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This article takes stock of StarkNet chain game ecological projects and status quo
星球君的朋友们
Odaily资深作者
2022-09-24 10:00
This article is about 10668 words, reading the full article takes about 16 minutes
Different from traditional GameFi, StarkNet's chain games have strong onchain features.

Original source:Original source:

StarkNet Chinese

This article introduces the StarkNet blockchain game ecosystem to readers. It is worth noting that unlike traditional GameFi, StarkNet's chain games have strong onchain features. Therefore, this article will first introduce StarkNet and the concept of the full chain, and then take stock of StarkNet chain game infrastructure and eleven games that can represent the concept of StarkNet full chain.

Introduction to StarkNet

StarkNet is compatible with Ethereum's L2 at the language level. StarkNet, as a member of ZKR in L2, far exceeds OPR such as Optimism and Arbitrum in terms of tps and gas.<sup>1</sup>⁄<sub>3</sub>Source: Xiang|W3.Hitchhiker, the premise of the above calculation is that the current ETH is 2500 U, the block gas limit is 30,000,000, the gas fee is 30 Gwei, and the average block time is 13 seconds. The limit TPS refers to the corresponding operating environment that occupies all the Ethereum Fang block space (500,000 gas spent on proof verification), ordinary TPS means that the corresponding operating environment accounts for all Ethereum

block space

Among many ZKRs, StarkNet is the "extremist" of zero-knowledge proof (ZKP). StarkNet has developed a virtual machine and Cairo language adapted to validity proofs, and implements recursive features based on the advanced STARK algorithm, which can prove proofs. Simply put, StarkNet is characterized by almost unlimited computing potential.It should be noted that due to the fact that the entire StarkNet network has not yet undergone finalstate reset

, when the next state reset is reached, the assets on the test network may be reset, and the deployed contracts also need to be changed. Currently, most applications on StarkNet are deployed on the test network.

Full chain concept

The difference between full-chain games and GameFi

Before introducing full-chain games, it is necessary to explain the difference between full-chain games and GameFi.

The fundamental difference between full-chain games and GameFi lies in the different degrees of decentralization, license-free, composable, and interoperable.

GameFi only tokenizes game props, puts game assets on the chain, and the calculation and storage part is on the centralized server under the chain, such as the well-known StepN and Axie Infinity. Although they have achieved very good results, these games The gameplay and content of the game are limited, and affected by the centralized operation of the project party, the project party can change the rules of the game. GameFi also does not support UCG - players and developers cannot create in-game content and assets license-free, and it is difficult for other on-chain applications to interoperate with it.

Full-chain games are not only about putting game assets on the chain, but the entire game also exists in the network in the form of contracts. The state storage and logic execution of the game are also completely on the chain, which is in line with the decentralization, license-free, and Composable base properties. This means that no entity can unilaterally change the rules of the game, the initiative of the game is in the hands of the players, and the concept of "official" games will gradually disappear.

What's more valuable is that players and developers can customize the front end based on open source code, recreate the facilities and assets in the game under the constraints of basic rules, and unlock the possibility of UCG—user-created content. Moreover, any DApp that conforms to the contract rules of the full-chain game can interoperate with it without permission, which will expand the composability of the full-chain game to a larger ecological range. It can interoperate with DeFi, NFT and any dApp that may emerge in the future, which will break the business pattern of Web2's monopoly business model, and give developers and users a more perfect application experience and more imaginative Create opportunities.

Full chain requirements

However, full-chain games have very high requirements on network performance. Simply put, the network performance is required to have the characteristics of high TPS and low gas.

Compared with any other single-chip performance chain, StarkNet technically supports developers to customize zero-knowledge proof circuits for applications, can generate proofs for games independently, and can build a dedicated L3 game application chain in L2; plus STARK system has recursive and effective It has the characteristics of sex proof and has a nearly unlimited performance upper limit, which can greatly meet the performance requirements of the whole chain of games. Not long ago, the founder of StarkNet announced at the Ethereum Seoul Conference that StarkNet's core algorithm STARK can package 60 million transactions into one summary and upload it to the main network, which is the best among all blockchain networks.

