Today, the Web3 game platform MOBOX announced its 2024 product roadmap, which is committed to transforming into a decentralized game production model of co-creation and co-governance, giving the community the power to create content and determine its development, in order to build an open and sustainable economic system. To realize this vision, MOBOX will launch the first 3D open world game deployed on BTC L2, build game engines and MOBOX game second-layer network and other infrastructure, improve the token economic model and upgrade the brand image.
1. Dragonverse Neo: 3D open world deployed on BTC L2
Dragonverse Neo is an open world game co-created and co-governed by the community, deployed onBitmap Tech (formerly Recursiverse)Launched on BTC L2. It marks MOBOXs transformation into decentralized game production and sustainable economic system, and will also be the first game to debut on BTC L2 this year.
Dragonverse Neo will launch a closed beta test in January 2024, and will quickly iterate and gradually launch new features through community voting.
2. An open economy of co-creation and co-governance
2.1 Co-creation
MOBOX will create a co-creation ecosystem, and every player will have the opportunity to participate in all aspects of DIY games by burning $MBOX. The game engine used by MOBOX supports a visual programming method. Players can easily DIY and contribute content to the game without having any coding or modeling skills.
User-generated content (UGC) introduces more diverse players and more diverse $MBOX application scenarios, keeping the game fresh while helping to maintain economic stability within the game. MOBOX will be realized through the following product lines:
User Development Toolset: Pre-built resource packs for creating gear, characters, maps and game levels with a user-friendly graphical interface that requires no coding or modeling skills. (Powered by strategic partner Project Twelve)
Creative workshops and open markets: used to publish and trade user-generated items, providing channels for monetizing ideas.
Creator Incentive Fund: Attract creators to participate in the MOBOX ecosystem, and incentives are linked to contribution and popularity.
2.2 Shared governance
MOBOX will create a chain game that represents the will of the community. MOBOX players and $MBOX holders can decide the future direction of the game.
In the pre-GameFi era, game assets were held by players, but the games themselves were still fully developed by chain game studios. Although some mechanisms can be voted on through on-chain voting, due to the high iteration cost and slow speed of centralized production, the parts that players can decide are very limited, and they have not truly participated in the leading development of the game.
Through infrastructure upgrades, MOBOX has achieved rapid iteration and even allows players to participate in iterative game production. $MBOX holders can significantly increase the number of aspects of governance they can participate in, and can quickly implement proposals approved by the community.
It is reported that relevant research and development work is in progress:
Governance homepage: The community can initiate proposals and vote through the built-in snapshot space. The homepage transparently displays on-chain governance details, including voting statistics, results, financial status and implementation progress.
Governance Forum: New proposals will be born from here. MOBOX will provide a platform for community free discussion and referendum. MOBOX members can express their opinions based on the current project situation, initiate proposals by burning $MBOX, vote and finally be implemented. The forum provides AI-powered multilingual translation to bridge language barriers.
Governance mechanism: The community votes on proposals based on different weights. Once a proposal is approved by a majority of votes, it is queued in a timelock and implemented after a certain amount of time.
3. Game engine: the catalyst for the explosion of ecological games
MOBOX will build game infrastructure and provide a user-friendly comprehensive development toolkit for building ecological games. Building a game engine is consistent with MOBOX’s vision of co-creation and co-governance, and aims to achieve the following goals:
Accelerated game iteration: Engine upgrades speed up game development, allowing for rapid implementation of community-approved proposals. This allows the MOBOX community to participate in more aspects of the governance game.
Let users participate in iteration: Users can easily DIY game content through user-friendly tools, and the quality of user-generated content is guaranteed through built-in templates and resource packages.
Improve game quality: Ensure game quality based on rapid iteration and the use of large amounts of user-generated content, providing movie-level rendering effects and exquisite art styles.
The above goals will be achieved through the following product paths:
Basic elements of the engine: support for multiple cameras, each with independent spring armor; automatic resource recycling; navigation construction system for automatic routing; cross-platform file system IO; physics simulation engine and universal collision capsule: elasticity, gravity, friction; Level jump interface; player account subsystem; storage K/V subsystem; game version control: update, rollback; game text configuration object.
Graphics: Stroke function for anime character styles; Character accessories V2 with skeletal mesh and animation; Upgraded transparent materials to improve efficiency; Lighting effects (point light, ambient lighting, skybox); Post-processing effects; Character style ( Anime, cartoon, low poly); particle effects.
Multiple people online at the same time: CRUD (create, read, update, delete) for players in the room; add players, invite links, kick players, blacklist players, etc.; Advanced in-game chat function, supporting richer text and emoticons Symbol compatibility; character state machine synchronization; character coordinate synchronization; synchronization of characters not shown in trimmed line of sight; RPC calls and channel APIs.
Prefabs: swimming areas; footsteps effects; trigger objects for simple logic activation; vehicles, aircraft and cars; the car class has the most refined control over torque, braking, acceleration, real physics.
Game components: walking, including friction, acceleration, collision, air detection; game control, shortcut keys, keyboard and mouse, touch screen, touch events; NPC, AI decision tree.
Sub-Editor and User Experience: Reimagined library sorting and search functionality UI Editor: Create in-game menus in script format; Character Editor: Humanoid, Animal; Built-in profiler for performance measurements: Frame rate, draw calls, Memory usage; editor states: auto-save, undo, redo, state recovery; color labels for resource libraries; quick links to corresponding document sections; technical forum.
4. MOBOX game second-layer network: codename Desolator
MOBOX will build a second-tier game network to provide comprehensive Web3 game solutions for simplified development, rapid iteration and cost reduction. MOBOX self-developed and third-party games will be deployed on MOBOX L2, making the game ecosystem more prosperous. Achieved through the following product paths
$MBOX as Token: As a gas token; used for staking (PoS verification node) and governance.
Modular Rollup architecture: Connect the consensus layer and data availability layer to reputable L1; cooperate with top RaaS providers to provide execution layer settings, blockchain browser and other services for the infrastructure; local L2 bridging + third-party bridging.
Account abstraction layer: Build a built-in account abstraction layer for L2 for easy adoption; integrate key infrastructure (such as blockchain browsers and wallets) compatible with account abstraction.
Game Deployment: Deploy more games on MOBOX L2
Token exchange and NFT market: Token exchange is deployed according to the Uniswap V3 core protocol; the NFT market is deployed according to the modified Seaport 1.5 core protocol.
5. Economic model optimization: Token production reduction
Reduce $MBOX production through the following mechanism adjustments:
Dynamically adjust mining difficulty
Reduce the amount of MOMO NFT subscriptions
Optimize the distribution mechanism of $MBOX in various output channels
6. Rebranding
Visual upgrade for all MOBOX platforms:
Official website V2
LOGO upgrade
It is reported that the BTC ecological game Dragonverse Neo launched by MOBOX will launch closed beta testing in January 2024, and follow-up plans are in progress.
