Original author: Wang Tianfan@jpejpejpe18, managing director of Bertelsmann Asia Investment Fund
Compilation of the original text: The Way of the Metaverse
Compilation of the original text: The Way of the Metaverse
This article comes from the instant podcast "Eighty Four Thousand" by Wang Tianfan, Managing Director of Bertelsmann Asia Investment Fund. The detailed text content is organized and published on the decentralized content platform mirror. Rather than talking about what the text said, it is better to say that under heavy external pressure, it is still difficult to stop the historical trend of crypto and the Metaverse, GameFi, DAO, and even Web3 that it spawned. More and more people are seeing and seeing Unseen places are thrown into it from all sides.
1
Axie Infinity:
- Axie Infinity is a decentralized turn-based strategy game built on the Ethereum blockchain. It was originally the Ethereum main chain, and then migrated to the self-built Ronin side chain due to high gas costs and delays. The main carrier is the web terminal, and the developer is Sky Mavis, Vietnam. It has experienced two rounds of seed financing, with a total of 1.5 million US dollars. It was selected into the Ubisoft Entrepreneurship Lab in June 2020
- The gameplay is a traditional card battle, where pets are collected to fight. There are two modes: PVP and PVE. Although aixe is collecting pets on the surface, each pet has 4 skills, each skill is a card, and each battle can only bring 3 pets. In fact, each battle is a deck of these 12 cards fight. In the gameplay loop, select the Axie elves (deck group) that you will participate in the battle before the game. After entering the game, play cards based on the action points of each round to fight. After the game, you can use the props SLP obtained by winning (at the same time It is also a tradable Token) to incubate new Axie. Top rankings in the PVP ladder can also get AXS Coin for incubation and realization, and each season lasts for more than ten days-ranging from several months
- According to the user journey, users must first purchase NFT elves on Ethereum, and the entry threshold is 3 Axies; then they can start the game and obtain SLP coins through activities, battles, etc.
Among them, 50 slp will be obtained for completing daily tasks; PVP battles will reward different amounts of SLP according to the number of trophies, and it will fluctuate dynamically (no SLP is obtained below 800, 800-999 – 1 SLP per victory, 1000-1099 – 3 SLP per victory, 1100 -1299 – 7 SLP per win, 1300-1499 – 8 SLP per win, 1500-1799 – 9 SLP per win, 1800-1999 – 10 SLP per win, 2000-2199 – 11 SLP per win , 2200+ – 12 SLP per victory), PVE mode can get up to 100 SLP (level 1-4: 1 SLP per victory; level 5-9: 2 SLP per victory; level 10-14: 4 SLP per victory SLP; Level 15-16: 6 SLP per win; Level 17-20: Random 6-10 SLP per victory; Level 21-36: Random 10-20 SLP per victory)
And AXS can be obtained through the ladder ranking (top 300 can get 500 to 12.5 AXS)
- SLP can be used to trade on exchanges and consumed in breeding and upgrading; AXS is mainly used for breeding or selling. During the reproduction process, each Axie has a maximum number of reproductions, up to 7 times, and the mother cannot reproduce with the offspring; each reproduction needs to consume SLP and AXS Token, and the consumption of SLP will increase with the number of reproductions. In order to increase the breeding threshold of Axie, to ensure that the growth rate of Axie will not be too fast
The 6 parts of each Axie have dominant genes and two recessive genes, of which the dominant gene is the explicit part (determining value and skills)
Each part of the new Axie will randomly inherit any one of the 3 gene entries in the part of the 2 Axis, and the probability is the sum of the inheritance probabilities of the entry in the two Axies
- In addition to selling Axie in the market, you can also earn rewards by participating in daily active tasks. This mechanism can reduce the probability of Axie being sold when the price of Axie falls. This adjustment mechanism is only effective within a certain range. If Axie When the price is so low that the breeding income is less than the breeding cost, the demand for SLP will decrease rapidly, and the reduced demand for SLP will lead to a decrease in the user's profit margin, which will further reduce the user's enthusiasm for participation, thus forming a death spiral. And both SLP and Axie are produced in unlimited quantities, which in itself also brings a certain degree of inflation. Maybe this is why the Axie team plans to launch MMO + business gameplay in 22 years to further retain users.
2
Illuvium
【introduce】
Illuvium is a role-playing game that combines NFT collection, cultivation, and battles. It is expected to be launched in the first quarter of next year. The background of the game is that you are exploring space in a spaceship, and you accidentally fall on an Odaily. This Odaily is called Illuvium, and there are many mythical beasts on it, named Illuvials, which are officially translated as Illuvium. So, you become an explorer and hunter on this Odaily. You need to capture these Irumons, bring them into your camp, and upgrade your Irumons through PVE and PVP battles to make them more valuable.
【Game Highlights】
This game has several highlights. One is that it is a 3A-level 3D masterpiece based on Unreal Engine. The exquisiteness of the screen and the smoothness of operation are much higher than some current games; immutable x’s layer 2 network, so there is no need to pay gas fees for trading NFT; in addition, judging from the lineup of investors, it is still relatively strong, there are some well-known institutions and individuals, and the cooperation of the YGG labor union; then finally From the perspective of players, this is a game that does not require an entry fee. Everyone can play for free, live together, and even have a chance to get some very rare NFTs.
【Gameplay】
【capture】
Now let's talk about how the game is played. The core of the game is to capture Irumons, add them to your lineup, play against the computer or human players, and then upgrade your Irumons to increase their value. Capturing Irumon requires a poke ball. You need to mine resources from the surface of Odaily, use these resources to synthesize a poke ball, and then fight against the computer-controlled Irumon. After defeating it, you can use the poke ball to try to capture it.