As an Ethereum L2, StarkNet can accept users, assets, codes, and developers of Ethereum more cheaply and safely than other public chains. Therefore, compared to other high-performance public chains, StarkNet is undoubtedly better able to meet the performance requirements of full-chain games.

MatchBoxDAO chain game incubation DAO

Introduction

MatchBoxDAOIntroduction

It is an ecosystem DAO, composed of developers, artists and designers, committed to promoting the development of StarkNet ecological chain games and related infrastructure and tools.

MatchboxDAO supports developers building development tools, infrastructure, and building blocks for on-chain games. Each basic component is open source and can be used and reused by new developers entering DAO. This will not only save a lot of work for developers, improve the development efficiency of full-chain games, but also enable multiple full-chain games to be developed at low cost. Ways to share a common technical framework to lay the foundation for composability and interoperability.

Matchbox SparkMatchBoxDAO consists of two products, Matchbox Spark and Matchbox Studios.

Matchbox Studios is a suite of development tools designed to accelerate game development on StarkNet. Recent advances in MatchBox are drivingsession key(Secret-free payment for Web3).

financing

financing

Funding was used to develop Matchbox Spark and Matchbox Studios.

hackathon

hackathon

MatchBox held a hackathon in the first half of 2022, with 78 teams participating, and the winners will be announced on July 23, 2022. Winners include Tic Tac AI, Starknet ID, Axelrod, while incubating a large number of StarkNet applications, such as Frenslend, StarkWorld, etc.On September 8th, Matchbox in association with StarkWare and LootRealms hostedSecond Hackathon

, from September 28th to October 9th.

The goal of the second hackathon is to help developers develop full-chain games on StarkNet and the components, tools, infrastructure or any other infrastructure of full-chain games, which can be used by other full-chain games.

This hackathon includes four tracks, which are Realms games, Realms tools, full-chain games and full-chain game components, tools, basic components (basic components or smallest units of an ecology, application) or other infrastructure.

CartridgeCartridge.gg chain game Steam

It is a chain game integration platform on StarkNet, similar to Steam in Web2. On the one hand, it can help users browse and start selected encrypted chain games, help users get rewards from tasks, upgrade avatars and interact with friends in the community. Aspects can help chain games to be promoted to users faster.

On the other hand, as a chain game infrastructure, Cartridge can also provide players with a richer chain experience in combination with encrypted wallets. DID, community, game item market, and financial market can also be implemented in Cartridge, thus connecting the composability advantages of encrypted games to outside the game.

Currently in development, integrating with popular StarkNet projects like Briq, LootRealms, Topology, MatchBox, etc.

Briqbriq NFT Development Protocol

is a block-based building protocol that allows anyone to create their own NFT on Starknet. The goal is to assemble blocks (briqs) to create a structure (collection) and store them on-chain in the form of NFT, just like Minecraft and Roblox are based on blockchain and NFT.

Users will collect blocks to craft structures. But also dismantle existing structures to reclaim blocks and use them to build new structures. It is also possible to combine NFTs with each other to make more complex structures. The only limit is the user's imagination and the number of briqs in their wallet. In short, blocks and buildings are infinitely modular.

In terms of application, it allows users to visually build NFTs with a square as the smallest element, and has the characteristics of composability and interoperability-on the one hand, briq can be combined to create NFTs called collectibles, and it can also be arbitrarily created again Combining or splitting original NFTs into brand new NFTs, just like real things, users can recreate NFTs based on existing NFTs.

On the other hand, briq NFT can be used in any game. You may be able to turn it into an avatar of an airplane or an identity on the chain in a full-chain game. It has unlimited interoperability.

At present, many users have created rich birq NFT. Although most of them have obvious pixel style, it is worth looking forward to. With the increase of editable number, perhaps the picture of birq NFT can look more and more realistic—— It's like a high-definition screen with hundreds of thousands of pixels.

AspectNFT marketplace: Aspect and Mint Square

is the NFT marketplace on StarkNet.

