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Will the low-key development of "Idle StoneAge" become a surprise for GameFi players?
星球君的朋友们
Odaily资深作者
2022-02-22 06:59
This article is about 4878 words, reading the full article takes about 7 minutes
The official said that in the initial stage of the launch, a new function or new gameplay will be stably launched every 2 weeks, and popular elements such as virtual land and equipment NFT will be added in the future.

Idle StoneAgeWhile ensuring that players can earn money while playing at zero cost, a variety of games and economic mechanisms are used as much as possible to extend the life cycle of the game, making the P2E time longer and the economy more flexible. "

As a traditional commodity, the elimination rate of games is as high as 90% every year, and even 70% are stillborn before entering the market. For the Gamefi project, the elimination rate may be even higher. With the development and maturity of the industry, the survival of the fittest in the Gamefi field will be more intense under everyone's critical eyes. In this kind of competition, some gamefi projects in the past may be gradually eliminated; while others will improve, retain, and survive. For example, Axie infinity; there will also be some rising stars that will become new expectations in the industry, such as the low-key development of Idle StoneAge, or it will surprise GameFi players with its perfect and unique game and economic mechanism.

What is Idle StoneAge?

Idle StoneAge is a multi-chain deployment, first launched on the KuCoin public chain KCC, a synthetic NFT concept dual-end game (web/mobile). Players can hang up in the game to obtain income, improve the ability of NFT characters through NFT synthesis, upgrade, awakening, etc., and gradually obtain higher income in battle. The game also sets up a variety of incentive mechanisms for players, including high liquidity mining rewards, hero ranking airdrops, blind box gifts, invitation incentives, etc., and a special low-fee trading market for NFT transactions. The Idle StoneAge team is composed of senior R&D engineers and community operators from Spain, France, and Singapore. They have a certain foundation of overseas game development and operation and experience in the development of blockchain defi and gamefi. The entire game project is driven by a DAO formed by the community, and users, players, and the core team work together to develop the entire game and ecological network.

NFT assets that drive games

In Idle StoneAge, NFT assets are the main productivity of game revenue and the core driving the entire game mode.

Players can spend some tokens to draw NFT hero blind boxes on the game's official website, and draw 10 at a time to get discounts.


Idle StoneAge provides a variety of blind boxes. In the early sales of the Genesis blind box, ten consecutive draws will also give away project tokens. In the limited blind box, high-quality new heroes will be drawn. In addition, users can also select and trade their favorite NFT heroes in the NFT trading market. Each NFT hero has its corresponding name, quality, attributes, and skills, which are used to define its rarity, game performance level, and corresponding earning power. The quality of heroes is divided into low-quality, common, rare, epic, legendary, and mythical. There is an upper limit for the number of NFTs above epic quality. When the stock of NFT above epic quality increases, the probability of extracting these NFTs through blind boxes will continue to decline. The cost and price of NFT acquisition above a single epic will increase exponentially.


The performance level of NFT heroes in the game is also determined by basic in-game attributes such as health and attack power. Players can spend the in-game centralized token Stone to upgrade the hero level, thereby improving their in-game basic attributes and performance. In order to enable players to recycle Stone when selling NFT, players can also reverse the operation and reset the upgraded hero to level 1 again, and the system will return 90% of the hero upgrade fee.


After obtaining NFT heroes, players can participate in multiple gameplays such as hero competition, battle royale, hero list, BOSS dungeon, etc. They can also improve hero attributes and rarity through hero fusion and awakening, and can also participate in NFT staking mining. It is worth noting that Idle StoneAge still provides players with the opportunity to play for free. In the game, players are given free non-NFT heroes to participate in basic game modes such as mainline breakthroughs and arenas. In these modes, players can still Gain some income by playing.


The official promise is that all funds obtained from NFT blind box sales will be given back to players in several forms:

1. Repurchase project tokens and reward pledged users

2. As a liquidity share

3. Put it into the bonus pool as a reward for the game mode

Gameplay and P2E Mode

Idle StoneAge proposes a series of gameplay and corresponding P2E mode based on NFT assets. The official puts the adventure mode with strong gameplay into the main body of the game, and puts the advanced gameplay that is biased towards gold mining on the official website. Since the main body of the game adopts a centralized server architecture to guarantee player experience and reduce handling fees, when participating in the adventure mode, players need to pledge/recharge hero NFT or corresponding token assets into the game for use, and players can also withdraw NFT assets and The recharged token share goes to its own wallet.