【Iru Beast】
Yiru Beast is the NFT with the highest value in this game, because the game mechanism is that the more players capture, the lower the probability of Yilu Beast being captured as a whole. After the player captures the Irumon, they will join your team to help you fight the wild Irumon. There are three ways to classify Yilumon. The first is rarity, which is divided into levels from 0 to 3; the second is attributes, including water, earth, fire, nature, and air. There is a restraint relationship between attributes , for example, the fire-type Iru-mon can cause extra damage to the natural-type Iru-mon, which will add some playability to the lineup configuration; the third is occupation, and the Iru-mon has 5 occupations, namely warrior and guardian , Rogue, Psion and Empath, this routine is actually similar to the general automatic card battle, or chess game, that is, you need to arrange their positions according to the attributes and occupations of the Iru beasts, it is better play to their abilities.
【Battle】
The battle of the game is still based on PVE, that is, players capture Irumons to form a stronger lineup, and then defeat and capture more powerful wild Irumons. The game also provides a PVP mode, that is, you can take your lineup to compete with other real players, but the reward mechanism of this system is not very clear, it may be a ladder ranking system, and then regularly give the top players Some players are rewarded like this.
[Other NFTs]
In the game, besides Irumon, the characters controlled by the player also need to participate in the battle. You can use the resources mined on the surface of Odaily to synthesize the weapons and armor of the characters. These weapons and armor are all NFT, so you can also go to the game's exchange to buy better ones. In addition, there are some in-game skin NFTs, which can also be bought with money to make your weapons and armor more cool.
【Money model】
That's how the game works. Let's take a look at the currency model of the game. The game involves 3 currencies, ETH, FUEL and IVL. ETH is used to buy and sell NFT on the game’s exchange, FUEL is used in the game to krypton gold and complete some economic activities, IVL is a pure community governance currency and has nothing to do with game play. $FUEL can be purchased with ETH, and can be used for krypton gold, such as giving quick treatment to Irumon after it is injured, paying to synthesize better poke balls after mining Odaily resources, instant transfer on the surface of Odaily, etc. These economic behaviors are all It can speed up the progress of player growth, so of course you need to pay, and these fees have become one of the game's sources of income. Another source of income is that when players buy and sell NFT on the IlluviDEX exchange, they need to pay a 2.5% handling fee.
The transaction fee in IlluviDEX is ETH, which will be directly entered into the game treasury; the $FUEL Token paid by the krypton gold game mentioned earlier will be converted into ETH through a pool of ETH and FUEL, and then input into the game treasury. The treasury will regularly exchange ETH for IVL on Sushiswap to distribute dividends to those who hold IVL and provide pledge income to those who stake. A total of 10 million IVL community governance coins will be issued. Currently, 2 million have been issued for financing, 1.5 million to the developer team, 1.5 million to the treasury, and 1 million to start the project. At present, players can obtain the remaining 3 million pieces through yield farming, and after the game is officially released next year, a total of 1 million pieces will be given to gamers as rewards.
【infrastructure】
The infrastructure was also mentioned just now, so I can make a summary here. The trading infrastructure of the game is the imx layer 2 side chain. The biggest highlight is that players do not need gas fees, and the transaction can be completed within an average of 400ms. The game engine is based on the unreal engine, which is the one used to develop fortnite. The web service is based on Amazon AWS. Finally, the game also has a technology that can optimize the picture.
【Marketing】
The game's twitter currently has more than 200,000 fans, and Discord has nearly 240,000 users. In addition, the game will post some trailer and inside leak videos on Youtube to let everyone see some gameplay first, and will also contact some game anchors or crypto-related anchors to do some interviews or publicity.
【make money】
As for how to make money, the game is theoretically zero-threshold, but first of all, if the threshold is zero, it will be difficult for you to catch high-level Irumons; on the other hand, as the number of captures increases, Irumons will be more difficult to catch as a whole, so Free players and players who join later may have a harder time. If you want to make money at this stage, you can consider buying IVL Token and staking it; or you can go to opensea to buy some developers’ NFTs, such as some peripheral stickers, badges, and 4D hollograms, etc. After the popularity of the game increases further, you may still will appreciate.
3
Aavegotchi
1. Overview
- Aavegotchi is a pet raising game developed by the Pixelcraft Studios team
- Each Aavegotchi is a little ghost living on the Ethereum blockchain, essentially an NFT using the ERC-721 standard
- The gameplay of the game is similar to Tamagotchi's (Tamagotchi, electronic pet game) pet cultivation, the purpose is to breed the player's favorite little ghost
- Twitter: 89.5K followers
- Discord: 20,000 people in the community
- Number of addresses holding GHST (Aavegotchi native Token): 70,505
2. Core gameplay
Aavegotchi
One of the main purposes of Aavegotchi's development is to participate in the rarity ranking, and compare the rarity/experience value/intimacy of Aavegotchi. The winners of the Top 100 in each "season" can share the token prize pool. Of course, this part of the rewards cannot cover the cost of Aavegotchi's development. Players mainly pursue the honor of the leaderboard.
The overall value of Aavegotchi is mainly determined by five indicators: rarity, intimacy, level, ghost wave, and pledged assets. The first three are the most important indicators.
1) Rarity
The rarity of Aavegotchi is determined by the value of 6 characteristics, namely AGG = Attack Value, NRG = Energy Value, SPK = Thrill Value, BRN = Brain Value, EYS = Eye Shape, EYC = Eye Color;
Aavegotchi's traits are determined when the Portal (the device that hatches the Aavegotchi) is opened. Traits are categorized as "Common", "Uncommon", "Rare" or "Mythical";
Every feature of Aavegotchi is not as high as possible, but as extreme (0 or 99) as possible. Extreme values indicate distinctive strengths, which correspond to higher rarity scores, while mid-range stats indicate mediocre performance, which also corresponds to lower rarity scores.
