1 kind of wood, you can Only 100 pieces of wood can be mined per day.

LORDS Token is also staked through Reamls NFT (in RealmsThe Journey stage) and the release of the in-game mechanism in the later stage, among which, Reamls NFT staking will release 10% of the total supply, and it is also the main source of circulating Token in the early stage. In the first 10 Epochs, each Realm will release 625x $LORDS every week, and gradually decrease over time , currently in Epoch14, releasing 350x $LORDS every week. The release ratio of the in-game mechanism in the later stage is 57.5%, and the release will be completed within 2-5 years. The specific details will be adjusted based on the supply and demand of the later game. Other parts include Bibliotheca Treasury (22.5%), LP incentive (5%) and developer fund (5%) releases.

The market value of LORDS is 15.49 million, the FDV is 152 million US dollars, and the maximum supply is 500 million pieces. The main source of current circulation is staking release and liquidity mining, which is about 10% of supply. The 24-hour transaction volume is low, only 20.8 million dollars.
Considering that the project is still in its early stages, there are no usage scenarios for Token at present, but with the recent delivery of many important functions and products, it is expected that LORDS Token will usher in a certain degree of rise.
Resource Production and Consumption
As the most important production and consumption resources, Resources (resources) occupy a core position in the Lootverse in-game economic system,Resources (resources) is an ERC 1155 Token. Whether it is building a country or improving productivity (mining speed), all kinds of Resources (resources) need to be consumed。
The initial mining speed of each type of Resources is to release 100 pieces per day, which is also the supply method of Resources. If you want to increase the mining speed, you need to upgrade the mining speed. The mining upgrade of different resources needs to consume a specific amount/type of Resources (resources), while higher-level upgrades require additional steps to complete, such as completing specific Rare loot NFTs won after the expedition, these are opportunities for ordinary players to participate.
If it is relatively simple to upgrade mining props to increase production efficiency, then building and governing the country is a more difficult task.Not only does it need to consume a lot of Resources (which means spending costs), but it also requires the lord to balance the expenditure of various infrastructure constructions, and directly affects the productivity level in the realm (Realm)。
In the Realm strategy game, each lord (Realm holder) changes the country's population structure, productivity level, military capabilities, and happiness by building various types of infrastructure in its own territory, thereby affecting the numerical levels of these attributes.

For the lord, every new building in the territory will have an impact on the data of the above dimensions:
For example, building a Royal Reserve will add 5 units of food and 5 units of troops, while consuming 10 units of population; army construction can improve military defense capabilities, help improve competitiveness, protect the country's resources and even plunder other countries' resources. But the army needs to consume a lot of food, about 100 times the population;
Building 1 unit of housing will increase the population by 100. Population as a labor force can increase the country's productivity level, but 100 people need to consume 1 unit of food. At the same time, the population also needs food and cultural supplies. Once the lack of supply will reduce the happiness of the country, thereby reducing productivity;
It is worth noting that the population represents the labor force of the country. Whether it is to create an army or build urban infrastructure, population is needed, and population has a direct impact on productivity. At the same time, food and culture are the necessities of the population. Every 100 people need 1 unit of food and 1 unit of cultural support. Once food and culture are lacking, happiness will decline and productivity will still be affected.
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Game visual effects sneak peek, sourceSECRETIVE
Armies are the essential infrastructure of a nation, used for raids, defenses, and expeditions. After the Realm "Settling phase" begins, pledged Realm will start producing resources at a rate of 100 per day,Receive once a week, but you can only withdraw 75% each time, and the remaining 25% is stored in the Vault. This part of resources is also the key point for countries to launch military wars to compete for wealth. The lord can improve his military capability by creating more military buildings. The stronger the capability, the stronger the plundering ability, and then he can obtain more wealth by plundering other countries' resources. On the other hand, even if you don't want to participate in plundering wars, you also have to cultivate your own army to defend the 25% of resources from falling into the mouths of other countries. However, although the development of the military can improve combat effectiveness and accelerate the accumulation of wealth, the army needs to consume 100 times the food of the population. Too many troops will crowd out the labor space, which in turn will affect the improvement of the ability to exploit resources.
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Asset circulation within the Realms ecosystem
The following are some official strategies for reference:
Use available resources for resource extraction upgrades and defensive measures to maintain military defense and productivity building within the Territory;
Maintain the level of happiness in the territory and maximize the output of currently available asset productivity;
Sacrifice population happiness (and resource production) to build buildings, increase army cap to plunder other countries' resources;
Maintain the labor force population and provide it with sufficient food, housing and cultural supplies to increase the labor force available for production.
Native Token LORDS
There are a total of 22 different rare resources in Realms. According to different attributes, each Realm distributes different resources, ranging from common stone, coal and wood, to rare gems, mithril and dragon skin.