In the adventure mode, the core gameplay is the card turn-based system. Each hero has a combat power value determined by its own attributes and levels, and the overall combat power of the player team will become an important criterion for winning or losing a battle. In PVE (Player VS Environment), players will choose up to 3 heroes to challenge their opponents. In each round, the surviving heroes of both sides will take turns to attack each other or release their skills. As the progress of passing through the level increases, the combat power of the opponents in the level will gradually increase, and the rewards for a single pass and the efficiency of hanging up will also increase accordingly.


When the player has 3 heroes reaching level 30, the PVP (Player VS Player) mode will be unlocked, and the player can compete with other players in the arena. At 12:00 (GMT+0) every day, the system will Ranking settlement rewards are made based on everyone’s ranking points. The rewards here include not only token rewards, but also the withdrawal amount of reward tokens. Players with higher rankings can have more amounts to withdraw tokens earned in the game to themselves wallet.


In the advanced mode of the official website, the player's assets are completely decentralized. Players can participate in multiple gameplays such as hero competitions, peak duels, battle royale, and hero rankings.

In the hero competition, players can pledge multiple NFT cards to participate in the competition, and the ranking is based on the NFT competition score. The higher the quality and various attributes of NFT, the easier it is to get more rewards in the prize pool. Players can also stake more SHELL tokens to get more reward shares, but they may also lose staked tokens when they rank lower.


Players can not only participate in the competition themselves, but Idle StoneAge also provides a game mode similar to e-sports guessing - peak duel. In the peak showdown, the system will select two teams with higher rankings and close scores to face off, and release a system-simulated showdown video in the game. Players can guess the team's victory or score on the website.


Battle Royale is a high-risk and high-return game mode. After players pledge NFT to participate in the battle, there will only be one winner among 100 NFT heroes, and the winner will receive an extremely generous SAX bonus. The only thing is that heroes ranked below 50% are permanently destroyed. From another perspective, the NFTs of most GameFi projects on the market do not have a complete destruction mechanism, resulting in infinite expansion of the output corresponding to NFTs, bringing huge selling pressure to the market. Idle StoneAge attracts players to actively destroy NFT through the "Battle Royale" and fusion gameplay, and controls the total amount of high-quality NFT cards, thus greatly extending the game life cycle.


Battle Royale may not be suitable for all players. For players who pursue stable development, it may be a good choice to strengthen the NFT heroes in their hands and compete for the rewards of the hero leaderboard. The leaderboard will display the hero ranking based on the ratings of NFT heroes, divided into the overall list and each hero's sub-list, and the sub-list will be continuously updated according to the progress of the newly launched NFT heroes. Players on each leaderboard will receive airdrop SHELL rewards at regular intervals.

Other ways to earn money

economic model


economic model

GameFi Framework

Based on the following GameFi framework, Idle StoneAge has built a complete GameFi closed loop:

· POT (closed loop based on Time input and output): Players can earn benefits through operations that take a certain amount of time, such as breaking through levels, arenas, and hanging up. Subsequent players can also sell their time to work for the rich through forms such as guilds, making the game "liver" worthwhile;

· POM (closed loop based on Money input and output): Players can obtain NFT bonuses by purchasing tokens and strengthening NFT, which can improve the efficiency of gold mining and form a GameFi closed loop. Subsequent players can also hire others through guilds and other forms or rent NFTs to maximize revenue in the form of revenue sharing;

token model

token model

In the Stoneware family, the economic system is mainly composed of two homogeneous tokens SAX, SHELL and the game currency Stone in the Stoneware family game.


Among them, SAX (Stone AX) is a governance token used for game governance. Its supply is fixed, and its maximum supply is 100,000,000 pieces. It will not grow and will be consumed and destroyed, so it is an absolute deflation Token. It can be used to incentivize players to participate in community building such as staking and voting, as well as engaging in more difficult gameplay such as PvP. In addition, SAX also empowers player community governance and long-term value.


