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Why did Square Enix launch NFT, but Minecraft chose to refuse?

区块链骑士
特邀专栏作者
2022-07-25 04:05
This article is about 1023 words, reading the full article takes about 2 minutes
​The potential functions of NFT have been demonstrated in the game industry, and its development direction needs to be continuously explored.
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​The potential functions of NFT have been demonstrated in the game industry, and its development direction needs to be continuously explored.

Japanese entertainment company and video game developer Square Enix has revealed its plans for NFTs. Meanwhile, Microsoft-owned computer game Minecraft banned the use of NFTs on its platform

NFT is a type of blockchain technology, essentially a unique token that can connect content such as videos, illustrations, or character models from video games to any blockchain.

The token identifies the holder as the sole legal owner of the asset.

On July 20, Minecraft published a blog post saying that Mojang Studios does not support NFTs and other blockchain-based items and does not allow them to be used in its game.

Mojang Studios created the wildly popular sandbox game Minecraft.

They claim that virtual assets are essentially extremely rare collectibles, which means that NFTs defeat the game's original intention of cooperation and collaboration.

In the announcement,Mojang pointed out the current problems with NFTs, including quality control, fraud, and selling at high prices, among others.

Nonetheless, Mojang said that the ban on NFTs may change and will closely monitor developments in the field.

And Enjin, a platform for creating NFTs, and Square Enix have announced their partnership. Partners are expected to release NFTs related to Final Fantasy VII.

To celebrate the game's 25th anniversary, Final Fantasy is releasing an NFT. In addition, buyers of tangible collectibles launched to commemorate the anniversary of Efinity's cross-chain network Final Fantasy can expect to receive this NFT.

Meanwhile, the action figures and collectible cards don't have final designs yet, nor do they have price tags.

NFT has gained wide recognition in 2021. Based on the development of blockchain technology, its market value has soared.

The potential function of NFTs in the digital economy is best demonstrated in the gaming industry, and hardly any other application can match it.

The play-to-earn (P2E) or GameFi game model, which is still in its infancy, relies heavily on NFTs.

A new report from global tech investment bank DrakeStar reveals how much money NFT and blockchain startups raised in the first half of 2022.

According to research,Private chain/NFT game companies raised more than $2.2 billion, of which early-stage projects accounted for more than half,The three most active investors are Animoca Brands, Shima Capital and FTX.

On the other hand, in Finder’s NFT Game Adoption Report, which surveyed participants from 26 countries, Singapore ranked sixth with a participation rate of about 22.7%, and most respondents had played NFT games.

According to the survey, India is the country with the most widespread P2E games, and 34% of the participants said they have played P2E games. The proportion of P2E players in Hong Kong and the United Arab Emirates is next, with 29% and 27% respectively.

Overall, 17% of men and 12% of women globally said they have played NFT games, and men seem to be more interested in NFT games.

The original text comes from bitcoinist, compiled and organized by Blockchain Knight, the English copyright belongs to the original author, please contact the editor for Chinese reprint.

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