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Roundtable: What exactly is the Metaverse? Will it be coming soon? |Love, Infancy, Metaverse
守夜人
读者
2021-12-04 09:42
This article is about 12891 words, reading the full article takes about 19 minutes
The metaverse needs to go through a long process of defoaming.

On December 3, Odaily and conflux co-hosted an online live broadcast themed "Love, Newborn, Metaverse". The event is honored to be invited toJackey, the co-founder of MetaEstate, CK, the data analyst of Metaverse, Liu Chang, director of public relations of Conflux brand, head of Bazi Construction Engineering, Pan Bo, founder and CEO of ODinMETA, Shao Xiaoyu, NFT and digital collection expert, and OdailyWinny (host) participated in the round table discussion,Distinguished guests expressed their wonderful views on the concept connotation, development status, and social value of Metaverse.

Among them, Pan Bo, the founder of ODin Meta, said that the Internet is a brand-new consumption portal for the real economy, and Metaverse will also be a brand-new consumption portal for the current Internet economy, which may change the existing consumption patterns. The entrance may be fronted and moved forward, and it is even possible that immersive consumption will replace the current e-commerce model.

Jackey, the co-founder of MetaEstate, presented his views on the metaverse. He believes that the metaverse in the blockchain world is a form. But it is undeniable that the metaverse has another form, which is centralized. For example, metaverses made by major IT and Internet companies may have a much stronger appeal or user experience, including traffic, than decentralized metaverses in the future. Because this is closely related to user experience and user base, it is an unavoidable fact.

Metaverse data analyst CK believes that at present, the development of Metaverse is still in a relatively early stage. But judging from the current development, some scenes in life are gradually being reconstructed. For example, we use DeFi to reconstruct the previous banking system, use DAO to reconstruct the previous company system, and use NFT to reconstruct the entire form of consumption. Now the proportion of virtual consumption figures is increasing. The reconstruction of social interaction in the Metaverse is also in progress. Generally speaking, new attempts in all aspects of the Metaverse are booming.

Shao Xiaoyu, marketing director of cocafe coffee technology, pointed out that the healthy development of the metaverse still needs the guidance of technological innovation. At present, there are multi-level risks in the metaverse industry. On the one hand, it is the manipulation of capital, because virtual currency is the main economic system of the metaverse. Support, there are a lot of concepts and hype or market pursuit of such operational risks; followed by the bubble of public opinion, the current conceptual layout of the Metaverse is still relatively concentrated in some social and game fields, and the content ecology of technology has not yet fully matured . Then in our ideal vision and actual development in the future, there will still be a long process of defoaming.

Liu Chang said that the metaverse is not a concept of space, but a concept of time. For example, when one day we live in the metaverse for more time than the real world, we will go to the metaverse. For example, now when we order a takeaway, we open Meituan and Ele.me on our mobile phone. In the future, we may go to McDonald's in Decentraland to order a meal for me. Now, our job is to drive and take the subway to the company to go to work. In the future, we will turn on the computer and go to work in the metaverse meeting room. At that time, we will realize the metaverse.

The following is the essence of the roundtable content, edited and organized by Odaily, enjoy~

Winny (host):Hello, audience friends, welcome to the online live broadcast with the theme of "Love, Newborn, Metaverse" co-hosted by Odaily and conflux. I am Winny, the host of this event. This event invited senior players from Metaverse to be a guest in the live broadcast room to chat with you about the novel exploration experience of Metaverse. The guests invited to this event included MetaEstate co-founder Jackey, Metaverse data analyst CK, Conflux brand public relations director, baker construction director Liu Chang, ODinMETA founder and CEO Pan Bo, NFT and digital collection expert Shao Xiaoyu. Welcome to the arrival of the guests, please make a brief self-introduction.

Pan Bo (ODinMETA):Hello everyone, I am the founder of ODinMETA. ODin is also a relatively good digital collection platform in China. Our latest progress is that there is a super-large epic-level metaverse of the Three Kingdoms metaverse that will meet with you in the near future, thank you everyone.