Players can purchase equipment to increase or decrease certain characteristics of the Aavegotchi, thereby increasing the rarity of the aavegotchi. For example, equipping a sword might boost an Aavegotchi's aggression, while equipping a Bob Marley shirt might lower his energy level. Therefore, high-rarity equipment is also extremely valuable. In addition, equipment also has the function of decoration and identity distinction.
2) Intimacy value:
The intimacy value of each Aavegotchi is fixed at 50 at birth, and then increases or decreases according to other factors. At present, the most important way to increase intimacy is to interact with the owner every day and purchase intimacy potions;
The rule for interacting with the owner is that every 12 hours of "touching" can increase 1 point, and every 24 hours without "touching" will deduct 1 point. Therefore, Gelato has developed a robot that automatically touches Aavegotchi, instead of interacting with Aavegotchi manually;
The intimacy potion can provide 2-10 points of intimacy and can be purchased in the mall;
It is worth noting that intimacy can be used for subsequent Gotchiverse mining, so Aavegotchi with high intimacy is currently the focus of player cultivation.
3) Experience value:
Aavegotchi can gain more experience by voting in AavegotchiDAO and participating in mini-games, thereby increasing the level. Every time Aavegotchi reaches three levels, he will get a soul point, which can be used to increase or decrease a certain characteristic;
At present, the main way to obtain experience points is to participate in community activities (lectures, voting).
- Aavegotchi transaction price
Gotchiverse
- Gotchiverse is an open world created by Aavegotchi, which provides a variety of mini-games. It is still under development and is expected to be launched by the end of December 2021 or January 2022;
- The core gameplay of Gotchiverse is to mine resources + small games. Aavegotchi holders can mine minerals and build buildings (houses, defense devices, warehouses, etc.) on the land (called Realm), while free players play Liquidator to compete for land on the minerals. Activities on Gotchiverse mainly revolve around land and resources;
- The Gotchiverse is a vast land with three distinct areas: The Citaadel (castle), The Grid (grid), The Beyond (area to be developed)
The Citadel (castle). The Citaadel is the stronghold of the Aavegotchis in the Gotchiverse and cannot be invaded by liquidators. The Great Portal is an important landmark within the castle, a magical structure that protects the Gotchiverse Citaadel and captures a small portion of the Alchemica in return.
The Grid. The Grid contains everything but Citaadel, much richer than Citaadel's world, but at the same time lickquidators lurk around every corner, Aavegotchi players need to build walls and towers on the land to defend against lickquidator attacks. Aarena is the arena for the Aavegotchi in The Grid, where Aavegotchis with high enough psychic power can fight each other in epic battle royale battles for the psychic power of their opponents. Lickquidators head to the Phantastic Grounds for shooters.
The Beyond. The corresponding game content will not be unlocked until 2023.
- Resource Type:
Gotchus Alchemica (ERC20 Token) is the main resource on Gotchiverse, including four types of elements: Fud, Fomo, Alpha and Kek. They can be combined to make installations (for practical purposes), cosmetic items (for decoration only), and other items. Specific item functions and resource consumption are still under development.
Token
Total Supply
FUD
100,000,000,000
FOMO
50,000,000,000
ALPHA
25,000,000,000
KEK
10,000,000,000
- Resource acquisition method:
Mining: After Aavegotchi builds mining equipment and warehouses on the land, Alchemica will start to accumulate passively, some of which will enter the warehouse, some will overflow to the nearby map, and some will enter the Great Portal. This may be the most important way to obtain resources in the future;
Gathering: Aavegotchis and lickquidators can roam the map collecting Alchemy spilled from mining;
Alchemy Channeling: Aavegotchis can channel their energies directly into the land, exchanging Amity for Alchemica;
Public Channeling: Aavegotchis can also collectively channel Alchemica when the Gotchi Lodge facility is built on the land.
-Land type:
The total supply of Gotchiverse Realms is 420,069. The initial 155,069 Realms will be unlocked and distributed over two years, including the Citaadel and Grid regions. The remaining Realms are currently hidden in an area called The Beyond, which will be unlocked afterward for new gameplay experiences;
The land is divided into three sizes: humble (8*8), Reasonable (16*16), Spacious (32*64), and the resources included are as follows:
Among all lands, humble accounts for 40%, Reasonable accounts for 40%, and Spacious accounts for 20%. However, since the land size of Spacious is 32 times that of Humble and 8 times that of Reasonable, the amount of resources contained in it accounts for 76% of the overall system
- Land sale status:
Two rounds of land auctions have been completed so far:
On November 2, Aavegotchi completed its first land auction, selling 14,000 pieces of land, worth 2.3 million US dollars, and completed the land lottery within a week after that, distributing 6,000 pieces of land;
On December 9th, Aavegotchi completed the second land auction and sold 7,000 pieces of land. In the following week, it will complete the land lottery and distribute 3,000 pieces of land.
So far, the land in the Citaadel area has basically been sold out. It is expected that there will be a third land auction before the game opens, mainly to sell the land in The Grid.
- Observations on land values:
The land in the Citaadel area will not be disturbed by the liquidator, so it is an excellent location for mining, and will enjoy a certain premium in the future (compared to The Beyond and The Grid);
At present, the value of Humble land is about 90GHST ($210), the value of Reasonable land is about 185GHST ($440), and the value of Spacious land is about 1200GHST (2832). According to the calculation of resources, the larger the land, the cheaper it is;
Only the land closest to the central area enjoys a central premium, and the rest of the land is more evenly valued.
