The arrival of the AI era has provided a new paradigm for the Web3 industry, especially web3 games. Whether it is based on AI training of exclusive intelligent NPCs, or through the blessing of AI technology, Web3 games can further enrich the game content through AR, etc. displayed in front of users. Furthermore, AI can also rewrite the underlying logic of Web3 games, making the entire game full of more uncertainty and randomness.
In fact, there are currently many AI+Web3 game projects, such as the earlier AI Rein, Mirror World, etc. This issue of TrendX Research Institute focuses on the Move To Earn game SpaceCatch and brings you three AI-centered Web3 game projects.
SpaceCatch
SpaceCatch is a next-generation ARWeb3 game project developed by professional game studio Pixelfield. Simply put, it is an AR version of the Move to Earn project. Players perform sports to earn rewards - NFT boosters, which players can sell to other players who are unwilling to perform too much physical activity or have different gaming strategies.
Link:https://app.trendx.tech/project/6c05a64555f7cb72e77daead9b7a4023f1458bcb9d6602f29e8bd4dcda736920
Everyday activities such as walking to work or physical activities such as jogging, swimming or aerobics contribute to SpaceCatch, generating NFT boosters used in the game. But NFT boosters cannot be purchased directly from SpaceCatch itself; they must be earned through ones own physical activity or obtained from other active players.
The entire game monetization concept is driven by each players physical activity and calories burned. The profit mechanism of SpaceCatch is not to bring high return on investment, but to provide a sustainable gaming experience through various profit mechanisms, such as selling boosters to other players, renting NFT, selling built avatars, etc.
Features
Self development
SpaceCatch is largely self-funded, a practice that not only makes the project independent but also assures the community that the team will not disappear after the token sale because more resources have been invested than the planned token sale amount.
Move to Earn
Players perform sports to earn rewards - NFT boosters, which players can sell to other players who are unwilling to perform too much physical activity or have different gaming strategies.
mini games
In the second quarter of 2024, mini-games will be implemented so that users can earn money by playing games at home. The mini-game focuses on training the players avatar to defeat the aliens outside.
trade
Users can build their own avatars and sell them to players who dont want to start from scratch. Additionally, once a user stops playing SpaceCatch, there will be an opportunity to sell the entire avatar and its items to other players. Users can purchase and use unique NFTs and rent them to others.
AI driven
SpaceCatch has designed custom game missions designed to immerse players in a world where aliens are portrayed as real beings with cognitive abilities. Additionally, tailored tasks are created to keep players focused on the game, with the goal of achieving the highest possible retention rate. In addition, AI companions will play an important role in shaping the players minds, creating the concept of humanitys headquarters in the battle against the alien invasion.
team
CEO, founder: Stanislav Lepka
Stanislav, CEO and founder of SpaceCatch, is also the CEO and owner of Krel Central as a company that has been operating in the energy and software industries for over 30 years. His and his teams responsibilities include legal affairs, marketing, project management, budget oversight, fundraising, data analysis, and developing a vision for the long-term success of the program.
Development Supervisor: Filip Háša
Filip Háša, owner of Pixelfield, serves as SpaceCatchs development director. Pixelfield is a game studio he founded 12 years ago and has developed numerous games and AR projects for private and public clients. He leads a team of UK-based professionals responsible for game development, AR feature implementation, technology infrastructure and blockchain integration.
Lead Game Designer: Dominik Bura
Dominik Bura is a UI and game design expert at Pixelfield. He and his team are responsible for game design, game effects, game graphics, and game user interface.
Currently, the SpaceCatch team consists of more than 20 full-time professionals.
Tokenomics
The token of SpaceCatch is CATCH, with a total supply of 100 million. The price of CATCH in the community round is $0.06, and the public sale is $0.08. Its initial market value is $342,000. CATCH is not a bonus token, the token can only be obtained through direct purchase or staking. The pre-sale for CATCH started on November 12, 2023 and has now ended. The only way to purchase CATCH during the pre-sale is through SpaceCatch’s official website, spacecatch.io.