Shao Xiaoyu (NFT and digital collection expert):Hello, host, everyone, I am the marketing and commercial director of cocafe coffee technology. Cocafe Coffee Technology is committed to providing creators and brand companies with a leading digital collection development company, mainly serving the metaverse marketing and creator economy, and creating a digital collection platform in the metaverse era. As a leading NFT creation and distribution organization in China, cocafe has rich design resources, contracted artists at home and abroad, a professional product and technical team, and mature NFT distribution and application experience, covering a complete ecology from creative production to distribution transactions. Cocafe has created multiple industry benchmark cases with China Guardian, Artron, Haiwenjiao and other leading art collection institutions, and has worked closely with leaders in the entertainment, consumer, automobile, retail and other industries to create innovative and avant-garde brands and consumer interactions experience.

Liu Chang (Conflux):Everyone at Conflux should know that we are a public chain, a low-level facility of the blockchain. And the construction of Bazai Construction is very similar to MetaEstate, but we still have a lot to learn from the outside. Then in addition to metaverse construction, we will also do some content production. For example, through some videos and articles, to popularize some relevant knowledge of the metaverse, or to follow some hot spots, etc., I hope everyone can learn more about the metaverse through the construction of baked goods.

Jackey(MetaEstate):Hello host, hello everyone. I'm Jackey from MetaEstate. Estate is a professional design and construction team. We have built dozens of types of buildings in multiple metaverses, with a variety of formats, including headquarters of institutions and enterprises, luxury villas, exhibition halls, galleries, catering and entertainment, Shopping and leisure, theme parks and other formats. At the same time, we also have an experienced property management and operation team to provide decoration and renovation, property management, marketing planning, and other value-added services for the owners of Yuan Universe, including later market activities, and welcome everyone if you have this demand. Thank you for being able to contact me.

CK (Cosmic Data Analyst):Hello everyone, my name is CK. We mainly focus on metaverse data analysis, content navigation and some data-based value-added services. At present, we have mainly done in-depth and comprehensive data analysis for CV, and also have some corresponding data services and products. Now we are mainly conducting in-depth analysis in Decentraland, and there will be some product output later. Generally speaking, it is mainly to provide some data services for everyone to invest, build and operate in the Metaverse. This is what our team is doing.

Winny:Recently, everyone is talking about the "metaverse". Regarding the elaboration of the metaverse system, Zhu Jiaming believes that the connotation of the "metaverse" is to absorb the information revolution (5G/6G), the Internet revolution (web3.0), the artificial intelligence revolution, and VR, AR, MR, especially games. The achievements of the virtual reality technology revolution, including the engine, have shown humans the possibility of building a holographic digital world parallel to the traditional physical world. Roblox summarizes the eight elements of the metaverse: identity, friends, immersion, low latency, diversity, anytime, anywhere, civilization and economic system. So what do you guys think of these definitions? How do you understand the "metaverse"?

Jackey:I think the concept of the metaverse is still in a process of continuous development and improvement. Maybe everyone who proposes a generalization or definition of the metaverse interprets the metaverse from his own perspective or dimension. universe. I think they are all right, but they may not necessarily be complete. My personal understanding is that so far, there should not be a complete concept that can accurately define the Metaverse.

But one thing is certain, that is, the Metaverse is a brand-new concept based on a variety of infrastructure technologies, including hardware, network, software, and various types of such infrastructure. In fact, from the perspective of the development process of the Metaverse, it is actually not a very new thing. I think he has gone through several stages, and each stage has a different definition of the Metaverse. I believe that at different stages in the future, there will be an updated definition of the Metaverse.

At present, instead of thinking too much about how to define the metaverse, it is better for everyone to enter the game and participate more in the metaverse, whether it is to explore, play, research or even invest in the metaverse. In other words, I believe that the benevolent sees the benevolent and the wise sees wisdom, and everyone will have a definition of an ideal metaverse in their own minds. This is my understanding of the metaverse.

CK:I especially agree with the point of establishing Jackey. At our current stage, most of the metaverse is still in a stage where the blind man feels the elephant, and the same technical term may have completely different meanings in different contexts.