- Gameplay evaluation:
Low-paying players can obtain Lickquidator for free and without limit through airdrops and other methods, and pick up resources on the land. In addition to hiring Gotchi for production, land holders also have to build fortifications on the land and go out in groups to clear Lickquidator. The game is designed with an unbalanced confrontational mechanism, which promotes the cooperation between Gotchi and landholder players, and uses Lickquidator, a free player delivery channel, to attract new players, forming a strong internal competition.
- Remark:
Gotchiverse is expected to be launched at the end of December 2021 or January 2022. The above-mentioned gameplay is only a general outline of the game, and many game details are still being further improved.
3. Governance Token
- In Aavegotchi, there is a relatively well-established economic system, the main elements include Token, NFT assets, exchanges, etc.;
- Token: GHST (about $2.6/token)
GHST is intended to serve as the base ecosystem currency for purchasing various on-chain Aavegotchi assets. These assets include Portals, Aavegotchi, Gear, Consumables and Collectibles, and other merchandise. In addition, GHST has other functions, such as pledge mining and DAO voting.
4. Infrastructure
- Underlying public chain: The game is built on the Ethereum side chain Polygon (Matic).
- Token exchange:
Stablecoin exchange: use the stablecoin DAI provided by MakerDAO
Decentralized Exchange Swap: Use Quickswap Exchange (DEX on Polygon)
- Cryptocurrency pledge: Use Aave (a decentralized lending protocol) to pledge BTC, ETH, USDT, etc. into Aave's deposit protocol.
5. Game life cycle
- Aavegotchi was launched at the end of 2020, so it has been 1 year;
- Aavegotchi Haunt 1 (first NFT sale) will take place in March 2021, Aavegotchi Haunt 2 (second NFT sale) will take place in August 2021, and the timing of Aavegotchi Haunt 3 has not yet been determined;
- It is expected to unlock and complete The Citaadel (castle) and The Grid (grid) by the end of 2023, and open The Beyond area;
- Aavegotchi designed Liquidator's free player game experience, which supports resource collection and selling, so that free players can also play to earn. Aavegotchi drains and transforms through liquidator, allowing players to truly benefit from strategy and technology, and return to the competitive nature of the game itself. It is expected to have a long life cycle.
6. Ways to benefit players
- Breeding Aavegotchi:
Players increase intimacy by "touching" Aavegotchi every day, and increase experience points by participating in community activities, so as to realize the price appreciation of Aavegotchi.
- Purchase land for mining:
Players can buy land now, collect Alchemica resources by building devices in the future, and make profits by selling resources.
4
Town Star
Manufacturer: Gala Games
development team:
Town Star is a farming game developed by the co-founder of Zynga, who once developed the popular farming game Farmville;
Platform: Browser
Type: simulation business
It is not only the first game developed by Gala Games, but also the first farm management game in the chain game field;
In the world's first play-to-earn town builder built by Gala Games, players use NFT in-game items to complete Daily Challenges and gather TownCoin rewards!
Players will choose land and build towns on the virtual earth, realize commercial trade and obtain stars through agricultural planting and commodity production. In the current testing phase, the top 100 players in each season can get GALA Token rewards. It should be noted that Town Star in the testing phase is a centralized game, and all points, gold coins, etc. in the game are not tokens on the chain;
The Weekly Competition on the first row belongs to the competitive area, and the top 500 players will receive a weekly reward of 75-10,000 US dollars; the Free on the second row belongs to the leisure and entertainment area, where novice players can familiarize themselves with the rules of the game and The attributes of various products, after accumulating enough experience, go to the competitive area to compete and earn high bonuses. After selecting a large area, click "JOIN" on the right to enter the game;
The general flow of the game:
It is a weekly farm game. This stage of development is very similar to the real world, such as agriculture, animal husbandry, industry, manufacturing, etc. The system forces you to enter the next industry by adjusting the production speed;
Design the town and design the most efficient output to get the most stars;
The stars are related to the number of trades and the amount of your trade, that is, the number of times you drive out to sell things is proportional to the price of the things you buy; the price of this world will not change, it is an ideal economic model in an extremely short period of time;
There will be rewards for the top 100 players of star VS in the past, the top 500 players in the experience value will get a reward of 75-10000 knives;
It lasts for one week except the start time is different and the duration is the same, like an exam in different time and space;
gameplay flow
At the beginning, the location will be selected on the world map
3 types of terrain (desert, forest, plain) * 4 types of orientation * distance from big cities * surrounding environment;
After the land is selected, the system will give an initial capital of 25,000 and 40 barrels of gasoline. Gasoline is a fuel for external trade and cannot be purchased. If the fuel system is not established before the gasoline is exhausted, the game is over and the money is the same;
The capacity of the car is 10, and the capacity of the warehouse is 20;
plains suitable for farming
The method I adopt is consistent with most of the methods on the Internet. The sugar economy is broken, because sugar cane is a more expensive crop, and the sucrose produced is 31,500 yuan. It is easy to save money for the fuel system. The challenge is to restrain yourself, because The production of each cane sugar takes at least 4 minutes, limited by the production and cutting speed of wood and the transportation of sugar cane;
Restraint should be exercised during the game. Most expensive products take a long time to produce and have to wait, so unless the money is running out and the workers are constantly consuming money, don’t waste gasoline selling sugar cane;
The sugar economy is divided into three strategic phases
1. Sell sugar cane. When there are 23-25 gasoline left, start building sugar factories and storage, and start producing sugar. Because the price of 10 cane sugar is 31,500, which is much more expensive than 10 sugar cane, 4,000, so only sell sugar to save gasoline.