It is planned to launch the mainnet in the fourth quarter, but currently Aspect is on the testnet, and the NFT contract standard is still under development. During network or contract upgrades, all nfts minted on Aspect will be deleted.StarkGateUsers can try to pass

Transfer L2 to Ethereum to mint NFTs on Aspect.

Like Aspect, Mint Square is also an NFT market on StarkNet, and there is no obvious difference in function and positioning.

Like Aspect, it has the basic functions of buying, selling, casting and listing items.

Physical Simulation of the Isaac Three-Body Theme

Introduction

IsaacIntroduction

It is StarkNet's first full-chain game. It is a multiplayer online physics simulation game based on the novel "Three-Body Problem".

The world view setting is similar to "Three-Body" and "The Wandering Earth", all players form a civilization and live on an endangered planet called Ev, which is located in a solar system with three suns: Böyük, Orta and Balaca. This Odaily can easily hit the sun, and civilization will be destroyed on the sun. Players must cooperate to build factories, pipelines and power grids based on the real physical rules between planets, convert natural resources into various devices, and push planets to change their orbits to avoid hitting the sun just like "Wandering Earth".

design philosophyThe team behind it, Topology, has its own gamedesign philosophy

, mainly including deep chain, inclusiveness, unlimited expansion, and non-simulation, which will be briefly introduced below.

deep chain

At present, most video games cut corners in their code to optimize the reliability under performance constraints (such as frame rate). Full-chain games strive for true depth, making performance irrelevant to its essence, and trying to develop a game that is not limited by performance. game. Deep on-chain also means that developers can choose to be equal participants in smart contract deployments, rather than using their exclusive access to backdoors to mediocrity great products like the god-like developers in Web2.

Multi-entry inclusion

On-chain reality should be built around the idea of ​​multi-entry and inclusiveness. The first-person shooter targets the player's hand-eye coordination and quick tactical thinking. The DeFi "game" targets players' quantification and game thinking skills. These talents represent a small fraction of the vast majority of human talents and curiosities. Onchain realities strives to provide a space for creative expression for many talents.

The reality on the chain is not only to make a specific game, but to create a space for everyone to express, to build a "game universe" that can accommodate all games and improve the seamless experience bridge for different games. Imagine that the hit of the non-pointing skill of League of Legends depends on the accuracy of your FPS in the game, just like all kinds of players in World of Warcraft can find their own fun in the world (World of Warcraft if Running on the chain may not slowly lose vitality).

Unlicensed extension

Onchain Realities is committed to realizing the permissionless expansion of the game boundary. Any programmer can participate in the development of the game without permission at the bare metal level (that is, the smart contract), and modify the game content and mechanism under the restrictions of the basic rules, and provide Architects, sound designers, environment designers provide flexible tools and interfaces, and fashion designers, screenwriters, etc. enrich these realities.

CarseDAOCarseDAO game DAO contract standard

Aiming to become the standard for game voting (P2V), Isaac's team, Topology, believes it will redefine open game development. The CarseDAO standard is a DAO contract standard, which formulates a basic mechanism for a full-chain game to implement the governance process through contracts.

The CarseDAO standard hopes to determine the governance mechanism of the DAO through a purely on-chain, immutable contract. In addition, unlike many current DAOs that are governed by tokens, the voting in CarseDAO is only done through games or in-game feedback. Players' votes in CarseDAO come directly and only from game participation, and the contract automatically gives game players voting rights through parameters. Therefore, users must participate in the game if they want to participate in game decision-making and voting.

DAOs and governanceIsaacDAO is Isaac's DAO, itsdesign philosophy

Including the following four points:

Follow the CarseDAO standard, strive for simplicity and completeness, explore quadratic voting, and embrace complete forkability.

scheduleCurrently in the Open Alpha testing stage, testing the core game mechanism and preparing for the open decentralized development, ordinary users have a certain participation threshold, the official given

Developer Engagement TutorialS2M2 solvers and invited collaborators can attendgame testing

; All users can observe and reproduce civilizations.TopologyOf special note is the teamPromoted the concept of full-chain games at StarkNet-related conferences many times, which can be found on YouTube

related videoIt is also StarkNet'stechnical community, many public classes of StarkNet through itsyoutube channel

Game of Life on GoL2 Chain

introduce

introduceGoL2 is the Game of Life on StarkNet. About the Game of Life, also known asconway game of life

(Conway's Game of Life), or Conway's Game of Life, is a cellular automaton invented by British mathematician John Horton Conway in 1970. It originally appeared in Martin Gordon's "Mathematical Games" column in Scientific American magazine in October 1970.