So at this point in time when we talk about the metaverse, I think there is a very important point, that is, it must be a blockchain-based metaverse. As a very core basic technology, blockchain solves the problem of digital identity, and also solves the digital content created by the individual represented by this digital identity, such as property rights, ownership, patents, etc.

Because the element of identity is indeed the most basic and core of all elements. In our Web2 context or when we talk about identity in our current mainstream Internet products, all central organizations have assigned one to us, and we hope that they will not do evil to ensure our lives and data security.

However, in the context of Web3, with the blockchain, we have realized independent data and independent identities through some technical means, and then based on these independent data and independent identities to build an open virtual world that can truly be owned by each of us. The world is the metaverse.

In general, we are indeed using new technologies to reconstruct some things in the past. For example, we use DeFi to reconstruct the previous banking system, then use DAO to reconstruct the previous company system, and then use NFT to reconstruct the entire consumption form. In general, I feel that new attempts in all aspects are flourishing, but everything is still at a relatively early stage.

Pan Bo:The two bosses in front of me actually said quite well, including that Roblox in that question actually proposed eight key elements, which may be more based on his own scene to define the Metaverse. I agree with what Boss Jackey said, it is difficult to define what is metaverse at this stage, because I think it is too early. The current stage is similar to the Internet around 1995 and 1996. At that time, people actually didn’t know how to define the Internet.

I may be more concerned, or my personal understanding of the metaverse is that there are two core points, which I think are predictable, and may bring a brand new opportunity or direction. I think the first thing I'm most concerned about about him is openness. Because we now see that after the birth of a large number of metaverses, both overseas and domestic have begun to do various projects that combine with the metaverse or use the concept of the metaverse, or experience some scenes. I will find a characteristic that there are too many scenes that are fixed and not open.

The so-called openness, I think first of all, the rules and gameplay cannot be fixed. So openness is a degree of freedom in my opinion, including many assets in the entire metaverse that can be edited and re-created. In fact, many companies and platforms overseas have begun to do things like editors. one thing. Whether it’s virtual humans, digital humans, or the editing of some fixed assets and digital assets, it’s a better direction in the Metaverse to say that everything can be edited, and it’s also a direction I’m very concerned about.

The second point, I think, like the example I just mentioned, is similar to the Internet in the 1990s. Very early, in my opinion, the Internet is a new consumption entrance for the real economy. I would think that Metaverse is a brand-new consumption entrance for the current Internet economy, which may change the existing consumption methods, and the existing consumption entrances will all change. The consumption entrance may be front-loaded and moved forward, and it is even possible that immersive consumption will replace the current e-commerce model.

So these two points are some opportunities I can see in the early stage of the metaverse. As for the later development, it may change a lot according to the specific advancement and process of this industry, but there is one thing I think The boss mentioned about the bottom layer of the blockchain. The reason for the blockchain-based matter is very simple. No matter how open any metaverse is, you need a set of economic system and underlying logic that everyone agrees with to make this possible. Otherwise, the things that everyone plays in it don't recognize each other, and it will be difficult for this matter to develop sustainably in the long run.

So as for the hardware, whether it is VR or AR, in my opinion, it is just a form of expression, and it is not some underlying logic or some underlying factors. The form of expression can allow users to immerse themselves better. For example, we see that many metaverses do not combine VR and AR too much, and more are based on the interaction between mobile phones and computers, so in fact, the form of expression will be gradually upgraded. This is inevitable, that is my point of view, thank you all.

Shao Xiaoyu:Okay, thanks to the previous guests for their sharing. I also agree with the sharing of the previous guests. In fact, for the current relatively elementary stage, the metaverse may not have a complete and accurate definition to describe it. In fact, it is in the entire virtual world, whether it is personal attributes such as identity, sense, ideology, or it is in the social system. Some social attributes such as economic structure and political organization can be fully presented.

The emergence of the metaverse may also blur the boundary between subjectivity and objectivity, and it will also be the arrival of a new world. The reason why everyone calls this year the first year of the metaverse is that, in addition to some major events we know, on the one hand, the underlying technical logic of AI, 5G communication, and big data just mentioned has gradually matured and reached a The tipping point makes the Metaverse a possible development direction in the future.

