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Liu Muzhen of Aichang Games: Blockchain helps solve three major problems in the game field

火币大教育
特邀专栏作者
2021-01-20 06:52
This article is about 2341 words, reading the full article takes about 4 minutes
Liu Muzhen believes that the new power source of future economic growth, digital economy, whether it is artificial intelligence, blockchain, cloud computing, big data, terminal network, can have a very good combination with the game industry. The future
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Liu Muzhen believes that the new power source of future economic growth, digital economy, whether it is artificial intelligence, blockchain, cloud computing, big data, terminal network, can have a very good combination with the game industry. The future

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On January 7, 2021, at the "Riding the Wind" Yu Jianing's New Year's speech, Liu Muzhen, the founder of Aichang Games, shared his thoughts on the development of blockchain technology in the game field as a guest.

Liu Muzhen believes that the new power source of future economic growth, digital economy, whether it is artificial intelligence, blockchain, cloud computing, big data, terminal network, can have a very good combination with the game industry. The future world will blur the boundary between virtual and reality, and games may be a very good carrier.

The game industry is facing three major problems: the high cost and high risk of game development; the high cost of game user acquisition and serious counterfeiting; the serious depreciation of game props, it is difficult to reproduce the scene where equipment can be generally traded back then. The birth of the blockchain allows us to see the possibility of solving these problems.

In Liu Muzhen's view, many game manufacturers, especially entrepreneurs in the game industry, are burdened. There is a natural time lag between the completion of the game production and the application for the version number, and the cost in the middle is huge. If the game assets are put on the chain, after the registration application of the Copyright Office, the legal pre-sale will definitely have a huge positive effect on the development of the game industry.

The following is the essence of Liu Muzhen's speech:

Dear friends present, good afternoon!

I am Liu Muzhen, and I am very honored to be on the stage of Dr. Carrian's New Year's Eve speech to share some opportunities for the combination of the game industry and the digital economy with all my friends.

Twenty years ago, on September 28, 2001, the most popular game in China at that time, "Legend of Blood", was put into public testing. This game has brought a great shock to my cognition. At that time, I was in junior high school. One day I heard a scream of "slaying the dragon" in an Internet cafe, which attracted the crowd of all Internet cafes. At that time, this equipment was sold at a price of more than 10,000 yuan. Everyone noticed that it was tens of thousands of yuan twenty years ago.

Later I found out that the game is not only very fun, but also can make money.

By 2020, the source code of the legend will spread from Europe, private individuals can set up the legend on the server, and players can DIY and design their own different gameplays.

At that time, I also set up one, which drove the entire Internet cafe to play the "Legend" I set up. This feeling made me feel like I was creating a world in the game. Later, I gave the source code I modified to the owner of the Internet cafe, and they made millions from this source code at that time.

The experience of a teenager made me believe in the game industry very much. I have been paying attention to and participating in it since I was a student. I have also witnessed many opportunities in the game industry: from terminal games to web games, mobile games, competitive games, and games driven by the game industry. flow economy.

However, the game industry is also facing some problems: the cost of game development is high and the risk is high; the cost of acquiring game users is high and the amount of counterfeiting is serious; the value of game props is seriously depreciated, and it is difficult to reproduce the scene where equipment can be generally traded back then.

At this time, the birth of the blockchain allowed us to see the possibility of solving these problems.

In 2017, an investor told us not to make traditional games, and the ongoing mobile game projects must be suspended. Because there was a phenomenal blockchain game "Ethercat" at that time. Although there is some controversy about this game in the traditional game circle, "Ether Cat" allows us to see the value reproduction of game props. The depreciation rate of a large number of traditional mobile game items has reached more than 95%. Whether game users have recharged 100,000 or millions of game items, if they do not play for a month, the depreciation rate even exceeds 99%. No one wants to give it away.

secondary title

The Explosion of Blockchain Games

The mutated cats produced by the blockchain game "Ether Cat" through pet breeding have a single transaction price of more than one million yuan, and the transaction volume is also very large, which once caused transaction congestion in Ethereum.

In 2018, the blockchain sandbox game "Neoworld" was launched. In this game world, you can buy land, buy materials, build houses, work and start a business. The gameplay has made great breakthroughs in blockchain games. Through the way of node partners, there are more than 20,000 online users in a short period of time. "Neoworld" does not spend the high traffic fees of traditional games, but has built-in advertisements in the game. The NEO public chain and the wave field public chain are Its customers have greatly inspired traditional games to acquire users. "Neoworld" is currently still in the PC version. Reasonable operation methods make this blockchain game have a long lifespan. The mobile game version is expected to be launched this year.

In 2019, the internal beta of the ARPG role-playing blockchain game "Dark Chain Tour God" has always been the point that blockchain games need to break through in terms of playability. expectations. The progressive significance of this blockchain game lies in the fact that distributed nodes and community co-governance replace economic interests as the consensus point, and game feelings, gameplay and community and players co-governance. Players have a consensus on pre-sale game props, which is extremely It greatly reduces the cost risk and operational risk of game development. A real gamer starts with the playability of the game. In the field of blockchain games, players share governance, props are pre-sold, and the probability of the birth of a game that meets the market must be increasing.

In 2020, more blockchain games will be tried, such as "Chain Game Lord", "Smart Wisdom", "Illusion Origin", "Beyond Infinity", etc. Compared with before, these games pay more attention to the compliance of the game version number Combining with the characteristics of blockchain games, blockchain games actively embrace supervision, which is an inevitable situation in the future. There is a natural time lag between the completion of the game production and the application for the version number, but the cost in the middle is heavy for many game manufacturers, especially entrepreneurs in the game industry. If the game assets are put on the chain, after the registration application of the Copyright Office, the legal pre-sale will definitely have a huge positive effect on the development of the game industry. It may also be a new opportunity for the gaming industry.

One of my partners, Tsukino Usagi, likes to watch a movie called "Ready Player One" very much. Every time she sees it, tears fill her eyes.

We also believe that the new power source of future economic growth, the digital economy, whether it is artificial intelligence, blockchain, cloud computing, big data, or terminal network, can have a very good combination with the game industry. The future world will blur the boundary between virtual and reality, and games may be a very good carrier.

We also hope that the game industry in the future will no longer be false advertising. The Tulong Baodao will be given away when it goes online, and the equipment will be returned to the account in a second, but it has a more positive meaning for our life. This is an opportunity for all entrepreneurs, thank you!

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Yu Jianing's "Riding the Wind" New Year's Eve speech was hosted by Huobi University and shared live at the Hangzhou Grand Theater. In a 3-hour speech, Yu Jianing, the rotating chairman of the Blockchain Special Committee of China Communications Industry Association and the president of Huobi University, focused on the theme of "Riding the Wind" and focusing on "Blockchain and Blockchain" in the next ten years. "Digital assets" is the core of the digital era, sharing the latest observations and in-depth thinking on cutting-edge trends.

Huobi University also invited a number of outstanding alumni, starting from their own industries such as live broadcast e-commerce, catering, film and television, games, etc., to share what they see, think and feel about using blockchain technology to empower traditional industries.

WeChat search Huoda Education opens the door to the blockchain world

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