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Folius Ventures: Ten Design Ideas for P2E Games
星球君的朋友们
Odaily资深作者
2022-02-08 07:00
This article is about 2655 words, reading the full article takes about 4 minutes
In a game ecosystem with property rights, human rights, and freedom of capital entry and exit, where will P2E design go?

Original title: "Game Feature: Founding of a Nation - From Slavery to Independence. In a game ecosystem with property rights, human rights, and freedom of capital entry and exit, where will P2E design go? "

Original Author: Folius Ventures, Aiko

foreword

foreword

After two months of questioning and deliberation, the ten suggestions on P2E games that MapleLeafCap and I have compiled are finally finalized.

This process is accompanied by the continuous emergence of new things and the clues of paradigm reversal. We have repeatedly debated and written down these contents as carefully as possible, hoping to provide some inspiration for developers and explore the possibility of blockchain game economy together. To No Man's Sky.

Compared with traditional games, the virtual currency game economy lacks foreign exchange control, and the property of asset rent-seeking is stronger, but we can still avoid excessive through in-depth design of multi-factor ROI model, foreign exchange reserve and exchange rate regulation, infrastructure and governance tokens. Rely on external resources to build a stable and independent game ecosystem.

1. Set a potential return cap or permanent reinvestment cycle for assets:

Whether it is Axie's unlimited output once and for all, or Thetan's view that the number of times the hero can be used is not sustainable and deviates from the original intention of the game.

Under the premise of moderate negative feedback, various basic consumption such as upgrading/forging/repairing should be introduced, the utility decay curve should be set, and the interest-earning asset model should be designed based on the unpredictable return formula.

Entropy increases in all things in nature. We believe that the return decay or life cycle in the virtual economy requires a special mechanism design:

1. The loss of interest-earning assets in NFT games should be established naturally, and the impact on net income should be invisible rather than explicit;

2. The repair, abandonment, recycling, and replacement of interest-earning assets should cause the consumption of the basic game currency in the game;

3. The return ratio of interest-earning assets based on local currency should be limited, and should be based on a complex, difficult-to-predict multi-factor cost-output model, making it difficult to realize simple and crude rent-seeking.

4. Interest-earning assets should have return decay or a life cycle. If there is no upper limit on the rate of return of interest-earning assets in the game, the economy will be difficult to stabilize for a long time.

2. Make the investment and return of interest-earning assets more diverse

If you only design interest-bearing assets based on the simple and quantified APY idea, it will definitely make the game a one-time gold rush mine.

The design of game asset input requirements and return output should be more complex and diverse, and the stepped reward model should be abandoned.A pyramid structure should be followed:That is, the higher the quality of assets and returns, the stronger the utility,Make simple and crude rent-seeking difficult.

3. Keep the value in the game ecology as much as possible

In a Web3 game with free capital flow, we believe that the game should have at least the followingThree ways to maximize economic resources within the ecology, to buy time for future external cash injection, ecological rent-seeking, native growth, and the establishment of user emotional connections.

1. Appropriately raise the capital outflow threshold

2. Provide value deposits

3. Open internal circulation income

Whether it is setting a departure tax, designing value-saving assets, or promoting the exchange of internal resources, it can promote the long-term retention of value in the ecology, and the circulation and persistence of these values ​​will create more ecology in a longer life cycle. More contribution and value.

4. Recognize the portrait of profit-seeking users and try to educate and transform them

We should change the traditional way of classifying players, face up to the fact that the P2E game field is full of ROI-driven players, fully recognize the risk of capital outflow caused by user inertia, and guide it to become an ecological game by satisfying the needs of community/identity/playability. value contributor.

5. Have infrastructure autonomy and stabilize the economy through its benefits

Compared with selling game assets themselves, collecting taxes from FT+NFT transactions/loans is easier, more sustainable, and more profitable.

Encourage the team to have the autonomy of ecological infrastructure and financial components and collect handling fees from them, and use this income to stabilize the ecology.