Another main reason is that under the prevention and control of the new crown pneumonia epidemic, the time spent online by the whole society has increased significantly, and the entire natural economy has developed rapidly. There have been some events such as virtual concerts, virtual education, Some virtual creations such as virtual graduation ceremonies have also accelerated the pace of the Metaverse. In the end, I think that our current stage may be a concept of the Internet 10 or 20 years ago, and this year may be a critical point for the virtualization of human society, so the Metaverse has also become a foreshadowing.

Liu Chang:Just now the host mentioned the characteristics of Roblox's series of metaverses. I think what they said is very important. I very much agree with the point that Mr. Luo Yonghao said before. He said that the Metaverse is not a concept of space, but a concept of time. For example, when one day we spend more time in the metaverse than in the real world, we will go to the metaverse.

For example, now we order a takeaway, turn on the mobile phone and open Meituan, are you hungry. In the future, we may go to McDonald's in Decentraland to order a meal, and then he will deliver it to me. Then our job now is to drive and take the subway to the company to go to work. In order for us to turn on the computer and go to work in this conference room, we realized the metaverse at that time.

Then what is important in the metaverse, I think everyone is already very clear. Just now I very much agree with these, because we have also communicated before this, CK is right, the blockchain is a basic facility of the metaverse, but for example, let’s take today’s events as an example, such as the Tencent meeting In terms of infrastructure, it must be better than Gather. We will not have this kind of card. Everyone can use Tencent Tencent Conference to solve this problem.

But if one day each of us has a virtual image, and each of us has an iPad, then we can use this impression to make actions and communicate without barriers. In fact, of course, this experience is something Tencent conferences cannot give you. Although at this stage, the experience of the Tencent meeting must be better than the experience of Gather.

Then I don’t quite agree with the fact that the development of the metaverse needs the help of VR and the development of AR. I think whether the future century will rely on brain-computer interface or rely on VR and AR. I don’t think this is so important. Relying on a computer screen can also allow people to enter the world of the Metaverse without necessarily having to wear a pair of glasses. This is my opinion.

Winny:Although the Metaverse has formed a framework at the theoretical level, the application level is not yet commercially mature. What infrastructure or components or key technologies need to mature in the industry in order to finally realize the real Metaverse? Which industries will take the lead? It took us 30 years to go from radio to the Internet and then to the large-scale popularization of the mobile Internet. What do you think, from the mobile Internet to the metaverse era, will this time be longer or shorter?

Jackey:I think this question is actually quite difficult to answer. On the one hand, the metaverse has developed to the present, and there are actually many technologies supporting it, and these technologies still have a lot of room for development. To sum up, the metaverse should be divided into two types of source universes, even though we may be present today, everyone belongs to the circle of the decentralized metaverse. But it is undeniable that the metaverse has another form, that is, the centralized metaverse created by major IT and Internet companies. The appeal or user experience of the centralized metaverse in the future, including traffic, should be much stronger than that of the decentralized metaverse, because this is closely related to user experience and user base. Inescapable fact.

Although we all feel that the ultimate form of the Metaverse should be decentralized, or at least blockchain-based, it has an evolutionary process. The centralization and decentralization of the evolution process should go hand in hand for a long time.

When it comes to key technologies, I think network technology and terminal device hardware technology are the most important infrastructure for the future development of the Metaverse. There is no doubt about this. It is mainly used to enhance the user experience and the experience of various senses. The metaverse we are currently working on, or the metaverse we participate in, is generally dominated by contact with computer screens. In fact, its user participation is still very limited. With the rapid development of AR and VR technologies, including artificial intelligence, cloud computing, and big data, users will pay more attention to and participate in the field of Metaverse. I believe that in the near future, everyone can enhance various experiences through various wearable devices.

I think it is possible to experience the five senses in the Metaverse in the near future, including sight, hearing, smell, taste, and touch. In this case, we have actually entered the next stage of the metaverse. It will help more people to participate in the metaverse and make the ecology of the metaverse bigger.

