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The three laws of the metaverse will become the inviolable rules

区块链大星说
特邀专栏作者
2022-02-24 11:19
This article is about 2122 words, reading the full article takes about 4 minutes
Like the three laws of robotics proposed by ASIMO, these laws seem a bit utopian in the immature stage, but when they mature, their value will be truly reflected.
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Like the three laws of robotics proposed by ASIMO, these laws seem a bit utopian in the immature stage, but when they mature, their value will be truly reflected.

In 1942, the famous science fiction writer Isaac Asimov proposed the famous three laws of robotics in his book "Circling Circles":

  • First Law: A robot shall not injure a human being, or do nothing while witnessing danger to a human being

  • Second Law: A robot must obey orders given to it by humans, except when such orders conflict with the First Law

  • The third law: A robot shall protect its own survival as much as possible without violating the first and second laws

These three laws shined brilliantly in the subsequent science fiction world, and were not only used for reference by many science fiction works, but also gave birth to a new discipline - mechanical ethics, which mainly studies the relationship between human beings and machines. With the popularity of artificial intelligence and robot applications, this discipline is now beginning to come to the fore.

If in the real world, gravitation is the universal law of the universe, and in the field of robotics, the three laws of robotics are the code of conduct for intelligent robots, then in the metaverse, is there a similar"Metaverse Principles"Woolen cloth? Who, if any, are these guidelines aimed at?

Before specifying the object, we need to answer a question. In the metaverse world, there is"chicken"or first"Egg"?

We can regard the chicken here as a digital identity, but this identity is broad. It can be a piece of equipment, a digital human or even a digital pet and other different species. The most important thing is that it needs to be bound by the underlying public chain. , only the basic and core attributes are defined, and all information is not framed. The egg is the environment in which this species lives, and it can be a different metaverse, or it can be a different scene in a metaverse.

basic attributes"basic attributes"Call it metadata, and the most typical representative is Loot, which is popular throughout the year.

Metadata is originally a computer term, expressed as data of data, such as the class and structure information of data, and its purpose is to identify data, evaluate data, search and track data. Metaverse metadata is similar, it defines the basic attributes of a species/identity, such as gender, height, vitality, attack, defense, etc. Once metadata is established, it can be shared. Therefore, metadata must be stored on the blockchain, which can be called by smart contracts, instead of being stored on the game server and can only be called by the interface permitted by the platform.

Metadata is first of all a coding system. Its most important feature and function is to establish a machine-understandable framework for species attributes, which affects the overall situation. Therefore, it must be unmodifiable, even the publisher of the agreement. Cannot have superadmin privileges to modify it. However, the metaverse can use the community DAO to allow metadata to be modified with community votes, so we get the first law of the metaverse: metadata cannot be modified unless it is voted by the DAO.

If we regard the metaverse as a game world, then this game has an open world view, unlike traditional Internet games, each game is a closed world, and the props in game A do not exist in game B. It also cannot be used, which means that the metaverse protocol must be universal, which also leads to the second law of the metaverse—space translation invariance: metadata remains relatively unchanged and is not restricted by chains and platforms (space).

assets"assets"assets"assets"This type of metadata is independent of chains and platforms.

For example, a game developer can interpret attribute A of an asset as life and attribute B as power, and another game developer can interpret attribute A as power and attribute B as life, but neither of them You can modify the values ​​of A and B attributes. A game developer can completely set the A attribute in his game as unimportant, it is just a dispensable attribute. The B attribute is extremely important and an indispensable basic attribute, which is equivalent to giving different weights to the A and B attributes in the game.

The essence of the second law of metaverse is about cross-chain and cross-platform. Assets on the chain can cross different types of metaverse worlds and different underlying public chains, but their basic metadata remain unchanged. The key to an uncluttered view of the universe.

For the metaverse based on the blockchain, the time translation invariance of asset attributes is very important, because the value source of assets in the metaverse is their attributes. If attributes change over time, their external market prices will change very drastically, and all games will lose the anchor of value evaluation and game setting. This is also the third law of the metaverse - time translation invariance: metadata does not change with block height.

The block height is the clock of the blockchain. A block is generated every once in a while. The block height is the number of these blockchains. The block height is also the ruler of time in the Metaverse world. It should be pointed out here that time translation Invariance does not mean that the attribute does not change with the height of the block at all. For dynamic attributes, the functional relationship that makes it change is its metadata. Therefore, the time translation invariance of dynamic attributes means that in any block height, its functional relationship is constant.

To sum up, in the metaverse, we take metadata as the object, and start from the underlying technology of the blockchain, and summarize the three laws of the metaverse as follows:

  • First Law of the Metaverse: Metadata cannot be modified unless approved by the DAO.

  • The second law of the metaverse - spatial translation invariance: Metadata remains relatively unchanged and is not limited by chains and platforms (space).

  • The third law of metaverse - time translation invariance: metadata does not change with block height.

These three laws are also the main axis of the development of the current native encrypted metaverse, and they are also the changes that traditional institutions must make to build a metaverse society. Like the three laws of robotics proposed by ASIMO, in the immature stage, these laws seem a bit utopian, but when they mature, when the relevant issues are paid attention to by everyone, their value will be truly reflected. .

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