Regarding the rules of the game, cells arranged in a square grid are either alive or dead. A live cell with 2 or 3 live neighbors can survive; a dead cell with 3 live neighbors can be resurrected; otherwise the cell dies.

Looking at GoL2 from a gaming perspective, it doesn't seem like it makes any sense, but since it has no hard-coded design, plus unpredictable results, it can theoretically do anything. It can be combined with AIGC (Artificial Intelligence Generated Content) technology and integrated into other full-chain games on StarkNet. All the content we touch in the game can undergo endless evolution. For example, we can experience infinite Endless and ever-changing cosmic planets, alien creatures, mineral resources, and natural vegetation will bring revolutionary breakthroughs to the experience of the entire chain of games.

token economy

token economy

Currently GoL2 is a single currency model, and the token name is GOL.

In the process of participating in the game, players get tokens as cells evolve. Players can use 10 tokens to create their own games in creative mode, or spend 1 token to give life to cells in endless mode. Every time a player completes an evolution in infinite mode, a unique snapshot is generated and ownership of that snapshot is assigned to the wallet.

schedule

LootRealms MMOCCG Massively Multiplayer On-Chain Composable Games

introduce

Loot RealmsintroduceRealms NFTIt is a large-scale multiplayer strategy game ecology that can be combined on the chain. In the first version, players need to hold

In order to start the game, in the second version, you can participate in the game by casting adventurers (Adeventers). It is worth adding that the equipment of the adventurers is the Loot that was popular before.

Its inspiration comes from Loot, and its gameplay is similar to Web2's military sandbox games such as EVE, Satoshihama, etc. The LootRealms game world consists of 8000 Realms. A Realms is a territory. A territory has up to 7 types of resource attributes, a total of 22 types. Players not only need to build a sustainable economic system to produce resources, but also protect and compete for resources by building military forces.

Each country produces 250 resources per day, which are used to build buildings, build armies (to protect the country/attack other countries for resources), conduct trade activities, and more. All resources can be paired and traded with $LORDS on the AMM. The things that can be built in the kingdom are limited, so this game has high requirements for players' strategic thinking and strong gameplay.

It is worth adding that the DAO of Loot Realms is BibliothecaDAO, which is also a development DAO dedicated to building games on the chain. Holding Realms NFT can participate in governance, and governance tokens will be released in the future.

Token $LORDS

The largest portion of $LORDS will be released through game emissions. These emissions will follow a supply curve that depends on the actions in the game. It will be issued at a sustained rate to balance inflation and growth, with total issuance expected to take at least seven years.

NexusThe distribution plan for the Journey Contract part is to distribute 10% of $LORDS to early Realms holders who choose to stake. Allocations of this size will never happen again.

trading machineNexusAll transactions in the Realmverse go through a process called

The network machines flow, and players provide $LORDS as fuel for the Nexus to run.

All in-game transactions incur fees (provided to Nexus). These fees are currently set at the following percentages,

As with most decentralized protocols, holders can change these fees through governance votes.

$LORDS Staking

There are two pledge methods

The first is to pledge \(LORDS to Nexus, and the second is to pledge 22 resources (any one) and \)LORDS transaction pairs. Both of these pledge methods will be rewarded with $LORDS tokens. The latter staking method actually decentralizes the resource trading market of Web2 common war sandbox games.

Imperium Wars Sandbox Strategy

Introduction

Imperium WarsIntroduction

It is a sandbox strategy game that integrates card, diplomacy, military, and economic elements. It can be compared with war sandbox games such as Shuituzhihama and Three Kingdoms Strategy Edition in Web2 mobile games.