This type of metaverse will be the first to be realized in the centralized metaverse, because it may be far stronger than the decentralized metaverse in terms of capital investment and technology investment. I think there will be such a stage.

In addition, when it comes to whether the time period for the development of the Metaverse will be longer or shorter. I think it depends on which dimension you look at this matter from. For example, every iteration of the metaverse, every update is already very fast. Compared with the original industrial society or the information society, the metaverse is definitely not in the same order of magnitude in terms of technology accumulation or the development of technology in the whole society. But if we extend this timeline, we can see that whether it is the living habits of human beings in the future, or the entire process of migrating from the real world to the virtual world, I believe that the entire development of the Metaverse should be It is a long-term, very long process, and this process may accompany the entire life cycle of our human beings and will continue and exist forever.

At a young age, each of us may be inseparable from the metaverse from birth, and its entire life cycle may be inseparable. On a larger scale, perhaps from the concept of the entire space, the metaverse not only exists in our real life and the virtual world of the earth, it may be accompanied by the process of human beings expanding the entire cosmic space, the metaverse is also constantly expanding to it. Deeper extension, so I think the iteration speed of the Metaverse is very fast, and the life cycle is very long, this is my understanding.

CK:Then, what Boss Jackey said just now is very correct. When the Metaverse will finally be realized depends on what our definition of the Metaverse is. In fact, we now know that it is difficult to clearly define what the principle is. From the perspective of the overall evolution process, the trend of digitalization and virtualization is becoming more and more obvious. Judging from the current mainstream metaverse products, Decentraland has more cooperation with the B-side, and has the attributes of light games; it is more obvious that cryptovoxels has social and e-commerce attributes. For example, Sandbox may be a metaverse project that is very game-oriented.

But in terms of large-scale applications, in fact, I personally think that it is still difficult to have a definite time node. However, the development of the metaverse now, because it is based on the entire Internet infrastructure, will definitely be faster than the development of the Internet before.

Liu Chang:In fact, all infrastructure needs to be improved. For example, we are all in the Crypto industry. Maybe we can’t be satisfied with the performance of the blockchain. If a large number of users flood into Decentraland in the future, for example, Decentraland has actually happened many times before, CK should understand better, then a little more CV people will not work, right? And if there is not a large number of users in the future metaverse, it will not be satisfied, and there will be a big gap.

I don't know much about AR and VR. I think all problems need to be solved by the whole society. You can see that many domestic brands, such as operators China Mobile, China Unicom, and China Telecom, are all aggressively entering the Metaverse. Why do they think they can rely on 5G or 6G to solve the low-latency issues at the level of the metaverse in the future. So in fact, we can see that the Metaverse is a matter that integrates many industries.

In China, I think there is no doubt that far more than the dividends, those big companies that have a deeper layout in the game field will grab some dividends first. But I believe everyone will understand that as the concept of this thing gets deeper and deeper, everyone will realize what is real, what is the difference between metaverse and large-scale online games, or commercial games.

But I believe that ordinary users will realize what is needed in the metaverse, for example, those who are familiar with the blockchain may already understand that your assets are your own. But I think this concept still needs our joint efforts. Then it is to say how long it will be faster or slower, and it may be greatly accelerated to offset the impact of the epidemic.

Pan Bo:In fact, regarding technical issues, we have had in-depth communication with some overseas teams on this matter. We may find out in the near future that regarding the efficiency of the influx of a large number of users in the metaverse, various infrastructures may face challenges, so when it comes to which one has the upper hand, or the key technology, I think it may be the underlying technology itself efficiency issues.

As for the second point, I think it is AI. Because there are also many people who are saying that the metaverse needs a lot of infrastructure madmen. In a broad or theoretically infinite space, how do we build this metaverse world, who will produce the content, and how to solve the problem of mass production, then I think this is a predictable key For example, in fact, some North American methods now use AI to combine some key elements, do some mass production, and some customized mass production. At the technical level, I think these two may be a point that we will be more concerned about in the near future.

