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What are the three major card chain games?
DappReview
特邀专栏作者
2019-11-17 03:59
This article is about 5097 words, reading the full article takes about 8 minutes
This is a brand-new industry with infinite possibilities. In the face of these pioneers and pathfinders of chain games, we cannot praise them, let alone kill them.

Editor's Note: This article comes fromDappReviewEditor's Note: This article comes from

Guide: DappReview has always been a loyal fan of blockchain games. Whenever they see a blockchain game with good appearance and unique gameplay, they can't help standing up and cheering for it. Recently, some friends reported to us: These so-called chain games are far from mobile games. You are so hard to tout, is there any PY transaction? Of course not, the gap between chain games and traditional games is an objective fact, and it is still too early to demand them with the same set of standards. Because of this, DR partners will evaluate chain games with a relatively inclusive attitude and lower standards. Do you ever know how many games of auto chess we have to play to detoxify after trying several chain games? This time, we will meet the needs of our friends, and we will hold a chain game version Tucao conference, and start with the card chain game first!

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"I'm doing something" - Zombie Battleground

Zombie Battleground, the world's first blockchain card game, developed by the LOOM team. During crowdfunding last year, a player surnamed Niu, who did not want to be named, recharged a five-figure dollar belief. First, he hoped to support the team in making fun blockchain games. Identity rides the battlefield. According to the person concerned, the team not only invited him to travel to Thailand, but also promised to customize an exclusive card for him. He declined the trip, but the exclusive card is still far away.

As the star team in the blockchain game circle at that time, the LOOM team was often dubbed the "working team" by insiders. Did you find out, in this circle, you can be famous all over the world with a little effort. It's been a year and a half in the blink of an eye, let's see what this star team has done?

Blockchain Programming Teaching

After the success of crowdfunding, LOOM felt people's enthusiasm for blockchain games, and in the spirit of teaching people how to fish rather than giving them fish, LOOM launched the Ethereum Solidity teaching course based on game programming. It is said that more than 400,000 developers have taken this course, and then LOOM launched two advanced paid courses, successfully paying for the cross-border knowledge of game development.

The team has also recently followed the trend and launched the first course of Libra. In short, the team really did a lot of things, but they didn't do a good job of development. Developers, knowledge points: Selling courses is the way to get rich!

Sidechain DevelopmentLOOM has conducted a lot of research and development for the purpose of providing chain game expansion solutions for Ethereum. For details, see. But the embarrassing thing is that there are very few project parties willing to use LOOM solutions, and even fewer players play LOOM games. This is like the road has been repaired, but there are few cars. If you look closely, there are no passengers on the car. The desolation can also be seen in the LOOM Beta data on dapp.review.

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update game

The beta version of Zombie Battleground was launched at the end of last year. The subtitle of the game can be called "Find Bugs Quickly". Since then, the game has started a long and thorough iteration. Half a year later, even the title of the game was iterated, changing from "Zombie Battlefield" to "Relentless".

Everyone, please pronounce "Relentless" correctly, and you will feel that this game has become more elegant and noble. It is even difficult for you to find a Chinese name for the game that matches its identity. The rebranded Zombie Battlefield is said to have seen a 24% increase in registrations. Developers, the knowledge point is here again: when the project cannot continue, you might as well change your vest and cut another wave. The early shop in front of my house has changed its name in half a year.

If you want to change your appearance, changing your name is only the first step, and plastic surgery is the key. "Zombie Battlefield" has made big moves in UI and art, and zombie lords have been reincarnated into handsome men and beautiful women, fully catering to this face-seeking era.

I think the problem with LOOM may be that it wants to do everything and ask for too much. After all, you have to eat one bite at a time. Only by making your own game well first, will more people be willing to understand and develop blockchain games. Loom is busy with infrastructure construction when its own game functions are not fully developed.

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Icons of Tron and Binance appear on the trading market interface. Are you starting to make expansion plans for other chains?

In addition to its own client, LOOM has also developed multiple clients such as AppStore, Android, and Steam. These can only add icing on the cake, but they can’t help. The game is going to be cold, and the flowers added can only be made into wreaths. To do things with ideas, LOOM redefines the meaning of the phrase "the team is doing things".

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"My fans have mines at home" - Gods UnchainedReaders who do not know GU can refer to"Gods Unchained Beta Experience"

. 140+ETH single card auction, crazy pre-order, GU is undoubtedly the light of the blockchain card game in 2018, a player surnamed V who asked to code also invested four-figure dollars, but the huge victory belt There seems to be a huge void for the team. The update speed of GU after the pre-sale does not match the expectations of players. Chris Clay, the former director of "Magic: The Gathering Arena" joined GU in August of this year, and the updated content of the game has greatly increased.

The strange thing is that although GU has not had any outstanding performance for a long time, it has always had one or two hundred active players. Although the value of the cards has been cut in half, many of them are still buying card packs to recharge their faith , With fans like this, what more can I ask for! Perhaps, it is precisely because of these one or two hundred daily activities that GU obtained the 15 million financing, which is the most advanced "traffic realization". It's hard for me to comment on the gameplay of GU, because people don't give it a chance. In the first half of the year, due to various bugs, I entered the game only a handful of times. I just feel that the card design of GU is really simple.

But judging from the popularity of the day, the conversion rate is not high. Recently, the players who have finally converted have almost lost, after all-Battle Chess in the Tavern is really delicious. Generally speaking, GU is still too simple now, the card mechanism has no special features, and cannot meet the needs of strategic card players. Huge bonuses and trading to make money attract speculators, while real card players are hard For core players, if the game is not fun, you will definitely pass it.