2 When there are 13-15 barrels of gasoline left, prepare to build an oil system. This system needs more than 80,000 funds, which is about the amount of selling sucrose three times.
3 After the oil system is completed, the countdown to death has been cracked, and the rest can be freely explored to see which strategy is the most efficient, because the difference in geographical endowment will cause differences in the means of production in the future, and when the oil crisis is solved, it is time to explore freely;
Interesting points: Can make full use of the player's own little wisdom, set up various agriculture, animal husbandry, industry or infrastructure on the 16*16 square soil block to establish a dynamic economic system and earn money from it Income, if this game is played well, it means that the player's own business ability must not be low, at least he has a big picture;
Threshold: It’s completely free, unlike Axie where you first purchase digital assets or install a client, you only need to register an account to play directly on the web page, which is very convenient;
Token: Token——TownCoin Token will become the official P2E reward Token of the blockchain game "Town Star"; the release date of TOWN coin is 2021-10-29, the issue price is $0.1709, and the maximum supply is 100,000,000,000 TOWN;
TOWN is a reward Token obtained by playing games/recharging money;
TOWN STAR PRICE CHART
NFT: The release date is 2021-11-11. Through the mode of running a farm and earning while playing, players can own tradable blockchain items. These NFT items can be used together with other items in the game;
How to get:
1. Some can be purchased through GALA, ETH, BAT and Coinpayments.net (like most items in the GALA game store);
benefit:
benefit:Use NFT to get daily TOWN rewards;
Introduction to NFTs:
1. Storage props:
With such a limited space (16 x 16), storage is always an important part of the game. For crafting higher level items, higher capacity storage items may be required to prevent taking up a lot of space in town. So far, several storage building NFTs have been launched in the store, which can be used to store different crops. These storage NFTs could completely replace silos that can only store basic crops. Below are the storage buildings available, each with 4 different capacities. The higher the rarity, the more P2E rewards you get;
Grape storage warehouse, salt storage warehouse, wheat storage warehouse, sugar cane storage warehouse;
2. Production accelerators:
These structures are also known as "Farm Stands". Generally, these buildings provide passive resources to surrounding buildings. Now these props are not just shelves in the farm, here are a few examples;
Wheat Rack—Passively provide wheat for surrounding buildings, the higher the rarity, the more wheat will be provided;
Sugar cane racks—passively provide sugar cane for surrounding buildings, the higher the rarity, the more sugar cane will be provided;
Water Tower/Alpha Fountain—passively provides water to surrounding buildings and fields, the higher the rarity, the more water provided;
Solar Panels - (three rarities) passively provide solar power to surrounding buildings;
Haunted House Fragments - Any 1 of 6 fragments can passively provide oil to surrounding refineries. The main tower provides the largest oil area with a radius of 3. The Haunted House porch will periodically produce pumpkins in addition to oil, and the headless gardener will deliver the pumpkins to the nearest silo;
Tesla Coils – Like solar panels, Tesla Coils can passively provide energy to surrounding buildings, but they have the added benefit of producing energy at regular intervals. Furthermore, the production of this energy does not bring pollution like other power plants;
3. Robot helper:
From robots responsible for building houses and transporting items, to extremely rare ancient farm robots (whose purpose in the game has not been revealed), these cute little Town Star robots can be found everywhere in the Gala Games ecosystem, even for the most hard-working collectors It is also difficult for the reader to reach all robots;
Farm Robots — Unknown;
Crane Bot - this upgraded builder moves three times faster than the in-game builder;
Elf Robot - This robot was originally released as a holiday referral reward for harvesting and delivering all sugar-related crops and produce.
Salt Bot - Originally released as a referral reward in early 2021, this bot is capable of assisting in the production of all salt-related crops and products.
Mr. Bucket - Mr. Bucket can assist all the water conservancy facilities in the town, and now he can only be purchased with TOWN in the store.
4. Skin:
Mirandus-themed series of special edition skin sets, each of 10 unique sets has skins for 5 different buildings. Each skin is an NFT that can be transferred or traded;
Each package comes with a special Dragon Voucher (Dragon Coupon). Collect all 10 Dragon Vouchers, and you will become the master of Mirandus' dragon;
difficulty:How to break the economic deadlock, the player will be given 25,000 funds and 40 barrels of gasoline at the beginning. If the player is within 40 barrels of gasoline and cannot self-supply gasoline, the game cannot continue, because gasoline cannot be bought in the store. Farmers, loggers, architects, and car drivers all need wages, so the initial capital will be used;
The mode of the strategic game: at the beginning, it is necessary to calculate how to operate, where to place what, and how to maximize the use of your own resources; secondly, to make good use of resources. At the beginning, you must grab land on the world map. In fact, every terrain Each has its own advantages.
Because of the different terrain resources, the possibility of each player's strategic layout is also very different, and the consumption of economic resources forces players to make better use of resources. This kind of challenge inspires players to make various attempts, and it feels great to turn disadvantages into advantages, and constantly use their brains to arrange;
The properties of each part in the game:
The city with the skyscraper icon: The materials produced by the farm need to be sold in the city, too far away from the city will cause too much gasoline consumption, and it will also affect the return time of fund settlement;
Every time the driver or crew delivers goods, gasoline will be consumed. Once the player cannot establish a fuel production system before the fuel is exhausted, and the farm produces more goods, it will not be sold. The farm economy will fall into a deadlock, and the game will be over immediately; Develop steel industry and wine industry; rely on water to facilitate rapid development of cake industry, etc.;
Town star game producer - Gala games
Goal: making blockchain games you』ll actually want to play.