The last question, as mentioned by the bosses, is whether the development time of the Metaverse is faster or slower than that of the traditional mobile Internet and the Internet. It is difficult to judge this matter. In my opinion, it may not be us. to judge.

In this process, we may let users get a preliminary understanding of what the Metaverse is. It’s hard to say whether it’s long or short, but there’s a judgment reference, that is, the dimension of time is a very important criterion. When my time in the metaverse exceeds my time in the real world, then naturally, I may officially enter the metaverse. cosmic age.

Shao Xiaoyu:My point of view here is that, first of all, it is a threshold and cost for the use of an infrastructure. It is difficult for us to imagine that a metaverse in the future will be maintained by a separate Internet company, using the blockchain as the underlying An infrastructure to realize the circulation and confirmation of some items in the metaverse may be a relatively large trend at present.

However, some costs of blockchain wallet and private key management may also prevent many users from entering this world, so if you want to popularize the metaverse to the public, it may take a lot of time and work to guide or To change users, secondly, I think it is a cost of infrastructure and user experience. Including gas is relatively expensive, there are currently many attempts to solve this problem, but the maturity of the solution and technology will take time to test. Finally, there is a user experience in the metaverse, which is now mainly focused on the two aspects of vision and hearing. Only relying on these two aspects, in fact, the immersive experience that can really be brought to users is still limited. The pneumatic tactile gloves recently launched by Meta may be a very interesting direction, mainly to solve the attempts made in the metaverse to touch the virtual world

Whether the time is longer or shorter is a more dialectical point of view. I think it is possible that it will be shorter, because we already have some underlying infrastructure construction foundations, including some AI, and an application of a basic layer of 5G has matured day by day. It may take longer, because a complete For a metaverse, it may need to have some legal constraints, policy system constraints, and some ethical and moral constraints, etc., and it may take a long time to polish and perfect the metaverse .

Winny:We have seen that capital has entered the market ahead of schedule. For example, in the field of encryption, due to the popular NFT chain game track in Metaverse, DAO organizations such as the Chain Game Association have been derived, and high-frequency financing has been obtained. Are you optimistic about the GameFi track? Are games the best entry point for developing the Metaverse?

Jackey:There is no doubt that the GameFi track is a very good track in the Metaverse. I think games are a good entry point for the development of the Metaverse, and there is no doubt about it. But I think GameFi may focus too much on this Fi at present, and not on this Game. I think when everyone pays more attention to the Game itself, whether it is from the circle, or It doesn't matter if he diverts from the entire Internet crowd to the Crypto circle, he can play a very, very positive role.

Of course, in the short term, I think the GameFi track is also very risky. To be honest, it includes both the operational risks of its own project and policy risks. I think when playing GameFi people are some ordinary C When there are end-to-end, independent, and independent thinking users, instead of more concentrated in various gold mining guilds, or centralized teams, then the GameFi track is mature.

CK:According to our team's recent analysis, there is an extreme lack of content in the Metaverse. At the same time, there are also various attempts, such as generating content through social methods, producing content through e-commerce or games. I think GameFi is a good fulcrum to leverage the metaverse content ecology, but it is obviously not the only fulcrum. In addition, as human beings are group animals, social interaction will definitely be a huge part of the Metaverse.

Liu Chang:Although I think everyone in the Crypto circle is very concerned about GameFi recently. But I really don't think the current GameFi has any connection with the Metaverse. There may be a small number of European and American users playing GameFi, but I think the users in Metaverse may still be dominated by this mainstream user. So, I think everyone should experience games like CV and Decentraland. Only in these games can you enter the Metaverse.

Pan Bo:The views of the previous bosses will be more unique. Because I am an in-depth GameFi player myself, my biggest feeling is this, that is, the first track must be good, and I am very optimistic about it, but now, I have seen a lot of so-called chain games. Projects, including some projects that play the concept of the metaverse, are more like digging holes in a different way. In the past, it was pure mining, telling you how much computing power or nodes. Now, I just made a game, then packaged it, added a scene and screen of the game, and then changed the way of mining. So in fact, I think GameFi has not really been made. The Game part is very weak, and most of it is Fi. What attracts me most about GameFi is its openness and freedom.