For the lord, whether it is upgrading mining tools to increase productivity or building a country, various resources are required in different amounts. Generally speaking, each Realm only produces one or two types of mineral resources unique to the region. There is a huge demand for resource transactions.
In order to meet the transaction needs of in-game players, the development team created an AMM DEX, which adopts the StarkNet two-layer technology solution. Its low enough transaction cost can not only solve the scene of frequent transaction of in-game assets, but also provide ordinary gamers with real-time possibility of exit. As the original governance Token in the game, LORDS also acts as a trading medium for in-game resources. Any player can sell the obtained resources in the DEX in exchange for LORDS Token to obtain instant liquidity. According to the official statement, the LP liquidity reward plan will be launched in the future, which is to distribute Token rewards for LPs that provide liquidity for resource trading pairs such as Wood & $LORDS, Mithral & $LORDS, etc.
In addition, other usage scenarios of LORDS include: NFT Marketplace trading medium, casting Lords and ladies pfp, extracting Loot bag, and threshold holding certificates for entering the game (players need to hold a certain number of LORDS Tokens to enter the game).
Key Benefits of Realms
As a derivative project of the Loot ecosystem, D1 Ventures believes that with the strong game development and practical problem-solving capabilities of the team behind it, the community potential after extensively absorbing third-party independent developers, a well-designed in-game circular economy system, and Lowering the barrier to entry and extending the mechanics of ordinary players, Realms has the potential to be a next big game on chain.
Core Development Team
andlordOfAFew 、RedBeard 、LevelsOfDescriptionandMikeNAnd many other developers who are active in multiple communities.
As one of the most influential developer communities in the Loot ecosystem, the project has also naturally acquired Loot publisher dom and The Genesis Project (for Loot) developersTimshelXYZsupport. dom and Tim Shell himself have also been supporting the construction of the Loot ecosystem, and have forwarded related content many times. Tim Shell's own project, The Genesis Project (for Loot), will also be integrated into the Realms ecosystem.
Realms initially adopted the arbitrum layer-2 expansion solution (Alpha was deployed on Arbitrum). After a period of practice, it was found that although it can reduce game transaction costs, it is not the best solution for high-frequency trading scenarios of in-game assets. StarkNet Transaction costs are kept to a minimum and there is no up to 7-day withdrawal process. In February of this year, the Realms development team also received support from the StarkNet team. Not only did they receive a grant of 5ETH from StarkWare for the development of ERC1155 AMM, but also the head of the StarkWare ecosystemLouis GuthmannParticipated in space many times to discuss the possibility of developing Lootverse games in StarkNet.
Community and scalable developer community
Realms discord currently has a total of 6,600 people. In addition to some asset holders, a large part of them are game enthusiasts and independent game developers. The speeches on each channel are very enthusiastic, and many of the released game methods are even from discussion in the group.
Realms is an open metaverse game on the chain. For third-party developers, if they have good ideas and gameplay, they can directly issue them in Realms in the form of NFT, and they can get the due rewards. This is also the core advantage of Web3 games, which can expand the gameplay through direct monetization of assets, which gives thoughtful developers a strong economic incentive to create new game models and player creations, which in turn will create more ecological tokens for the game. much demand. This is a natural impetus to the innovator's dilemma to create games that evolve and have longer half-lives.
The new assets are equivalent to DLC expansion packs, which can expand the game's richer playability. For example, developers can issue assets for players to explore and upgrade, and players can equip their own characters after purchasing. As an important feature of the open metaverse, the right to creation means unlimited possibilities. Players in metaverse games can get rid of the gameplay designed by the game designer and explore their own way of life. Just like the real world, players can create their own Its financial system supports players to trade freely, and its physics engine should allow players to reach different locations and even redefine the map through their own creation. It can be said that in addition to the core team, the playability and future potential of Realms games depend on the imagination of the third-party development community.
An existing case is Crypts & Caverns. This project was originally released as a Loot derivative map. It initially sold poorly. After being integrated into the Realms ecosystem, it was sold out in a short period of time, and the base price also increased. Crypts & Caverns NFT mainly provides the game with: unique coordinates waiting for players to explore and navigate; view the location of Realms and neighbors; explore the distribution of crypts and caves in land and sea; use it to browse high-fidelity Realms used to generate these heights The image is CC0 and can be downloaded for free.