We believe that core open finance components include:

Fungible Token trading platform (AMM DEX, similar to Uniswap)

The general transaction fee is 1-30 bps, and an additional 5-100 bps of rent-seeking can be attributed to the national treasury due to the control of the user entrance.

Due to the relative difficulty of routing links with the on-chain ecology and obtaining the liquidity of ecological tokens (such as USDC), the front-end connection may be better.

Fungible Token lending (similar to Compound)

Generally, the net interest margin is 100-500 bps, which can be self-operated or 10-80% due to the control of user access, which belongs to the national treasury.

USDC liquidity is difficult to obtain, and it may be better to raise funds independently or use investors to inject capital.

NFT trading platform (similar to OpenSea)

The general transaction fee is 200-600 bps, which can be self-operated due to the control of the user's entrance, which belongs to the national treasury.

The metadata of NFT itself can display dimensions far beyond JPEG itself, and because the ecology is relatively closed-loop, there is no need to rely on external exchanges.

NFT lending (not yet present)

Whether it is leasing the NFT itself, or mortgage the NFT to borrow the game's native Token or USDC, etc., it should be taken into consideration for future games. You can refer to the design of the EVE leasing system to avoid uncontrolled gold rush through collateral and time limit, and rent-seeking taxes can also be captured by the treasury and users themselves.

6. Create a more robust and complex game business system and collect taxes to stabilize the economy

For open world/MMORPGs, there are many ways to create profit margins for players in games with diverse resource systems,Designers should create a more robust business environment that encourages player-to-player trade and properly tax the overall economy.

7. Create more emotionally oriented consumption after users stabilize

False is true and false, based on narrative-driven game immersion, the utility of virtual assets is naturally established.

Whether it is rare weapons or limited equipment skins, guild gangs or homeland achievements, guide non-profit-oriented investment through players' value recognition and emotional binding, and accurately place rewards to thank players for their trust. This is the fair value exchange that is closest to the essence of the game. .

8. Try to import external cash flow

It is very difficult to achieve economic balance purely relying on internal consumption. The introduction of external cash flow not only avoids the excessive consumption mechanism in the game, but also avoids ROI-driven speculation, which can play a good role in economic regulation. Here During the process, the team can obtain stable currency foreign exchange income, or guide external resources to sink internal currency. Imagine the following:

Direct advertising revenue: user attention is more scarce in the web3 era of channel providers, and inter-community marketing can more accurately anchor users.

Product resource cooperation: After the community ecology grows, you can choose to cooperate with teams with similar tonality, and exchange product resources as scarcity rewards to mobilize participation and achieve currency consumption in the game.

E-sports broadcasting and event betting: limited to high-intensity, high-viewing, and highly competitive PVP scenarios to obtain broadcasting rights and gaming revenue.

Peripheral distribution: You can choose to cooperate with fashion brands with similar tonality, or independently sell trendy products such as clothing and sneakers.

Authorize IP copyright: Promote IP derivative products or even film and television works, and the royalties can be used as direct income to fill the treasury.

9. Correctly allocate and manage governance tokens, and integrate them into the contribution to the entire game ecology

Purely sorting out Token rent collection or hype does not do any good to the game economy. The team should distribute chips more scientifically and formulate the utility of the currency itself in the game economy, more prudently measure the qualifications of holders, plan participation methods and power radius, and promote Holders continue to contribute to the ecology.

10. Learn to manage a country

While this may sound irrelevant to game design, it's something we'd like the game team to try to understand -

The current game is like a country with free floating foreign exchange and free circulation of currency. Preventing financial crises/minimizing financial risks is as important as providing a better game experience. In addition to managing expectations, formulating policies, and preparing intervention measures There is no other way.

Finally, I would like to thank MapleLeafCap for his wisdom and patience, who took the trouble to deal with my trivial and jerky ideas, and finally condensed them into methodological guidance.

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