The second is that there are many entry points. I may be more concerned about one is GameFi and the other is SocialFi. The social aspect will also be a better entry point. The reason is very simple. The game meets some entertainment spiritual needs. As a human being, social interaction is just what we need as a human attribute.

Let’s take the simplest recent example. The reason why young people use QQ nowadays is not because they think QQ is easy to use, because there are no more choices. If there is a new social tool or social scene, we young people may give up QQ and experience it in a new social way. So, on the contrary, I think that the opportunity of SocialFi is no less than that of GameFi. These are the two more suitable entry points in my opinion. OK, thank you all.

Shao Xiaoyu:In fact, GameFi first proposed such a concept at the Wuzhen Blockchain Conference in 2019, which may be an enthusiastic admission of capital. On the other hand, it may be that the number of registered users is constantly refreshing the daily trading volume, and then the total market value of GameFi has been pushed to a new height. In fact, in the essence of his game, it can actually be realized. Then, compared with traditional games, it is more likely that users will no longer just be plucked by the platform, but it will make users become people who consume wool. This kind of role change may make users feel a sense of comfort, especially in the post-epidemic era, some countries with continued economic downturn, such as some in Southeast Asia, have seen some hope, so they think this is possible. It is a new model, and overall, I think it is obvious.

The metaverse scene should still be in the field of games. For example, in Fortnite, some tens of millions of people held a concert in the game. The whole let the audience experience the concert immersively. Immediately after the boss of Fortnite, The boss of the game industry directly threw out the concept of such a metaverse, including the listing of Roblox, borrowing some outlets and hype from the metaverse, etc. In terms of the whole, it may be that whether the essence of the original universe and the game is the same may be discussed by everyone in the future.

Winny:For a long time, there has been an ongoing debate about the pros and cons of the penetration of the Internet and artificial intelligence. Similarly, the popularity of the metaverse has also re-enacted such debates, such as ethical challenges, technological risks, financial risks, information overload, uneven distribution of resources, internal monopoly and other issues have been brought up for discussion. What do you think of this kind of debate? Debate? Is the Metaverse superior to the real world sufficiently dominant? What risks exist and how to prevent and control them?

Jackey:I think these are two issues, one is the Internet, the other is artificial intelligence, these are not the same concept. Yes, I think there is no doubt about the Internet. It’s just that everyone is worried that some Internet giants will enter the market, which will create some monopoly, or that the rules of the game will be formulated by him. There may be such worries. Because the concept of the Internet itself is just an underlying technology. There is no doubt that whether you are in the metaverse or not, you must be inseparable from the Internet, and you will definitely need to use the Internet. Our worry is only that the entry of the Internet giants will affect the structure of the metaverse business platform. In other words, if everyone uses this habit, will it bring some uncertain impact? I think this one, it must mean that the most influential one must be the metaverse of de-neutralization.

As for the advantages and disadvantages, it is not necessarily whether the advantages outweigh the disadvantages or the disadvantages outweigh the advantages. First of all, the vast majority of Internet users need to be educated to use the metaverse. This goal achieved by the blockchain circle will be very long. It may even lead to the involution of the entire metaverse industry of the blockchain, that is, the cake is not big enough, and then they rob each other. Then if the Internet giant enters the market, it will undoubtedly have a huge impact. Internet users around the world will quickly develop a basic understanding of the Metaverse. It’s just that after this cognition is over, can he, as I mentioned just now, be able to judge for himself which one is more suitable for him, the centralized universe or the decentralized metaverse? Everyone’s choice will be different. In fact, in addition to social games and shopping, there is also an asset attribute.