Although the initial release of Realms is 8000 low-fidelity territory maps (black and white map on the left), future possibilities depend on the imagination of the developer community and players (bottom right is a high-fidelity map released by the Crypts & Caverns team, The upper right is the two pictures generated by the neural network after inputting keywords)
Proceeds from The Bibliotheca DAO will be used to maintain and expand the developer community Realms-themed strategy game, The Bibliotheca DAO will stimulate ecological construction by issuing LORDS grants, and The Bibliotheca DAO's income will come from:
Every time the items in the Loot bag are extracted, a part of the fee will be generated, which is denominated in Lords and flowed into the DAO, which will be used for the maintenance and upgrade of the contract in the future;
The Realms NFT native trading market will be denominated in LORDS, and all transactions will be charged a 5% commission, which will flow into DAO to continue building the network;
In each Resource (resource) looting battle, part of the Resources (resource) revenue reward obtained by the winning party will be transferred to the DAO.
NFT trading market and AMM DEX based on StarkNet's second-tier solution
In terms of underlying technology,Realms solves the long-standing problem of high transaction costs for game assets on Ethereum。
Realms adopted StarkNet's second-tier solution to create a native NFT market and an AMM in-game Resources (resource) DEX, which not only solved the asset transaction needs in the game, but alsoStarkNet's extremely low transaction costs are very suitable for high-frequency trading needs in game scenarios。
Among them, NFT Marketplace is the game's native trading market, which is mainly used to trade NFT assets in the game, including Loot, C&Cs, Genesis Adventurers, and Mana. AMM DEX is mainly used to trade ERC1155 Resources (resources) items in the game, which is convenient for players to trade Resources (resources) and obtain instant liquidity.
according to
according toofficialIntroduction, after the Starknet mainnet is launched, Realms will support the refining of Loot Bag NFT, and each refinement will consume 25 LORDS, that is to say, a Loot Bag can be refined into a single ERC721 Token, and these Tokens are used as utility assets in the game. Can be used for trading, in-game items, and to equip your own characters.

As the metaverse project with the highest degree of completion and the strongest comprehensive strength in the Loot ecology so far, Realms provides practical scenarios for the holders of the Loot bag. The extracted items can be used as game props or equipped with powerful equipment for their own characters , or if you are really not interested, you can also sell it to other players in its native NFT market to earn income.
Unlocking the game scene of Loot Bag will bring the first batch of crazy seed users to the game to power the cold start.
Extend normal player
A cold start is very critical for new projects, but in the long run, how to attract more ordinary players and continuously increase the growth rate of new users is also very critical.
A Loot bag or Realms NFT holder may be very happy to play this game because they have a first-mover advantage and can get better Resources (resources), but a game that cannot expand ordinary players cannot be maintained for a long time Yes, a good game must constantly update the playability of the game and increase player participation.
So, what is the participation cost of an ordinary player? What can normal players do in a Realms game?
Realms reduces the participation cost of new players to a low enough level. Anyone who has a proof of LORDS Token holding (note: only need to hold a certain amount of LORDS Token without consumption) can cast a character (Character) for free at a very low gas cost to participate In the game, players can choose their own race and gender. Once selected, these parameters will be recorded and stored on the chain forever.
Once you have a character, you can participate in the treasure hunting mission in the game. After obtaining Resources (resources) and corresponding special items, they can be used to make synthetic assets. This production process is called craft, and other resources and items need to be destroyed Produced, they are relatively difficult to obtain, or have a relatively high scarcity, and have special effects on the Lord Realm, so players can sell them on the market to obtain income.
Realms hopes to reach a wider range of players into the game, targeting 1 million gamers.
Important time node:
Since its launch in September last year, Realms has gone through a critical stage of development. The current Realms The Journey stage is Epoch 14, and the next stage will be a critical stage in the development of Realms. The quality of its deliverables will directly affect the player experience, as well as the chain It is very important to play the game - to provide real usage scenarios for the in-game asset Token:
Special attention should be paid to the upcoming delivery nodes:
DesiegeLaunch, the first StarkNet mini-game, will launch in the next few weeks;
Forging Lords & Ladies PFP, Realm holders can cast King/Queen PFP, which requires a certain amount of LORDS Token;
Settling Game on StarkNet is expected to be in the late Q2, when Resources (resources) mining will start, and competition among countries will begin around the plundering and protection of resources;
NFT Marketplace is online for trading NFTs such as Realms, Crypts, Loot;
AMM DEX is online and can be used to trade various Resources (resources) in the game.


