Why is there an "anti-NFT" movement in the traditional gaming community?
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, the original author: Luc Olinga, compiled by Odaily translator Katie Koo.
Players accustomed to in-game “micro-transactions” and loot boxes are turning against NFTs, arguing that NFTs are a (just to make money) scam.The backlash from these players reflects the gaming community's rejection of NFTs.
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How is the NFT in the game born and developed?
This is not the first time NFTs have appeared in games. In 2017, the characters in the "CryptoKitties" game were all NFTs.
In "Decentraland", "The Sandbox" and the metaverse platform, the plots and objects created by players are bought and sold in the form of NFT.
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Why are "traditional" players so against NFTs?
The argument against NFTs by video game players is that they have seen experiments with new monetization models such as microtransactions, loot boxes, and pay-to-win, all at the expense of player fun.
Many gamers say that when a series of sim games such as The Sims 3 were released, microtransactions became a plague. Players are constantly reminded of their SimPoints (a currency that can be purchased with real money) that they can use to buy any new items.
Fortnite is also one of the best examples of a game that involves payment, with microtransactions and loot boxes being the subject of controversy. Although micro-transactions are eliminated, the idea of "encouraging players to continue spending in-game after purchasing the game" still exists.
"Fortnite" now has two "goods" of battle passes and loot boxes, which players can buy with real money, but they only exist in one ecosystem, and players will weigh how much they need to spend to get the most out of the game income.But players don't think it is necessary to use the blockchain to represent virtual goods in the game, NFT has a negative impact on the environment, and the blockchain consumes a lot of energy.
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Why Game Studios Want to Integrate NFTs?
NFTs in video games allow (in principle) the transfer of ownership of game elements from the publisher to the player. The decentralized blockchain system guarantees their ownership of digital props. The player will remain the owner, even if the publisher decides otherwise (or goes bankrupt).
In fact, the only difference between adding or not adding NFT is whether the authentication of the transaction is only guaranteed by the game publisher.
The advantage of NFTs is that their holders can make money by reselling them on external platforms. This also gives certain fans access to a limited number of collectibles.
The studio stated that from the moment an NFT is created on the blockchain, it is not confined to their system. Other developers may use it, and buyers may use it in more other games. NFTs also attract those who want to make a living by playing blockchain games, which is the famous "playing for money".
For 30 years, publishers and tech companies have been selling the lie to consumers that the movies, songs, video games they buy online don't really belong to them. This is an ongoing drain on ownership, and true digital ownership through NFTs will be reversed over the next decade. It may take time, but it's inevitable.
Video game creators and developers can use NFTs to raise funds. Renowned developer Peter Molyneux has turned his latest project, Legacy, into a blockchain game.NFT supporters believe that NFT allows players to use the same props in different games: that is, interoperability (see:). It's a tantalizing prospect.
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Does this mean that NFTs in traditional games are facing extinction?
Not so fast, industry experts say.
Joe Conyers, executive vice president of global NFT director at Crypto.com, said: "The reality is that fashion will eventually drive the demand for game portability, which may force game companies to respond and adopt a more open approach, allowing some gamers to carry them. The equipment goes to another sandbox to participate in the game.
Jesse Reich, CEO and co-founder of Splinterlands, believes: "Sometimes, NFTs can be an act of quietly accumulating wealth. They will surprise players and really empower them. I think the real difference is in NFT. How much utility is built in. But fundamentally, an NFT is just a tool, and like any tool, there are good and bad.”