Gala Games is a game platform using blockchain technology. It focuses on the fun of games and introduces a variety of game types, including MOBA, simulation management, RPG, tower defense, strategy, etc., and will cooperate with many A game manufacturer jointly develops the game. At present, its first game Town Star has received more attention and praise;
design concept:
The concept of the Gala Games game platform is **"fun first", it does not use simple games to prove the availability of the blockchain, but uses the blockchain as the bottom layer to build top-level games**, the audience is traditional games players. On the Gala Games platform, players can not only experience the charm of game masterpieces, but also fully control their game assets through the blessing of the blockchain (use NFT to represent game assets such as characters and props), and at the same time earn income.
In terms of decentralization, Gala Games has introduced a node ecosystem. Users can run nodes by purchasing node licenses to participate in the decentralized governance of the platform and obtain GALA Token and NFT rewards.
Game ecology: Gala Games has the dual identities of game developers and game aggregation platforms/game stores. In addition to the games developed by the Gala Games team itself, it will also attract other game manufacturers to launch games on the platform (need to be voted by nodes) . Gala Games will subsequently generate standardized encryption toolkits, NFT libraries, and wallets so that other game manufacturers can integrate them into games and enter the Gala Games ecosystem.
Games in the Gala Games ecosystem can issue NFT props. Users can use ETH, GALA, and BAT to purchase props to obtain additional bonuses in the game, which is equivalent to the in-app purchase mechanism of traditional games.
When users play games on the Gala Games platform, they can directly use their email to register and use it as a game account, and they will also be required to save the mnemonic phrase. At present, Gala Games has planned 5 games.
5
Skyweaver
1. What type of game is it?
a) Card battle game, you can own, exchange, and present your own cards in the game. Each player controls a hero to fight with enemy cards. When the opponent's life is exhausted, a game is won, and when all life is lost, the game is lost.
b) Basic information: The game is developed on Polygon, currently no Token is issued, but the gold card and silver card are tradable digital assets NFT, currently the game card only accepts USDC payment. In terms of popularity, there are 1.7w followers on Twitter and 80,000 members on discord. The total amount of financing reached 13.25 million US dollars. The development team is the blockchain game studio Horizon Blockchain Games. In addition to Skyweaver, it also developed the web3 wallet platform of the Ethereum ecology. The main planner of the game was also the game planner of "Magic: The Gathering". Led by Reddit co-founder Alexis Fund and supervised by the producer
2. What is the economic model of the game?
a) Brief summary:
i. Player: Battle à Earn Card (NFT) à Buy and Sell, similar to a small stock trading market, there is a price difference between buying and selling, the system earns the price difference, generally the fewer the number of sheets, the higher the price
ii. Game dealers: Earn bid-ask spread (7% fee) and admission tickets
b) First of all, there are 3 types of cards in this game, namely Basic, Silver and Gold (common card, silver card, gold card). Among them, only gold and silver cards can be traded, and regular cards are not involved in the transaction. It is worth noting that the only difference between the three cards in terms of function is that the regular card has a purple frame, the silver card has a silver frame, and the gold card has a gold frame. Their functions in battle are the same. But when you see that the opponent is holding a gold card, you will respect it. This is also because the only way to get a gold card during the beta test is to win three games in a row in the Conquest mode.
c) Introduce the game mode, there are 5 game modes
i. Tutorial entry, only the first 4 levels to get familiar with the game
ii. Practice is used for practice, you can reach level 15 in it
iii. Private Play against friends
iv. Conquest arena requires a ticket to enter. The ticket is a silver card or 1.5 USDC (token has not been issued yet, players can only pay USDC to buy game cards through the game’s internal market), but generally a silver card The value will exceed 1.5 USDC, so the suggestion is to either recharge the card directly, or sell the card and spend 1.5 USDC in it. In the Conquest mode, if you win one round in a row, you will get 1 silver card, if you win two rounds in a row, you will get 2 silver cards, if you win 3 rounds in a row, you will get 1 gold + 1 silver, and experience points will increase regardless of whether you win or lose. Once you lose or have won three games in a row, the game is over
v. RankK is a free version of Conquest, without Ticket, but there is no way to get gold and silver cards by winning the game, only experience can be obtained to upgrade. At least one common card is given for each upgrade, which means that you can always get common cards by playing Rank for free
d) Summary of Gold and Silver Card Obtaining Methods
i. Silver card: Conquest wins at least 1 game + Market trading + weekly competition mode (see who gets the most points every week, and the top 500 can get cards)
ii. Gold card: Conquest wins three games in a row + Market trading (this is also the reason why it is respected, because the Beta closed test mode shows that it has passed at least three levels, and the Beta only gave 50 DAI=US dollars, but went to buy a gold card It may cost 8000+ US dollars, so there is currently no way to get it)
e) Market operating mechanism:
i. In order to start the Skyweaver economy at soft launch, Horizon will provide an initial supply of 40 per silver card, starting at ~1.5 USDC each, and will also provide the market with 25 gold cards starting at ~10 USDC. Initial supply will be provided first liquidity
ii. How is the price of the card determined? The automatic market maker AMM mode (guarantees that the product of two numbers remains unchanged), matches the price according to the demand, when buying and selling, it is not directly traded with the opponent, but sold to the system
1. Eg: 10*10=100; 9*11.11=100, must spend 11.11-10=1.11 to buy
3. The ingenuity of game design
a) Scarcity of gold cards: only 8 gold cards will be generated every week, and these 8 gold cards will not be generated after this week. The number generated depends on the person who can win three games in a row. Every time you win three games, you will randomly get one of the 8 gold cards. The gold card will not be given to you immediately, but will be printed and distributed after a week. On the official website, you can see which 8 gold cards are and the countdown to the release time. This is also to encourage players to come in early and play more Conquest mode.