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"It turns out that Google Translate is an idiot?" ——SkyWeaverSkyWeaver is a blockchain card game invested by the founder of Reddit. It can be said to be the most completed card game so far. For more information, please refer to "You can play without pre-sale! SkyWeaver - Card chain game planned and participated by "Magic: The Gathering"

  • ". SW is the best-looking card chain game we have found so far. It not only looks good, but also has connotation, which satisfies the following two points:

  • Fast development, SW came from behind, has released a test version with high playability and less bugs, balanced cards many times, and recently launched the exchange function. Relentless and GU please don't be so comfortable being surpassed!

The design is reasonable, SW has no neutral cards, almost no waste cards, each card has its own function, quite a bit of Magic charm.

The above two points make the card construction of SW very diversified. Players can build a deck around a certain super card, but there is no super powerful card. For example, one of my favorite cards is the eight-fee card Prismata of the "Bright Love" series. After sacrificing a bright follower, you can get eight random spells and their cost becomes 1.

It maximizes the playability of card games. In one round, you can instantly get eight random cards. A huge amount of decision-making and operations are flooding your hand. Skilled players can use these spells to turn the tide of battle. Operate, leaving the opponent in a mess in the wind to hide his achievements and fame.

SW has a lot to complain about: first of all, the high threshold, 15-year-old card players like Xiaobian often have to burn the rope in the game, one can imagine how big a blow this is to novices, in the DR group In , some players said that they never won in the first two or three days of playing the game.

Secondly, the expression of the card mechanism is not intuitive. The skills of some cards are already very complicated, and the trigger conditions and effects are not very intuitive. When a card is played, new players may not know what happened.

At present, the biggest reason why SW is not popular in China is the anti-human Sinicization. I have seen the Chinese version made by them with the stupid Google translation, and I really feel that it is better to have no. Match = "match", Play = "play"... The DR partner couldn't bear to see this honey translation, decided to carry out technical poverty alleviation, and only charged a friendly price of 1 BTC, but was rejected by the other party, saying that he had already found it The professional translation team will give satisfactory Chinese translation as soon as possible (manual smile).

Can this translation full of slots remind you of yourself when you were learning English?

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"I mean everyone here is rubbish"

After complaining about so many blockchain card games, let’s take a look at the high-quality card games on the market, and look after them.

Magic: The Gathering——As a card game that is the pinnacle of its debut and has endured for a long time, Magic: The Gathering can be described as a true TCG (collectible card game). Due to the huge card pool, players often need to trade with other players to obtain their own Cards needed.

Trading is what blockchain games are best at. Almost all blockchain card games use the ability for players to exchange cards at will as a basic function. But having an exchange function does not mean that there is an exchange. The current blockchain card game is not deep enough. The card pool determines the ecological environment of the game. In a limited number of card pools, players will quickly build a number of T1 card groups, and for Some of their T2 decks. After a while, the cards that are in these decks will become extremely expensive, and the cards that are not in these decks will probably be bought even if they are cheap.

In contrast to Magic, the huge card pool prevents players from easily building super powerful decks, and the excellent card design makes most cards useful, so there is a market for card trading. GU does not do well in this regard, because GU has a large number of neutral cards like Hearthstone, and only the most powerful neutral cards have the value of being traded. Cards in Hearthstone can be synthesized, but only in GU It can be obtained through trading or opening packs, and players without strong neutral cards are easily crushed.

Hearthstone - Hearthstone has pushed the card game to a new level. Hearthstone is actually Blizzard's second card game. Its predecessor was a World of Warcraft card game, but it ended up dead. Hearthstone's development team Team5 has only 15 people, which may not be more than any blockchain card game team, but it has made such an amazing game.

Hearthstone has canceled the trading function of TCG, and all cards can be synthesized. This is somewhat similar to SkyWeaver’s direct purchase of cards. I was worried that SkyWeaver did not open the package, and the practice of directly buying cards would lead to poor payment, but in In the current chain game situation, lowering the threshold for users and giving full play to their imagination in building decks may be a better way to attract and retain users.

One of the most interesting points of Hearthstone is randomness, which is an advantage that offline cards do not have. For example, three points of damage are randomly caused. In Hearthstone, the program helps you choose three targets, but offline cards It is very laborious to operate, not to mention the function of randomly generating new cards.

The randomness reduces the sense of repetition of the game and makes the game a bit of gambling. I believe that all Hearthstone players remember the days when they were dominated by the "director" Yogg-Saron, because there is no game that the "director" cannot turn over . DR friends recently returned to Hearthstone due to Tavern Battle Chess. Since AFK has been around for a long time and there are not many cards, they formed a set of cheap "Plagiarism Thieves" (cards that steal cards). Every game is a completely new game. So much so that it feels a bit like playing PVP with a Roguelike deck, which is very addictive.

Random cards, random damage, random effects and other randomness are the big killers of online card games. Making good use of randomness can greatly increase the game content. Greatly enriched the player experience.

Of course, the success of Hearthstone is inseparable from the ace IP "World of Warcraft". Combined with their own ace IP. The importance of IP is self-evident. In the small circle of chain games, maybe it is a tricky but practical way to succeed by cooperating with a big player to win a trump card IP and gain a huge user increase?

Killing Spire - Killing Spire sold more than 700,000 copies on Steem in 2018. It is different from the previous two big brothers. Killing Spire is a Roguelike card game. Players are addicted to building different cards in battles. In the thrill of blasting the enemy with the group. Slaying the Spire itself is very fun, and in the last major update, it gave players the ability to do MOD.

Now the official game content may be less than one-tenth of the MOD content. These MOD producers are decentralized content providers who keep the game alive. For me who has cleared the three main heroes, trying fun mods is my first motivation to open the game now. Most of these MOD providers are selfless contributors to the center, and blockchain games should be a place where they can shine better.

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