The specific allocation is as follows:
7%: founder round
10%: Community wheel
20%: Public sale
13%: Launchpad wheel
20%: pledge
10%: Liquidity
10%: Market Airdrop
9%: Team
1%: Consultants
Short investment news
The airdrop is scheduled to take place around the time the CATCH token launches on Tier 1 exchanges. To receive the CATCH token airdrop, users must complete tasks on the community platform Zealy. Users can gain experience points by completing tasks, which will be converted into CATCH tokens and distributed at the end of the Zealy event. The CATCH airdrop is the only way to obtain its tokens completely free of charge. The tokens are not used as in-game reward tokens. Possible ways to obtain them include airdrops, staking or direct purchase.
AI Arena
AI Arena is a PVP fighting game where players can learn through AI and continuously evolve their game characters. The battle mode is similar to Nintendos Super Smash Brothers. AI Arena combines games, NFT (IP) and AI algorithms to bring players a new gaming experience while protecting the intellectual property rights of AI practitioners and helping them monetize. The purpose is to create an AI two-sided market to match the needs of buyers and sellers.
Link:https://app.trendx.tech/project/fa1df5236b26d5bf7bc70daaa8c139f5ee21053a7169bb26667a32cb4cf8d277
Features
AI Arena’s economic growth flywheel is driven by Tokne and NFT together. It mainly involves two types of users: players and researchers.
Players:
Players train AI characters to participate in game rankings. To participate, you need to stake NRN (equivalent to entry fee) and have the opportunity to receive more NRN rewards (AI Arena will distribute rewards regularly). Players who fail to win will lose part of their bet.
Before entering a round of ranked play, players can choose to invest a percentage of their NRN winnings from that round into the fusion pool. The more winnings transferred to the Fusion Pool, the higher the probability of winning an NFT. Players can use NRN to purchase batteries, charge NFTs and then battle in ranked matches.
researcher:
Stake NRN to participate in research competitions (AI algorithm models) and have the opportunity to receive more NRN rewards.
HIM(Sleepless AI)
HIM is the first Web3 game for women to develop a two-dimensional virtual boyfriend. It combines AI + Crypto technology to create a full-dimensional and full virtual boyfriend image. The open beta received 36,958 test applications in just one day. HIM is built by the Sleepless AI Lab team. It is said to be based on the core team of the folding paper game. It has proven experience in large-traffic products and mature business models in the Web2 field. It combines NFT/token gameplay and AI narrative to focus on satisfying female users. Game experience preference, combining AI with Web3, launched the Otome chain game HIM. Its currently announced investment institutions include Binance LABS, Folius Ventures, and Forsight Ventures.
Features
HIM introduces the concept of Soul Binding Token (SBT) of the Ethereum blockchain Web3 identity system. The boyfriend character selected by the game becomes the players exclusive SBT (Soul Binding Token) once the player makes the choice. Tokens), the characteristics of such tokens emphasize weighting properties, but they cannot be traded.
After binding, the player can interact with the boyfriend, and the large language model provides emotional value through dialogue interaction with the player in HIM. Of course, you still have to nurture and buy food, clothing, and clothing for your AI boyfriend in the in-game store. These food, clothing, and clothing are all represented by NFT. Creators can also design various NFT accessories for users. A closed market loop of players-platform-creators is formed.
One of the ways of Love to Earn proposed by HIM is to obtain virtual asset feedback through chatting with virtual boyfriends, developing and upgrading, etc. It’s easy to chat, if you want to get a faster upgrade, you have to recharge virtual assets to buy props to cultivate the skill points of your “boyfriend”. These assets can be bought and sold in the secondary market of crypto assets.
Token
HIM has two tokens: Diamonds are used to purchase in-game items and can be purchased through BNB, stablecoins and AI; AI is a governance token, and holders can vote to decide on in-game upgrades and future content, and pledge AI to enjoy a share of handling fees and token discounts.
Token name: Sleepless (AI)
Total amount of tokens: 1, 000, 000, 000 AI
Initial circulation: 130, 000, 000 AI (13% of total token supply)
Total mining amount: 70, 000, 000 AI (7% of total token amount)
About TrendX
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