This mechanism will give everyone a belief: the number of cards for each card is limited, but if the funds continue to pour in, the gold and silver cards I hold now will definitely appreciate in the future, so I am more willing to spend time, energy and money Play Conquest mode to win gold and silver cards. It seems to tell everyone: Although you may be just a poor guy at the beginning, as long as you have ok + some luck in every game, you can own your own assets and make a fortune in the future. At present, my question is that there are a total of 500 cards in Curry, 8 cards per week, that is, 10 weeks a year, and basically all cards will be rounded. The official said that there may be other card art form, but exactly how
b) Low threshold of the game:
i. Many chain games may have an entry threshold of tens of thousands, or you have to buy land/horse, but this game has zero threshold. Even if you don’t want to spend a penny to buy gold and silver cards, you can Conquest mode can be played. Even if you don’t want to spend 1.5 USDC to buy a Ticket to play Conquest mode, you can always play the free Ranking mode, and you can also experience all types of cards, which plays a good role in expanding the user base
ii. The picture is excellent, mobile phones, PCs, and webpages can be played, and there is no need to download the client on the computer, it is very smooth, and there is no need to buy NFT props, and you can play with zero investment
4. What is the infrastructure and how much is the gas fee?
a) On the Ethereum sidechain Polygon (Matic)
b) The development team designed the Web3 Ethereum wallet Sequence. Skyweaver is actually an application built on the Sequence wallet. The wallet can trade Token and display the collected NFT. However, the wallet transaction function only supports the three Dexes of Uniswap, SushiSwap, and Matcha. Sequence retains the existing Internet user habits, and can log in and retrieve passwords with accounts such as Google or Facebook
c) Niftyswap is based on Uniswap, a protocol for automatically exchanging Tokens on Ethereum. Uniswap is for trading fungible assets like ERC-20 Tokens, while Niftyswap is a protocol for items (ERC-1155 Tokens). Both are designed to facilitate ease of use and facilitate efficient transactions
5. What is the life cycle of the game?
a) It has been in internal testing since its launch in 2019, and Soft Launch will be launched on November 25 this year. At least the current mode can be played for more than a year (because of 500 cards, 8 gold cards are unlocked every week)
6. Can I make money as a player?
a) If the technology of the cards is still ok, you can get gold and silver cards, especially gold cards. fairly fair
6
Star Atlas:
Today I would like to share with you Star Atlas, which boasts 3A-level production specifications, exquisite game graphics and a strong team lineup.
Before I start introducing Star Atlas, I want to make a small observation:
- The current Gamefi gameplay is generally weak, so I think there is a lot of room for future development, and the "Play to earn" model is also in line with future game trends. I think the fact that players have more ownership is very attractive intuitively
- At the same time, the future of blockchain games seems to be changing to playability, among which Star Atlas is a very eye-catching project.
first briefly introduce
- "Star Atlas" is a massively multiplayer online role-playing game.
- Background: In the distant future, three factions have emerged in the galaxy, vying for resources, territorial conquest, and political domination.
- Players can join factions, directly influence the course of the Metaverse, and earn real-world income through their contributions. So how to get it, I will expand it in detail later.
- Star Atlas combines various advanced technologies such as blockchain, real-time graphics, multiplayer video games, and decentralized finance to build a next-generation game metaverse.
- In addition to the white paper, the game also collaborated with economic experts to write a paper on the economic model (you can view it on the official website), which laid the foundation for the economic operation of the game and described a comprehensive Token-driven, fully Metaverse economic blueprint for self-government capabilities. So it can be seen from this point that the development team still thinks about tokenomics clearly.
- In terms of infrastructure, Star Atlas runs on the Solana public chain and conducts transactions through Serum. At the same time, it uses Unreal Engine 5 (Unreal Engine 5) and has strong development technical support. I would like to emphasize this point. In recent years, based on Unreal Engine 5 Traditional games that gave birth to a number of games, such as Rainbow 6, Medal of Honor, and the highly anticipated Black Myth: Wukong on YouTube during this time
Having said so much, there is actually one thing I want to emphasize:
- The game is still in the early stages of development, and it is expected to be available for public testing next year. Today, on 12/16, after a few months of delays, a mini game was released, but I went to YouTube in the morning to watch the live broadcast and found There is no gameplay, probably you can start using the purchased spaceship and other assets for the union to get rewards, which is a realization of the staking we often see, but I am also continuing to study this
- I think everyone who is interested can continue to pay attention to their d development status, and all progress will be announced on discord and notion, because the biggest risk of investing or deciding to play this game now is whether it will eventually There are finished products, when will there be finished products (because the more you push back, you may encounter more chain game 3A masterpieces), and how is the completion of the finished product (because a lot of hype has been given to the market)
then back to the game itself
- Objectively speaking, the overall look and feel of the video is still very good from the newly released art materials in all aspects of the design of the game itself. Its pipe network is very exquisite, and the picture is really at the level of a movie
The game economy design is brilliant:
First of all, the core of Star Atlas is 4 types of assets:
1) Monetary assets:
- Star Atlas has two types of Token, which provide power for all operating activities
- ATLAS
game currency
Purpose: It can be used in games, all expenditures and income will be redeemed in the form of ATLAS, such as buying NFT in the market in the game, refueling the spaceship, repairing machines, etc. need to pay ATLAS
- POLIS
Governance Token (analogous to Equity in traditional finance)
Purpose: Used in various governance levels, representing the pledge share in the game, the voting rights in the DAO where the pledge is located, and the control rights of the treasury. The first element is the transaction medium, and the carrier is the representative representative. The double agent system has two agents.