The background of the game is five countries fighting each other, and the last two remaining countries win. Soldiers exist in the form of NFT cards. The country is composed of soldiers. There are five levels of soldiers: Marshal, Commander, Artillery, Cavalry, and Infantry. Marshals and commanders will be represented by historical figures. To have a soldier is to join a country to fight.

Each season starts a new war, and at the end of the season each empire will be scored based on the number of territories they have conquered. Warriors of the victorious empire will earn war spoils and royalties in ETH, the map is reinitialized and rules can be changed. Other empires will score based on the amount of territory they conquer.

ThoughtThe Imperium Wars team has some thoughts on blockchain games.

Most of their P2E token economies are not sustainable, and game developers should focus on game development rather than complex encryption economics and DeFi protocols. If the game is fun and popular, many players will initiate a natural and large number of transactions, and the royalty income from its NFT collection will be considerable and sustainable.

Imperium's first card has 8% royalties, 4% will go to loot and redistributed to the community, and another 4% will go to Imperium development.

schedule

The game is currently under development.StarkNet idA recent tweet mentioned the StarkNet id, which Imperium Wars and Eykar jointly developed

, here is the tutorial for Starknet id.Launched on September 3rd

A triple-A masterpiece of Redline robot racing

introduce

RedlineintroduceIt is a deep strategy and plot game based on the UE5 model, integrating robotics, racing, and engineering elements. It is committed to elevating the game to a new level through fully on-chain game logic, fun, and 3A graphics technology. Participating robots are NFTs, which can be purchased in NFT markets such as Aspect and MintSquare on StarkNet, but the official said in a tweet on September 4 that users maycommunity task

And get a better NFT. The game is currently in testing.

scheduleopened in augustalpha test

Eykar War Sandbox

introduce

Eykarintroduce

It is a war sandbox game that combines elements of multiplayer online and role-playing, similar to Imperium. Open source smart contracts determine the rules of the world: how fast time passes, how you move, how you build an army, etc.

Players need to pay about $10 in Ethereum to get their first land and choose a side. Based on the land, the player can start recruiting people, exploring and conquering territories. As the player continues to expand, they will eventually encounter other kingdoms, who may become allies or start a war. Players will gain reputation by performing different actions depending on the faction.

Reputation will play a very important role as it will determine which player or guild will win the game and keep half of the money generated by the game at the end of the season.

schedule

NoGame Space MMORPG

introduce

NoGameintroduce

It is a space-themed MMORPG, planets are NFTs, and resources are ERC20 tokens.

The current gameplay is limited to static simulation management. Players need to accumulate resources and upgrade various facilities by consuming resources to obtain greater resource output.

schedule

Currently in beta, users can enter the game to interact.

Log in to the website, connect the wallet, and click Create Planet below.

Influence space strategy massively multiplayer online game

introduce

Influenceintroduce

is a space strategy sandbox MMO set in the asteroid belt of the Adalia system. Adalia is humanity's new home after its ill-fated journey aboard the Arvad, a multigenerational ship fleeing a dying Earth.

The first version of the game, titled "Exploitation," focused on the foundations of the emerging Adalian economy. Players will begin to expand their influence by controlling valuable resources and supply chains to produce goods and provide services. Players will need to maintain a careful balance of resources in order to build infrastructure and remain competitive within the Adalia asteroid belt. Focusing on specialization and maximizing efficiency in an ever-changing environment will be some of the keys to success.

To play the game, you need to hold the crew NFT (the price of purchasing ordinary crew in Influence is less than 10U). The crew is divided into drivers, merchants, engineers, miners and scientists according to their occupations. Each player can use up to 5 crew members at the same time. The occupation is not limited . Players need to compete with other players in many ways: mining, construction, trade, research and combat. Colonize asteroids and exploit their resources, build infrastructure, discover technology, and engage in battle. Expand your influence on the belt, either solo or in co-op with other players.Currently developed, respectively Elerium, Tyrell Yutani, Strwrsfrk, the picture below is Tyrell Yutanidash boarddash board

example of .

