Original author: Sleeping in the Rain
Why am I optimistic about the development of the game track in this cycle?
Different from the previous round of Play 2 Earn, the quality of games in this round is even better, such as Parallel, Bigtime, Nyan, Pixels Online, etc. The change of high-quality games on users is also obvious. It has completed the transformation from the previous pure Ponzi gameplay where you can make money by just buying NFT assets and pledging them with a few clicks to requiring users to personally participate in the game and spend time to play the game and earn corresponding income. transformation. New models will bring us new opportunities. Games with the old model may be able to resist, but the real wealth opportunities will definitely come from games using the new model (high-quality games, requiring PoW).
Smarter old projects will choose to upgrade their original games, or launch new games to cater to the new narrative, such as Ronin (Axie Infinity). Project parties that don’t know how to change often still play the same old tricks and overdraw their influence in the industry (I won’t name names here). I firmly believe that game projects that choose to take the high-quality game route will surely come out with a few projects in this round.
Take for example @GoGalaGames . Of course, the games previously released by Gala Games are still very playable. It used to play the node mining model. In order to cope with the new cycle and new narrative, Gala launched Gala Chain, and based on this, it built a decentralized pan-entertainment ecosystem for music, movies, etc. In the future, Gala Chain will also engage in storage, DePin, etc. At the same time, the game @MirandusGame that Gala Games has been preparing for a few years has also begun NFT sales and a large number of game tests - the transformation from a small-scale game to a large-scale MMORPG should not be far from the official game release.
Let’s briefly talk about the game Mirandus.
1/ Overview
Medieval Fantasy Adventure MMORPG
The world is ruled by five player monarchs, and players can choose different professions for adventure, combat and management. We can understand it as a large virtual society. There is no map, no task prompt ?, players can explore freely. The game drives player behavior through profit (Materium $MTRM tokens). Tokens are produced and consumed.
The core mechanism of the game is player ownership of game assets: for example, players can claim that they own a piece of wilderness on the mainland and build on it.
Looking at the logic of the overall game, the game is driven by interests to drive player behavior. It is the same as Gala Games selling node mining before, but the difference is that players need to spend corresponding playing time to earn the corresponding tokens. Similar to Bigtime, it can be regarded as a real Play 2 Earn.
The vitality of the game will also be stronger than the old paradigm of GameFi - real players will form a community, giving the game a longer life cycle.
2/ NFT: in-game assets
1、Exemplars
There are five types of Exemplars: ELF, HALFING, ORC, DWARF and HUMAN. Currently, ELF and HALFING NFT are sold out, and HUMAN NFT is also sold out immediately. Different branches of different races have different abilities. For example, Allsight ELF has long-range weapon bonuses. Simply put, race determines your role in the game society - because certain characteristics of it allow you to better access related game content.
2、Deeds
The game provides different Deeds (such as castles, towns, villages, outposts, etc.), and players can obtain ownership of in-game assets (land) through different Deeds.
3、Buldings
After determining the land ownership through Deeds, players need to build on the land through Buldings NFT.
4、Ships
In short, Ships are exploration tools in the game. Players need Ships to explore and load goods.
5、Docks
Docks are used to dock Ships.
6、Items
There are many types of Items, all of which are functional/Buff-type game props. Currently on sale is Lantern of The Sun, which functions as lighting to help players explore the dark wilderness.
Mirandus puts almost all game props on the chain - this is a good thing and a bad thing. The good thing is that the game demonstrates the players ownership of the game assets in the form of NFT. The bad thing is that this will increase the number of players. Unnecessary transaction costs. If Mirandus can solve this problem well after the game is released in the future, then please ignore these concerns of mine.
3/ Differences from Bigtime
Currently, blockchain games require cash flow to maintain project operations and game content (different from buyout games). Bigtime uses time payment to earn cash flow income, but Bigtime itself does not have corresponding empowerment (in fact, Bgtime can Token empowerment through repurchase and other forms has nothing to do with the game itself, as long as it is empowerment, this is also the main point of criticism).
Mirandus earns cash flow by selling game props, and the game token $MTRM is also consumed while being produced. The team can control the inflation rate of the overall game assets through the launch speed of new game content (sales of new game assets). As long as it is operated well and fishes without drying up, the upper limit may be higher than Bigtime.
However, due to the fixed upper limit of Exemplars (50,000), it also limits the development limit of the game to a certain extent. Let’s see how the official will solve this problem later.
Simply put, if Miranduss operational ideas (game asset distribution, community operations, maintaining player stickiness, etc.) are correct and the execution is in place, under the background of Gala Games, this game has the opportunity to reach higher places.