With investment from Dapper Labs and others, "SPACE Metaverse" wants to build a modern business metaverse

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The Metaverse is a hot topic right now. According to crypto asset management companygrayscalegrayscale
released a report that the number of Metaverse users has grown tenfold in the past year and a half; the report also predicts that if the Metaverse continues to flourish at its current pace, it is likely to become a trillion-dollar industry next year. Metaverse projects in the encryption market are also highly sought after by capital.「SPACE Metaverse」Recently, a named
The project completed a financing of 7 million US dollars, Dapper Labs, Animoca Brands, CoinFund, Digital Currency Group (DCG), LD Capital, Hof Capital and other institutions participated in the investment. The funds will be used to build and connect various metaverses to a parallel society, and to "build the economic backbone of the metaverse."
The purpose of SPACE Metaverse is to create a virtual world where art and commerce are integrated.
From an artistic perspective, SPACE Metaverse will give every user the tools to let their creativity run wild in art, fashion, music, sports, the web, and more. In Space, your mind is the only limit to what's possible (if you can imagine it, you can achieve it). Moreover, the tools will also be updated iteratively.
From a business point of view, SPACE Metaverse will create a business society comparable to the real world, "Business is the glue of interpersonal communication." In its view, the essence of human beings is economic, and a large part of the motivation of adult daily life is to make money, and the Play-to-earn model only partially solves the economic problem, but the sustainability of its business model needs further investigation. Therefore, in order to truly keep people in the metaverse, it is necessary to imitate the current business society and create jobs and business opportunities in it, thereby attracting a large number of people to stay.
Specifically, SPACE Metaverse wants users to immerse themselves in it, go to a concert, buy art in a gallery, see a movie premiere, post a job opening in the company, buy clothes, etc., and then generate a sense of belonging, not just Earn money by playing games.
“Business has always been the main driver of human expansion and development, the only thing that holds any community together, the common denominator of the personal, social, and economic aspects of the human experience. As such, the commerce-centric Metaverse will be vying for the attention of global users be at the forefront of the race to power,” says SPACE Metaverse.
On November 30, SPACE Metaverse launched an early access Alpha version and currently has more than 10,000 users.
In the beta version, users can enter 20 scenes such as concert hall space, amphitheater space, and station space to experience different spaces; moreover, users can also draw pictures, watch videos, place 3D models, take selfies, Interact with other players (audio, video, and text chat), etc., to achieve human interaction; in addition, the beta version also opens up online shopping, players can set and price items, and at the same time buy items sold by other players, and through Stripe checkout.