The second question is artificial intelligence, which was also mentioned by the guest, that is to say, the content in the original universe is scarce now. I especially agree with the idea of ​​applying technology to the construction of the universe. Although our MetaEstate itself relies on manpower to build the building types and contents in the metaverse, I think this efficiency is still too low. If some more advanced technologies can be used to exponentially improve the construction efficiency, and the business format and content in the original universe can be enriched, then this is important from any angle. It’s a good thing. When everyone finds that one day a certain percentage of the things you want to do in real life can be directly realized in the Metaverse, then I think the promotion of the Metaverse at that time does not need us. Go and shout loudly, that is, everyone will spread the word one after another. This is the best time for the development of the universe that we want to see to enter a fast track.

CK:There have always been debates about the pros and cons of technology. The debate shows that everyone is paying attention to and alerting to its possible risks, which is very good.

As far as the metaverse is concerned, the advantages are indeed not obvious enough now, which is common to all early technologies and products. However, compared with web2, it has huge advantages in data and identity protection, and the open product ecology based on blockchain still has a very large room for imagination, and the future can be expected.

Liu Chang:Whether the Metaverse is good or not, just leave it to reality to verify. We have nothing good or bad, or right or wrong, let's solve its experience first, let us experience the Metaverse with zero threshold, and then consider these issues. The second question is is the metaverse superior to the real world sufficiently dominant? What risks does it have? How to prevent and control. That is really too unrealistic. Now all the experience is not enough, even the game says you can’t experience it by playing some games, so it’s far from subversive.

Pan Bo:Yes, in fact, all technologies have no original sin. When the Internet was born, there were actually a lot of controversies, including a lot of challenges related to ethics and the kind here. I think it’s hard to say this, and I won’t elaborate too much on this issue from a dialectical perspective.

I might say more about whether the metaverse is explicit enough for reality, obviously, not explicit enough. I even think it is difficult to replace our real life in the real world in a short period of time. For example, we all experienced this epidemic and were basically quarantined at home for about three months. At that time, we were actually at home for such a long time, and there were The Internet is actually a very good verification of how long we can stay in the virtual world or the online world. As a result, after the epidemic is unblocked, many people’s first choice is to go to offline physical stores to experience, interact, and communicate face-to-face with friends, etc., because I think it is difficult for humans, social animals, to face loneliness for a long time feel. My personal understanding is that it is difficult to realize in a short period of time, so it is more that a virtual world or a parallel space has given users such a new field, and there are new fields for everyone to develop and experience. Now the environment Pollution, limited natural resources, carbon emissions and other factors have reminded us that real resources cannot be exploited and consumed indefinitely. These factors will push us to develop into a new virtual world, and the real economy will also accompany the virtual world The development of the Internet creates new interactive experience scenarios and consumption.

Shao Xiaoyu:The healthy development of this industry can only be achieved through the guidance of some technological innovations and the combined effect of some institutional innovations. Judging from the current stage, I think there may be some risks in the metaverse industry. On the one hand, there will be certain risks in the manipulation of capital, because virtual currency is a support for a major economic system of the metaverse. A lot of concepts and hype, or the risk of the market chasing such an operation.

The second is a bubble of public opinion, because the current conceptual layout of the metaverse is still relatively concentrated in some areas such as social networking and games, and the content ecology of the technology is not yet fully mature. Then in our ideal vision and actual development in the future, there will still be a long process of defoaming.

Then there is still a little risk, which is a constraint on ethics. In the physical world, I think the structure of some moral principles and rights, including some complex rules of organizational form, how we can achieve an ethical compatibility with the highly free, open and inclusive Metaverse world, even requires some multi-perspectives A problem to continue to explore.

On the other hand, it is the involution of an industry. As a whole, the metaverse is a breakthrough in the concept of games and socialization to a certain extent, and it has not fundamentally changed the status quo of the involution of the entire industry as a whole. These may be what we need in the future. to think about

It also has a risk of addiction. Metaverse has a natural "addiction" due to human-computer interaction, immersive experience and its "compensation effect" on reality. Excessive immersion in the virtual world may exacerbate psychological problems such as social fear and social alienation The last point I think is the privacy risk. Individual privacy data, as the underlying resource that supports the continuous operation of the metaverse, needs to be continuously updated and expanded. Rights and accountability and protection against new data-based forms of crime are also very important issues. Thank you very much the host and everyone, my sharing ends here.

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