2) Land system
Purpose: Land is an important production resource in the entire game, and the production of resources requires land
Feature: Addition of land tax
3) In-game items
Uses: Economic activities, including expeditions, need these items, different spaceships. The crew members have different purposes and specialties, such as fighting, carrying cargo, etc.
4) In-game resources
Uses: Resources are used for production, etc.
Not NFT, but a homogeneous asset
The Three Main Lines of the Economic System
- The first main line is production, the second main line is exploration, and the third is top-level governance DAO
- The three interact with each other. First of all, its production serves its exploration. At the same time, some resources and equipment obtained from its exploration continue to serve production and further exploration.
- Economic activities such as production and exploration at the same time, or in other words, the flow of all economic activities will bring income to DAO's treasury. DAO will think how to collect, how much to collect, and how to spend these incomes. At the same time, for the long-term development of the game ecology Development, DAO has the same responsibility as the central bank to maintain the stable inflation of the economy, by modifying taxation or controlling currency circulation to maintain
- Production
Production also includes mining, synthesis technology
Raw materials, electricity, and technology are required, which simulate the production elements of the real world
Correspondingly, you need to mine, synthesize, invest in capex to build buildings and equipment to facilitate production
- Adventure
So what are the things produced? Exploration, combat, that's at the heart of who we are as an MMORPG
The consumption scene of this piece can be predicted to be very rich
Combat expeditions require a large amount of material, equipment, and personnel input; as we all know, wars are very costly to the economy
Brain hole: How do pacifists play like this, how do people who want to make money do business, this complex system lays the foundation for accommodating diversity
- Top-level governance
There is also a very interesting part of this area. It has made system design and governance on whether the land will be used effectively. By adding land tax, it feels like this is really a virtual world.
All land can only be owned and rented to protect users from being evicted or discriminated against for renting land. To discourage speculation - the act of a marketing agent buying land and only holding it, planning to profit from the appreciation in the value of the land and therefore not putting it to use - the game applies a land value tax. DAO sets the price for land tax, and the pricing currency is ATLAS. The amount depends on the land level (the higher the level, the higher the land tax fee), and the top-level DAO can adjust the global level limit. This mechanism provides dynamic protection against speculation and keeps the value of the land in balance with the potential productivity of the land
If the landowner does not pay the tax, the land will eventually be repossessed and auctioned off, making all buildings on it unusable (but not taxed). After a period of time, the recovered land will be auctioned by the local governing party, and after paying taxes and fines, the remaining funds will be returned to the original owner.
As a test case, some regions could implement a *Harberger tax instead of a governance-driven land value tax. A theoretical tax system based on two principles:
(1) There is a fixed tax rate set by the governance party. Landowners define the value of their land and then use that value to calculate taxes due;
(2) Any market agent can buy land from the original owner at any time at the value set by the owner as the tax base
game stage plan
- The game development team has the dream of creating the first 3A level chain game, but the development cost of Star atlas is much higher than other chain games, so the development team wisely divided the game development into five stages.
Phase 1: OpenSea asset sale (Done)
- The project party will first put some in-game assets on OpenSea for sale, and the assets purchased by players will be used in the second stage. At the same time, the player's assets can also be transferred to the Solana chain through the Solana-Ethereum bridge. This step is not difficult, as long as the economic model is established.
The second stage: web mini game (Done)
- Web mini-games serve as the minimum viable product of Star Atlas, where players and collectors can use or trade game assets. Although simple, it is a key step related to the success or failure of the game: on the one hand, it needs to be developed as soon as possible to maintain popularity and compete with other blockchain games for players' attention; Will seriously affect the subsequent development of the game;
- The mini-game was originally planned to be released on July 24th. It went live on December 16th.
- This indicates that the difficulty of Star Atlas game development is far beyond the original expectation, and there may be bounced tickets in the future, but it is also worth looking forward to;
The third stage: sale of dock components
- The smooth release of web games is only the first step. In order to meet various cool effects in the game
- The entire game will be developed based on Unreal Engine 5, and many mainstream games are now based on this engine, such as "Fortnite". The first part to be developed based on Unreal Engine 5 was the dock module. In this mode, players can view their final in-game assets and use them in the dock of their chosen faction.
The fourth stage: the final pre-sale public beta
- Star Atlas will be developed at this stage, and all assets purchased by players can be used in the game.
The fifth stage: continuous sales
infrastructure
infrastructure
Solana
- Solana is a high-performance blockchain that does not use sharding, and may be the most efficient public chain currently.
- Possess a core innovative proof-of-history consensus mechanism (PoH), which can introduce a time system that cannot be achieved by other underlying technologies, encode time (history proof) into data, and sort transactions, so it does not need to interact with each other like other public chains Communication is the only way to achieve consensus.
- The GPU parallel processing mode is adopted for the first time. Other blockchains are single-threaded. Solana is the only multi-threaded blockchain that can transfer money in parallel.
- The throughput can reach up to 65,000 TPS, the block time is about 400 milliseconds, and the transfer is fast
- The cost of a single transaction is extremely low and negligible
- Solana is not compatible with the Ethereum Virtual Machine (EVM), and cannot be easily migrated by developers like BSC and Heco. Solana is more inclined to scalability and centralization, so part of the security is sacrificed