SHELL is an in-game payment token used as a medium of exchange, a trend-decaying inflationary token. It has an initial supply of 10,000,000,000 and no maximum supply, but its supply and price will remain within a certain range. In other words, SHELL will be issued and destroyed with the growth and activity of game users, because SHELL aims to match the growth of the game's internal economy and provide a solid currency for the internal economic interaction of the game and new players entering the game The foundation, which reduces the impact of the secondary market on the game economy, cooperates with Stone to increase the stability of the economic system in the game.

Stone is the centralized currency within the game and the main reward source for players' PVE. It can be exchanged with SHELL at a ratio of 2,000:1 (Stone: SHELL) in the game. It plays an important role in the economic cycle.


Here we mainly introduce the application of SAX. SAX can be used to buy hero NFT blind boxes, or buy heroes in the market. A certain amount of SAX is also required for hero fusion. In addition, SAX can also be used as an additional bet to participate in the advanced gameplay on the official website, or as a designated token to purchase tickets for certain activities. SAX can also be used for staking to obtain mining rewards or participate in community voting. It is worth noting that 20% of the NFT transaction fee will also be used to repurchase SAX or reward pledged users.

Governance Token Distribution

The following figure shows the token distribution ratio and mechanism of SAX:


Seed round 8%: TGE 10%, the rest will be gradually unlocked within 18 months;

Private placement 10%: TGE 10%, the rest will be gradually unlocked within 18 months;

IDO 1%:TGE 100%;

Team and consultant 10%: TGE 10%, the rest will be gradually unlocked within 36 months;

Liquidity pool 5%: TGE 100%;

Liquidity incentive 20%: TGE 0%, unlocked in four years, 40% in the first year, 30% in the second year, 20% in the third year, and 10% in the fourth year;

Game incentives 35%: TGE 3%, the rest will be gradually unlocked within 48 months;

Ecological Development Fund 11%: TGE 10%, and the rest will be gradually unlocked within 12 months.

Project Progress

Project Progress

According to the official disclosure, Idle StoneAge has completed the development of the V4 version and has begun public testing of the V3 version. The development iteration speed is relatively fast, and the time for the project to go online is relatively strict. The current V3 test version includes multiple gameplays such as hero rankings and hero competitions, as well as a series of related applications such as exchanges and hero illustrations. The completed gameplay development surpasses most current chain games. Planned until the fourth quarter of 2022. The official said that in the initial stage of the project launch, it can guarantee a stable launch of a new function or new gameplay every 2 weeks. In the future, many popular elements such as virtual land and equipment NFT will be added.



game data

According to official data, there are currently nearly 2K users participating in the V1, V2, and V3 version tests, 45K NFT cards have been drawn, and the official test tokens have been consumed several times. The test activities are relatively hot.



community data

The Idle StoneAge official account has 32,200 followers, and the top tweets, comments, retweets, and likes are 9581, 30K, and 21.9K. As a project that has not yet officially launched, the overall popularity is not bad.


Summarize

Summarize

For the Gamefi project to achieve long-term success, its prerequisites are inseparable from the timing, location, and harmony of people.

Time, that is to say, in terms of the macro environment, the entire gamefi field must maintain an overall growth trend, or in other words, institutions are more enthusiastic about investment and incubation in the Gamefi field.

Geographically, that is to say which blockchain the Gamefi project will be deployed on, or which ecology and platforms it relies on for development. In fact, each blockchain is like a decentralized country. Since users are attached to their own assets on the chain, they will also have some dependence on the applications on the corresponding blockchain. Opponents, public chain potential and other factors choose the appropriate public chain for deployment, or multi-chain deployment, which is also the key to the success of the project.

Renhe, that is to say, the founding team of the Gamefi protocol must be united and experienced, and work with users to create a good community atmosphere. At the same time, the team's goal for the project should be long-term success, not short-term madness.

Idle StoneAge may be all three. As a GameFi project invested by many institutions, it already has certain advantages in terms of time; KCC is the first launch, and multi-chain deployment at the same time, does not lose to competitors in terms of geographical advantages; at the same time, the project team also has advantages in game mechanism and economic design. Players are willing to achieve a win-win situation at the two levels of APY and game life cycle as much as possible. In terms of goals, they are not eager to go online but carefully polish the product. Community data also shows that it has made a difference in operation. Idle StoneAge may be a surprise for GameFi players.

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