video game developerPixowlAnnounced that it has completed a round of investment of US$2.5 million for the upcoming blockchain-based game "Sandbox", which is expected to bring more users.
Parent company Animoca Brands explained that "Sandbox" will be integrated with blockchain platform Klaytn to support KakaoTalk's 220 million users. KakaoTalk is a popular instant messaging software in South Korea with a market penetration rate of over 90% and nearly 50 million monthly active users. Integration with this platform will bring The Sandbox even more users.
Through blockchain, or a transparent, secure decentralized ledger, user-generated content can be bought and sold with true digital ownership by players. Pixowl CEO Arthur Madrid said in a statement: "'Sandbox' provides a new economic model for all, players and creators fully participate in the value creation chain, and can benefit from the new model of content as platform. benefit from. "
Sandbox is an open world game similar to Minecraft, except with the added ability to create static or dynamic pixel things.
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Animoca Brands hopes to build a decentralized virtual game world. Since game items are tokenized as non-fungible tokens (NFTs), players can transfer their assets from one game to another, maintaining digital scarcity, security and transparency.
These tokens will be traded on a free and open decentralized marketplace for pixel creators and world builders. Creators can earn money from their creations through rich, easy-to-create pixel worlds and gaming experiences, and the ability to securely store, trade and monetize creations via the blockchain.
“Our vision for the future of decentralized gaming is that NFTs can drive gaming adoption at scale,” Pixowl COO Sebastien Borget said in a statement. “Players will benefit from NFT interoperability between games, giving items value beyond their utility based on factors such as emotional attachment to the creator, previous owner’s reputation, or track record across games.”
In the Korean market, game business models that are now considered staples were initially proven in the open market, such as free-to-play games with in-game microtransactions. Even though the in-game currency is not transferable, the ability to transfer in-game assets is something that big game companies are experimenting with.
It is understood that Sandbox is expected to be launched in the fourth quarter of 2019, and the financing was funded byHashedReference article:
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Reference article:Animoca Brands raises $2.5 million for The Sandbox blockchain gaming platform
Pixowl Secures $2.5 Million Investment For Blockchain-based Sandbox Game