Currently, the second phase of the Influence test network is underway, and players can passtutorialtutorial

Learn how to play the game step by step. The game is in continuous active development, and a release date has yet to be finalized.The project party saidDiscord, when SWAY tokens are issued, 1% (1.5 billion SWAY) will be used to reward testnet participants. It is worth noting that the project party will be in every week

Dope Wars Metaspace

introduce

introduce

It is a DAO-managed game and a HipHop-style P2E Metaverse project, featuring open source, community-driven and complete decentralization.

  • Its core mechanism is mainly composed of four tokens:

  • Hustler: Character NFT, which exists on the blockchain in accordance with the specifications of the whole chain. The owner can customize its appearance through Swap Meet (the built-in trading market in the game), and can equip it with Gear;

  • Dope NFT: ERC-721 NFT based on Loot, similar to an equipment spree, with three types of information written in attributes, rarity, and mounts. Its utility includes creating Hustler, obtaining $PAPER, voting on DAO proposals, and airdrops, pledges, etc. that have not yet been determined;

  • $PAPER: In-game currency, ERC-20 specification, the current tentative total supply is 1 billion PAPER, holding a Dope NFT can receive 12.5w;

Gear: ERC-1155 specification NFT issued from Dope NFT, stored on Optimism, one Dope NFT can issue nine Gears, and each Gear can be traded in the in-game market separately

  • schedule

  • Dope Wars plans to implement \(TURF, the Token is related to the subsequent land sales system: pledge Dope NFT and \)PAPER to obtain STREETCRED Token, which can be used to purchase $TURF

  • Mugshots implementation (Hustlers snapshot, created on Ethereum mainnet as ERC-721)

  • Dope NFT, $PAPER launched (Q3 2021)

social contact

social contact

Frenslands RTS

introduce

Frenslandsintroduce

It is Starknet's decentralized real-time strategy game, in which players can harvest resources and build their own dream community, incubated by MatchboxDAO, a StarkNet game incubator.

AltzoneAltzone Metaverse similar to CryptosvoxelsCryptovoxels

It is the first metaverse game on StarkNet, similar to the one on Ethereum

schedule

Metaverse on the Phi Chain

introduce

Phiintroduce

It is a metaverse project based on the ENS domain and on-chain activities. You can refer to Decentraland, Cryptovoxels, and Sandbox on Ethereum. Phi's mission is to visualize on-chain identities and create an open and inclusive metaverse terrestrial system based on on-chain information (ENS, on-chain activities).

The difference between Phi and other metaverse projects is that in games such as Sandbox and Decentraland, small players cannot create or participate, which makes the "metaverse" a small place that cannot be expanded or inclusive; The chain attribute makes it infinitely expandable. And Phi hopes that everyone who owns ENS or some kind of on-chain activity should be granted virtual land and be able to build on it, populating them with objects representing on-chain activity (e.g. achievements, status, community).

Phi is integrating many well-known Crypto projects into it, such as Uniswap in the picture below.

final words

As the leader of zkVM, StarkNet's high-performance technical features lay the foundation for the development of on-chain full-chain games. Full-chain games are different from GameFi, which only puts assets on the chain. Full-chain game state storage and logic execution are completely on the chain, and it has the advantages of decentralization, license-free, combinable, and interoperable. The concept of "will gradually disappear, and it will allow full-chain games, DeFi, NFT, and any DApp that may emerge in the future to interoperate with full-chain games, allowing users to have a richer and customized product experience. More entrepreneurial opportunities for developers.

In terms of infrastructure, projects such as MatchBox, Cartridge, Briq, Aspect, and Mint Squeare have prepared trading markets and application stores for StarkNet players, and prepared a wealth of development tools for StarkNet full-chain game developers.

In terms of full-chain games, existing full-chain games such as Isaac, Lootrealms, Influence, and Imperium War have been continuously optimized and new gameplays have been developed. With the continuous optimization of infrastructure, more and more new full-chain games are emerging, which will also bring more and more rich game experience to players on StarkNet.

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